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509thTactical

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Everything posted by 509thTactical

  1. 509thTactical

    Be wary of Sam Brown (Sam Lockton)

    Thanks for the intel.
  2. 509thTactical

    Active Battalion servers.

    509th Tactical and the AMI Clan, in an effort to support Battalion 1944, have collaborated to provide a schedule when their community servers will be populated and administered to support gameplay outside the official Arcade servers. There are rules for playing on these servers, so please follow them. Players will be subject to being kicked for non-compliance. Battalion 1944 Server Schedule: Tues & Thur - 7pm Eastern www.509th.net Tactical #2 server. Fri & Sun - 7pm Eastern AMI Clan server. Rules*: 1. No Strafe Jumping which is shooting while jumping. 2. No jumping around or through doorways or corners. 3. No jumping to avoid fire. 4. Keep your boots on the ground while moving through the map. 5. Respect other players, server rules and directions from server admin. 6. These servers are family friendly, no foul language allowed. * Server rules are subject to change and may be slightly different depending on the hosting group. Everyone is welcome to play, however, if you find the rules or style of gameplay is not for you and you can't be compliant with them, then please just move back into the official Arcade and play. Tactical gameplay is a methodical style of play, which requires good coms and strategy. Sights up to shoot, work as a team to win the objective, dominate the point or capture the flag. a Team win is an objective. Having a decent KD ratio for your team is an objective. Being the high score is not the objective. Tactical gameplay is more like Chess than Checkers. If you want to or have interest in trying it out, come to visit and play on the above-mentioned servers at the scheduled times. These servers are open to play on 24/7, however, at the stated times, server admins will be present and enforcing the rules. Slots fill up fast. The last 2 weeks have been at or near capacity, so join early! Good Hunting!
  3. Tues Dec 4 @ 7pm Eastern, We are inviting everyone to come play on 509th Tactical #2 Battalion 1944 Server. The AMI clan will be joining us along with anyone else that would like to play. Game types are Domination, Capture the Flag and TDM. It will be fun, come and join! Strafe Jumping, bunny hopping, jumping corners, jumping to avoid being shot will get you kicked. This is a tactical realism server and we will be enforcing this, so keep your boots on the ground and fight like like you have a pair. We expect everyone to follow the rules and those that don't will be kicked.
  4. 509thTactical

    Servers!

    OK, I must have only played modded Cod4 servers.🙂
  5. 509thTactical

    Bulkhead Interactive Update

    That was a fun map!
  6. 509thTactical

    Servers!

    I think in 2019 upon full release, it will better than expected. The reason I believe so is based on the position BH took regarding what EA really meant to them regarding the development of this game. It was a true testing and feedback environment because they just didn't have the manpower and tools to do it all themselves, which are the words right from the lead dev's mouth, James Tatum, mentioned at a speaking event early on in Battalion's infancy. Some have glossed over that as if it weren't true, but it is. Based on that, I think many will be pleasantly surprised upon full release. Regarding XP and ranking up on private servers. I cannot recall any old school shooters that you were ever able to rank up on while playing a private server. I sure have not played every game or every server out there, but have played many and can't think of one where you were able to rank or get XP. I could be wrong, but having said that, I think that if the clan wars system BH is talking about implementing is built to be robust and inclusive, It should be feasible to think that you could also rank up and get XP on private servers if those systems are built to work together in any fashion. It seems like they could be and It would be a new and welcomed twist if that were the case. We will see I guess..
  7. 509thTactical

    Bulkhead Interactive Update

    Yea, I read on Bramms twitter he mentioned that. I wish they would share more about it! Can't wait to play it! I wonder which game that map is modeled after? I'm interested in finding out more about it too.
  8. 509thTactical

    Battalion44 MAPS&SPRINT

    I agree, good maps make great games! I think the upon the mod tools release, the community will make some awesome maps for this game. I'm looking forward to that for sure!
  9. 509thTactical

    Bulkhead Interactive Update

    I agree that they should have done things the other way around as well. All we can really do now is play what we've got and wait... and hope for the best. I personally believe they will make the right effort, especially with SquareEnix involved, to deliver a quality product that encapsulates all of the goodies we've wanted for so long.
  10. 509thTactical

    Servers!

    You can download the server file : Battalion 1944 server file and host, install and configure one yourself as an option.
  11. 509thTactical

    Bulkhead Interactive Update

    Mate, my hopes were so high for this game and that of my clan. This game was supposed to have got everyone together again, scrimming and leagues etc just like the good old days but for some reason this game just turned everyone in to something i just can't describe. In all the years i have played online games i have never had the misfortune to see such a huge divide in players and i blame BH for this. Why, you may ask...... well if BH made the game for the community first the game would have naturally evolve in to esports but because it was done backwards you got all the pro player wannabes because they could strafe and jump and shoot in mid air which made them feel 733t which in turn made these guys think they better than everyone else who didn't want strafe jumping, jump shot 360 midair head shots. I may reinstall the game when it is released just to see how it all turned out but for now, for me personally, Battalion has been uninstalled but always will be remembered for the game it could have been and the game to have brought back together a world wide community again. I understand where you are coming from. I wish they would have done things the "old school way", by addressing the community first and then let it evolve into esports. I am not a strafe jumper, corner jumper or any of that flying monkey stuff and have a group that is looking forward to the scrims and clan wars too. I just hope in the future you and yours are on the scrim list
  12. 509thTactical

    Bulkhead Interactive Update

    Probably, but at the same time some people (like myself) will give up on the game just because 3 - 4 months to wait for an update is far too long. I'm sure it will all come good in the end for the remainers If you are like me, I've waited a long time for a game like this to materialize. I am not going to let 3 - 4 months stand in my way. I really hope you don't either.
  13. 509thTactical

    Bulkhead Interactive Update

    We will see. People tend to lose interest in grumbling when they are not constantly prompted by the hive mentality to do so all the time. Waiting for 3-4 months without having new updates or content to bellyache about may drive off the haters and discontents, which I think is part of the reason for the recent changes.
  14. 509thTactical

    Bulkhead Interactive Update

    I think this is the best move BH could have made at the moment for many reasons. If you haven't seen these clips, you should. They really help define where BH is coming from, the real challenges they face, why they want to make this game and puts into perspective the recent move. First, they define what early access meant to them. I feel like a lot of people thought, like in many games, that early access was a pre-release of an almost finished product. That was never BH's perspective. They defined it as a true testing environment for feedback to continue development. Secondly, as a small indie developer, they just didn't have the resources(people) or tools to "behave" like a large developer. James Tatum, lead developer - Lead explaining concept of early access, challenges for indie developer Lastly, the genesis to make the game comes from the passion of playing, not the motivation to just make money. Sure, money helps keep it alive, but the passion to make a great game is the driving force. Joe - Origins of and for Battalion 1944 . Without understanding the above, it's easy to become disappointed and overreach on expectations. To me, the overreach is clearly evident with what you read in almost all of the discussion boards. The enthusiasm is relentlessly choked by haters and complainers. If you were a developer looking for constructive feedback, the current boards would not be the place to find it. Personally, all the negativity is exhausting. I'm not saying it's all unfounded, but it is overkill. At least most of Discord's "discord" is constructive or critically constructive which lends towards success and not riddled with hate and discontent which promotes failure. Now that Square Enix is 20% of BH, decisions are influenced at a greater level with seasoned thinking. SE brings more resources, equipment, knowledge and marketing skill to the table, which BH as an indie dev, just didn't have. SE would not invest in BH if they believed for one second that BH and Battalion 1944 were pushing toward failure. No one attaches their name, reputation or funds to something that is failing, especially an industry player that is knowledgeable about what is going on. Sure, I wish BH continued down the path to MU3 and on. I was so looking forward to it! But I think the community kind of shot themselves in the foot. They had a chance to be influential in a positive, constructive way. I some cases they were and in some they kind of squandered it. BH did the same thing in a lot of ways, especially in the beginning, and at least they admit it. That's what happens when there is not a clear understanding of what is going on, on both sides of the fence. Now that all of that is old news, it's time to look forward to the release of Battalion 1944 behind the support of Square Enix, which is a good move.
  15. 509thTactical

    Free For All

    Cyrus and I have looked at this a little. I agree with the conclusion that it's not doable right now with the files we have.
  16. 509thTactical

    More weapons!

    Huh, you confuse me.. The Kar98 is in the game.. with iron sight AND a sniper one.. (EDIT: or you mean without the little "arch"?) The Springfield on the other hand is only sniper (for now) LOL I know it's in the game, I was just stating that they should add a Lee Enfield or Springfield w/o the scope to allies, like they have the KAR98 for Axis.
  17. 509thTactical

    More weapons!

    I hope they add an open sights single action bolt rifle like the K98 for Germans to the game. a Lee Enfield or Springfield for Allies. They may be a little behind on MU3, but I'm patient.
  18. 509thTactical

    TDM Settings?

    OK, you are using an old format for the loadout. Check the new server file and the loadout configuration has changed as well. I have attached an example. If you want a weapon to be available in Arcade, you have to set the cost to 0, because Arcade has no economy. If you don't want a weapon available in Arcade, you can set cost to 1 or more, and it won't be available. Same for grenades. In the example I'm sending you, I've change the default weapons to different type of weapon and added kar98 to allies. TDM.json
  19. 509thTactical

    TDM Settings?

    Are you using an older .ini file? You have config settings that are out of place. Make sure you are configuring the most current file associated with the most recent server file. It looks to me like you are trying to use an older defaultgame.ini file with the newer server file, which has wrong or missing parameters. Some examples below makes me suspect you need to configure the new defaultgame.ini that came with the new server file. Attached is a copy of mine. Most recent settings from the current file running on my server for TDM: [/Script/ShooterGame.TDMGameMode] SetupRoundTime=30 RoundTime=1200 NumTeams=2 MaxPlayersPerTeam=8 TeamKillScore=-5 TeamAssistScore=0 RespawnDelay=5 FriendlyFire=true RoundWinningScore=10 GameWinScore=600 GameDrawScore=350 GameLossScore=200 WeaponSelectGracePeriod=240 MarketPath=Loadouts\TDM.json Your file using Deckname MaxGrenadesOnGround=5 ScoreToWinRound=100 Missing in your file. NumRounds=1 The file settings you are using: [/Script/ShooterGame.TDMGameMode] SetupRoundTime=0 RoundTime=960 NumTeams=2 NumRounds=15 MaxPlayersPerTeam=10 RequiredPlayers=1 ?? TeamKillScore=1 TeamAssistScore=1 RespawnDelay=5 FriendlyFire=false RoundWinningScore=10 GameWinScore=600 GameDrawScore=350 GameLossScore=200 WeaponSelectGracePeriod=5 Deckname=TDMDeckRifles -?? DefaultGame.ini
  20. 509thTactical

    TDM Settings?

    Can you attach a copy of your defaultgame.ini file so I can look at it for you?
  21. 509thTactical

    TDM Settings?

    Did you get it working or no?
  22. 509thTactical

    Major Update 3

    I know they are working on things. There was server file update just the other day specifically for CTF game mode.
  23. 509thTactical

    RIP the official forum?

    I completely understand where you are coming from on available games. We pretty much play Arma3, which is a totally different type of game than a true FPS. Just an fyi, if you or any of your guys want to play a friendly Batt44 game, Friday nights and Sunday nights starting at 7pm Eastern, we hook up with Amigaman and the AMI Clan and play. No strafe jumping or corner jumping, but it's at least against real people, if you have interest.
  24. 509thTactical

    RIP the official forum?

    Hopefully this will bring back player interest in the game, the only problem i see is that too many people have lost interest in the game and will definitely not return. MOD tools should be a must asap for those gifted enough to continue with map making and such and everything which kept cod2,4 and waw alive for so long. It should. The ability to mod, map and do skins is what garnered my attention to this title initially and I would bet that the same players that claim they will never play this game again will be back just because the modding option will be out there and the clans, groups and communities will run with it. At that point, I think it would be to hard to resist coming back knowing that the thing you were looking for exists. As the title stands currently, I agree that there is plenty to loose interest in, but in the end, like I said, unlike any other WWII FPS game out on the horizon, this title has the potential to deliver the uniqueness that has been missing for so long. I am prepared to wait patiently and participate productively until then.? I just think some expected more in EA because the trailers and such portrayed a nice smooth graphical playable game but we all know how that started. Then it was the arrogance of a certain dev which got the backs up of a lot of people and then the change in game direction from what was said the game was supposed to have been so maybe it wasn't just the game that has put players off but a number of things like abandoning this very forum the devs had taken feedback from to start the game and abandoning steam forums etc etc....... i really don't know but i am glad they are trying to sort this game out and i hope it isn't too late too late. I will not play the game at all until release, i played about 10 mins when the last update came out but that is my choice as the game for me is just not interesting or challenging at the moment and all of my clan members have dropped the game, we were a CoD4 clan playing in leagues right up until the end of last year so we were looking to pick this game up as our next main clan game but unfortunately it just didn't work out. I am sure some expected more in an EA release because the trailers looked cool, but sometimes I wonder if it was over looked that this title got it's start as a Kickstarter project by a small indie developer. Overlooking it's origins lends to unrealistic expectations. I think we've all learned over the years that the sandwich you get served never looks like the sandwich in the picture. In this case, they really haven't served up the sandwich yet, but they've let you see it and try it out as they are making it. Regarding the dev thing, this forum and Steam. Think it has been a major mistake to be all over the map. I read each place daily, this forum, Steam Discussion, Reddit, Twitter and Discord. I try to pay attention, it's like a job trying to follow whats going on. I wish it were different and I think it was a big mistake made by young minds. I don't think BH was quite prepared for the instant pressure that came with opening themselves up for community input. I'm sure we all thought it was great that they did that, and it is, but I don't think they had the foresight or man power to respond like we expected, or the way they thought they were going to be able to. Throw in the pressure from the publisher and others and I am sure it became a deeper set back than anticipated and not enough experience and leverage to recover without it being noticed. It's always better to be upfront and honest and own your mistakes instead of push back, unless you really have full command and control of a situation and really know how it's going to play out. I just don't think they did and got caught up in it. To bad, no excuses, just the way life works. Did you pick up another game for the clan or did your clan disban? I hope you guys didn't give up too soon. Anyway, hope to see you back on the battlefield in the future.?
  25. 509thTactical

    RIP the official forum?

    Don't misinterpret that I am happy with the direction Battalion started out heading in, but I am optimistic. I wish they would have approached production with the casual community first, then the esports, but that is not up for me to decide. I have to ride the roller coaster just like everyone else. Secondly, there are a lot of things they have built into the game that I am not a complete fan of, like the strafe jumping and corner jumping. It's just not my style of play as I prefer a tactical, more methodical style of play, but hey, I am on the roller coaster and can deal with it. What I find optimism in is the vision they are working towards. When mod tools come out, the community will be able to pursue and build a game which will cater to the individual. My assessment is that not one WWII FPS game out there now, at this caliber, even remotely comes close to pursuing that option. If you played COD2, COD4 or World at War, surely you remember all the great custom maps that communities made, the cool mods that got implemented which created an atmosphere for every taste in gameplay to find a place to play. That was a major factor in continued interest and longevity and lends to the uniqueness of this title. I am not happy that they didn't start out this way, but like I said... the roller coaster. Regarding player base. I know a lot of players (www.509th.net, been doing this since 2001) that are waiting for a full release game before taking on playing regularly. The feedback I get from them is that they like the concept and vision, but don't really want to get involved with an Early Access Beta that inherently has bugs and constantly will need updates. They are waiting for full release before they start investing time into the title. I read a ton of posts that continue to bash and trash this title, and usually from the same few people. I've asked myself and am curious to know how anyone that spent money through KS like I did or purchased Early Access through Steam will ever have a remote chance of getting a return on their investment of time and money by the bash and trash? Seems to me that providing constructive feedback for improvements and a proper level of expectation of an Early Access Beta would go a lot further with title development and player base improvement. So, for me, I am going to enjoy what I have to work with, look forward to what is to come and continue to support the development of this title in a constructive fashion to help improve it and the player base. That is what I've decided to do to at least have a chance at getting a little ROI on my investment of money and time. Some on the other hand, just don't have the patients, can't see the vision and expect way more out of an Early Access Beta than there should be.
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