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509thTactical

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Everything posted by 509thTactical

  1. 509thTactical

    Almost there

    Me too. So looking forward to full release. Just around the corner!
  2. NA Community: 509th.net <<< Pros v. Joes >>> TDM server direct connect info: 103.214.111.14:7777 I have put up and will permanently keep up, even after full release, an 18 slot TDM server for the Battalion 1944 community. Unlike my Tactical #2 server, which is designed for the guys that want to play without the strafe jumping, corner jumping etc, this <<< Pro v. Joe >>> server is designated for the competitive pros and competitive joes to use, without any type of game play restrictions. Additionally, * The Kar 98 is available on both sides. * Nades and smoke are able to be picked up if you have an empty equipment slot, just walk over the equipment on the ground and resupply. * Weapons remain on the ground for an extended period of time to be picked up if needed. * Slightly reduced respawn time. I just ask that you use "autoassign" just to keep the talent on the teams from becoming lopsided and be respectful toward each other. Bramm and the rest of the crew, thanks for developing this game! I've loved every minute of Battalion since Alpha day one and am looking forward to full release and great success to the Bulkhead team! ~ Respectfully [509] Ryan
  3. 509thTactical

    Beta Testing This Weekend!

    Hey all! In keeping with running small scale beta tests on the run up to release, we’ll be releasing details sometime later today on the Official Battalion 1944 Discord channel on how you can get involved. This weekend we wanted to test some of the changes we’ve made based on the feedback from the last beta weekend, most importantly recoil, as well as test the original map pool with all of the minor changes made to bomb sites and new arcade mode tweaks. Weapon Recoil Reset We fully understand the frustrations players had with the previous beta’s weapon recoil reset. Fun fact - this is how games such as Call of Duty have always done and still handle their recoil, except now they have so little recoil in modern titles it’s not even noticeable. This means players aren't really used to the old method of handling recoil reset, and whilst we of course aim to be faithful to the classics, we do feel this is an area that modern game design has improved. Having to compensate in reverse after shooting was a pain for a lot of players, even though this is how older games used to function. In general FPS players are now used to the more intuitive recoil control systems where you only have to compensate whilst firing the weapon. This was only exacerbated by the increase in overall recoil values in the last beta. Now, we’ve made it so that if you do not compensate for the climb in recoil, the recoil will still reset by itself. However, if you do compensate by pulling down on your mouse, the reset will no longer occur, keeping your aim, bursts and spray transfers more consistent. M1 Garand Firing Pattern Punish Effect Reduced. A divisive change last beta was the M1 Garand fire rate punish where the weapon would ‘jam’ if you do not fire with a rhythm. This mechanic still exists to a minor degree, but is now drastically less noticeable and punishing. You should no longer feel encumbered by this weapon’s mechanic. Thompson & STG44 Fire Rate Re-increased The feedback for this change during the last beta was mostly negative. We’ve bumped the fire rates back up for both weapons, to the point where they’re just slightly slower than their live counterparts, meaning they retain their feel and fast fire rates without being too powerful. Leaning Accuracy Bug Fixed Many players didn’t notice that leaning and moving whilst hip firing was as accurate as being stationary. This has now been fixed! CTF - Extra Time When a player is holding a flag at the end of the 5 minute round timer, the game timer will now head into extra time until both flags have been returned back to their bases. This means if you pickup a flag, you can still have a chance at winning or saving a match from the jaws of defeat. No longer will the last 30 seconds feel irrelevant because the ‘games already over anyway’. Get that win. Maps All classic maps will be playable this Beta weekend - we want to get them player tested before release to make sure the minor changes haven't caused any larger issues across all game modes. For example every map now has a bombsite asset or area rather than a singular planting box. This should change the meta on most maps and open up new strategic options! Load Times Improved Optimized the way the game loads chunks. Having texture streaming disabled will be faster than the live game, however having texture streaming enabled speeds load times even faster. We hope you enjoy this quality of life change! Lots of smaller stability improvements / fixes. Bugs squashed! Important! You WILL NOT be able to open War Chests in the new beta test, however you will be able to in the live game. As a thanks for your support, we’re opening the testing servers for the entire weekend as well as re-opening beta servers for NA players again. The more feedback we can get now the better - so thank you for helping us test Battalion 1944’s smaller changes as we move closer towards full release. Remember, check the Official Discord announcements later today for the details and remember the beta is under NDA! Happy fragging!
  4. 509thTactical

    Beta Testing This Weekend!

    1/18 - 1/20 Changelog: https://www.reddit.com/r/Battalion1944/comments/ah9exm/weekend_beta_test_180119_patch_notes/ Beta countdown: https://www.timeanddate.com/countdown/generic?hour=15&p0=4364&font=cursive&csz=1 You can pre-load this weekend's beta right now! Weapon balance changes will hopefully give you a more consistent experience playing B44. Please let us know if you have any bugs or issues and PLEASE READ THE INSTRUCTIONS! Important Notes: - This time we're running EU and NA servers. Tell your mates! - There are A LOT of balance changes at once, so things will feel a little different. Keep an open mind! - As always, please post bugs in #bug_reports TO PRELOAD and LAUNCH THE BETA Step 1: Open Steam, go to Battalion 1944 in your games list Step 2: Right Click on Battalion 1944 and select 'Properties' Step 3: Go to 'Betas' and enter the code "racoonamatata" (without "") Step 4: Your download should now kick off, if it doesn't, please hit play Step 5: Return to Battalion 1944 Properties in the General Section Step 6: PLEASE CLEAR YOUR LAUNCH OPTIONS Step 7: Launch Game
  5. 509thTactical

    Is this game dead ?

    We just had a beta test a week ago. There are many improvements from new and improved maps, graphics, AI programming, interface, movement and gunplay and more. Also, it was confirmed by lead dev, Joe B. in a Reddit post, that mod tools will be coming, which means community maps, skins and mods! There probably will be more beta testing. Check the official Discord under the announcement section, that is where they post the beta testing dates and times. This title is still a beta, and is supposed to release early this year.
  6. 509thTactical

    Well.......

    Happy New Year!
  7. 509thTactical

    Battle Schedule

    Tue & Thur @ 7pm Eastern - www.509th.net Tactical #2 server Fri & Sun @ 7pm Eastern - AMI clan server We will be playing tonight @ 7pm Eastern time. NO BOTS Play/Internet/Server browser/ www.509th.net Tactical #2 or direct connect 103.214.111.14:1944 Everyone welcome to play, just be respectful and follow the server rules: No Strafe jumping No jumping/bunnyhopping to move around the map No jumping around or through corners, doorways, openings No jumping to avoid fire OK to jump in order to climb If you don't like the sever rules or do not want to follow the servers rules, please do not bother as I prefer to play rather than spend my time kicking non-compliant players that don't want to follow the rules or argue about them.
  8. 509thTactical

    Be wary of Sam Brown (Sam Lockton)

    Thanks for the intel.
  9. 509thTactical

    Active Battalion servers.

    509th Tactical and the AMI Clan, in an effort to support Battalion 1944, have collaborated to provide a schedule when their community servers will be populated and administered to support gameplay outside the official Arcade servers. There are rules for playing on these servers, so please follow them. Players will be subject to being kicked for non-compliance. Battalion 1944 Server Schedule: Tues & Thur - 7pm Eastern www.509th.net Tactical #2 server. Fri & Sun - 7pm Eastern AMI Clan server. Rules*: 1. No Strafe Jumping which is shooting while jumping. 2. No jumping around or through doorways or corners. 3. No jumping to avoid fire. 4. Keep your boots on the ground while moving through the map. 5. Respect other players, server rules and directions from server admin. 6. These servers are family friendly, no foul language allowed. * Server rules are subject to change and may be slightly different depending on the hosting group. Everyone is welcome to play, however, if you find the rules or style of gameplay is not for you and you can't be compliant with them, then please just move back into the official Arcade and play. Tactical gameplay is a methodical style of play, which requires good coms and strategy. Sights up to shoot, work as a team to win the objective, dominate the point or capture the flag. a Team win is an objective. Having a decent KD ratio for your team is an objective. Being the high score is not the objective. Tactical gameplay is more like Chess than Checkers. If you want to or have interest in trying it out, come to visit and play on the above-mentioned servers at the scheduled times. These servers are open to play on 24/7, however, at the stated times, server admins will be present and enforcing the rules. Slots fill up fast. The last 2 weeks have been at or near capacity, so join early! Good Hunting!
  10. Tues Dec 4 @ 7pm Eastern, We are inviting everyone to come play on 509th Tactical #2 Battalion 1944 Server. The AMI clan will be joining us along with anyone else that would like to play. Game types are Domination, Capture the Flag and TDM. It will be fun, come and join! Strafe Jumping, bunny hopping, jumping corners, jumping to avoid being shot will get you kicked. This is a tactical realism server and we will be enforcing this, so keep your boots on the ground and fight like like you have a pair. We expect everyone to follow the rules and those that don't will be kicked.
  11. 509thTactical

    Servers!

    OK, I must have only played modded Cod4 servers.🙂
  12. 509thTactical

    Bulkhead Interactive Update

    That was a fun map!
  13. 509thTactical

    Servers!

    I think in 2019 upon full release, it will better than expected. The reason I believe so is based on the position BH took regarding what EA really meant to them regarding the development of this game. It was a true testing and feedback environment because they just didn't have the manpower and tools to do it all themselves, which are the words right from the lead dev's mouth, James Tatum, mentioned at a speaking event early on in Battalion's infancy. Some have glossed over that as if it weren't true, but it is. Based on that, I think many will be pleasantly surprised upon full release. Regarding XP and ranking up on private servers. I cannot recall any old school shooters that you were ever able to rank up on while playing a private server. I sure have not played every game or every server out there, but have played many and can't think of one where you were able to rank or get XP. I could be wrong, but having said that, I think that if the clan wars system BH is talking about implementing is built to be robust and inclusive, It should be feasible to think that you could also rank up and get XP on private servers if those systems are built to work together in any fashion. It seems like they could be and It would be a new and welcomed twist if that were the case. We will see I guess..
  14. 509thTactical

    Bulkhead Interactive Update

    Yea, I read on Bramms twitter he mentioned that. I wish they would share more about it! Can't wait to play it! I wonder which game that map is modeled after? I'm interested in finding out more about it too.
  15. 509thTactical

    Battalion44 MAPS&SPRINT

    I agree, good maps make great games! I think the upon the mod tools release, the community will make some awesome maps for this game. I'm looking forward to that for sure!
  16. 509thTactical

    Bulkhead Interactive Update

    I agree that they should have done things the other way around as well. All we can really do now is play what we've got and wait... and hope for the best. I personally believe they will make the right effort, especially with SquareEnix involved, to deliver a quality product that encapsulates all of the goodies we've wanted for so long.
  17. 509thTactical

    Servers!

    You can download the server file : Battalion 1944 server file and host, install and configure one yourself as an option.
  18. 509thTactical

    Bulkhead Interactive Update

    Mate, my hopes were so high for this game and that of my clan. This game was supposed to have got everyone together again, scrimming and leagues etc just like the good old days but for some reason this game just turned everyone in to something i just can't describe. In all the years i have played online games i have never had the misfortune to see such a huge divide in players and i blame BH for this. Why, you may ask...... well if BH made the game for the community first the game would have naturally evolve in to esports but because it was done backwards you got all the pro player wannabes because they could strafe and jump and shoot in mid air which made them feel 733t which in turn made these guys think they better than everyone else who didn't want strafe jumping, jump shot 360 midair head shots. I may reinstall the game when it is released just to see how it all turned out but for now, for me personally, Battalion has been uninstalled but always will be remembered for the game it could have been and the game to have brought back together a world wide community again. I understand where you are coming from. I wish they would have done things the "old school way", by addressing the community first and then let it evolve into esports. I am not a strafe jumper, corner jumper or any of that flying monkey stuff and have a group that is looking forward to the scrims and clan wars too. I just hope in the future you and yours are on the scrim list
  19. 509thTactical

    Bulkhead Interactive Update

    Probably, but at the same time some people (like myself) will give up on the game just because 3 - 4 months to wait for an update is far too long. I'm sure it will all come good in the end for the remainers If you are like me, I've waited a long time for a game like this to materialize. I am not going to let 3 - 4 months stand in my way. I really hope you don't either.
  20. 509thTactical

    Bulkhead Interactive Update

    We will see. People tend to lose interest in grumbling when they are not constantly prompted by the hive mentality to do so all the time. Waiting for 3-4 months without having new updates or content to bellyache about may drive off the haters and discontents, which I think is part of the reason for the recent changes.
  21. 509thTactical

    Bulkhead Interactive Update

    I think this is the best move BH could have made at the moment for many reasons. If you haven't seen these clips, you should. They really help define where BH is coming from, the real challenges they face, why they want to make this game and puts into perspective the recent move. First, they define what early access meant to them. I feel like a lot of people thought, like in many games, that early access was a pre-release of an almost finished product. That was never BH's perspective. They defined it as a true testing environment for feedback to continue development. Secondly, as a small indie developer, they just didn't have the resources(people) or tools to "behave" like a large developer. James Tatum, lead developer - Lead explaining concept of early access, challenges for indie developer Lastly, the genesis to make the game comes from the passion of playing, not the motivation to just make money. Sure, money helps keep it alive, but the passion to make a great game is the driving force. Joe - Origins of and for Battalion 1944 . Without understanding the above, it's easy to become disappointed and overreach on expectations. To me, the overreach is clearly evident with what you read in almost all of the discussion boards. The enthusiasm is relentlessly choked by haters and complainers. If you were a developer looking for constructive feedback, the current boards would not be the place to find it. Personally, all the negativity is exhausting. I'm not saying it's all unfounded, but it is overkill. At least most of Discord's "discord" is constructive or critically constructive which lends towards success and not riddled with hate and discontent which promotes failure. Now that Square Enix is 20% of BH, decisions are influenced at a greater level with seasoned thinking. SE brings more resources, equipment, knowledge and marketing skill to the table, which BH as an indie dev, just didn't have. SE would not invest in BH if they believed for one second that BH and Battalion 1944 were pushing toward failure. No one attaches their name, reputation or funds to something that is failing, especially an industry player that is knowledgeable about what is going on. Sure, I wish BH continued down the path to MU3 and on. I was so looking forward to it! But I think the community kind of shot themselves in the foot. They had a chance to be influential in a positive, constructive way. I some cases they were and in some they kind of squandered it. BH did the same thing in a lot of ways, especially in the beginning, and at least they admit it. That's what happens when there is not a clear understanding of what is going on, on both sides of the fence. Now that all of that is old news, it's time to look forward to the release of Battalion 1944 behind the support of Square Enix, which is a good move.
  22. 509thTactical

    Free For All

    Cyrus and I have looked at this a little. I agree with the conclusion that it's not doable right now with the files we have.
  23. 509thTactical

    More weapons!

    Huh, you confuse me.. The Kar98 is in the game.. with iron sight AND a sniper one.. (EDIT: or you mean without the little "arch"?) The Springfield on the other hand is only sniper (for now) LOL I know it's in the game, I was just stating that they should add a Lee Enfield or Springfield w/o the scope to allies, like they have the KAR98 for Axis.
  24. 509thTactical

    More weapons!

    I hope they add an open sights single action bolt rifle like the K98 for Germans to the game. a Lee Enfield or Springfield for Allies. They may be a little behind on MU3, but I'm patient.
  25. 509thTactical

    TDM Settings?

    OK, you are using an old format for the loadout. Check the new server file and the loadout configuration has changed as well. I have attached an example. If you want a weapon to be available in Arcade, you have to set the cost to 0, because Arcade has no economy. If you don't want a weapon available in Arcade, you can set cost to 1 or more, and it won't be available. Same for grenades. In the example I'm sending you, I've change the default weapons to different type of weapon and added kar98 to allies. TDM.json
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