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jcuz

Kickstarter Sergeant Founder
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jcuz last won the day on November 8 2017

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About jcuz

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  1. jcuz

    Server Browser Issue.

    I was looking to start up one of the public servers last night after the patch but now searching the server browser I can't see a large amount of the servers? I can only see 2 for Australia when I know that there are a lot more, including my own which I can connect to via IP address..
  2. jcuz

    Strafe jump poll

    bunny hopping does not exist in battalion
  3. jcuz

    sh0tyz's Feedback (as of 2/18/2018)

    Would love to see the BAR at the very least similar to the CoD2 BAR, it was never overpowered in that game, why make a BAR weaker than the CoD2 version?
  4. jcuz

    Matchmaking is broken

    I'd also like to mention I was playing a 2v4 while we had 3 people in teamspeak waiting in queue, all solo queued
  5. jcuz

    The 'strafejumpshooting' poll!

    wait for the netcode update to see how big of an issue it really is, the current netcode with the peekers advantage plays a huge factor to how useful the sprint jump shooting is.
  6. Yes definitely, in addition the pickup radius on guns are a bit dodgy, sometimes if you're directly ontop of a gun you have to step away from it to pick it up
  7. jcuz

    recoil

    Yeah, this part is the big issue with those guns. Peeking a sniper at long range before the heavy range nerf was dangerous, now its suicidal
  8. jcuz

    Kickstarter / Humble backer skins

    I think the only people to receive those skins are Kickstarter First Sergeant Founders and above. I got both a Kickstarter Sergeant Founder and a Humble Bundle alpha access and it was 3 War Chests with each.
  9. jcuz

    Oceanic servers?

    There have been australian servers throughout the whole alpha and into beta, its been great, I'd be thinking that they will continue into early access.
  10. Had a great time in the beta, clocked in a lot of hours with little downtime. General feedback - Movement felt jittery at times, I feel like this could be server desync or something, I also think that it might be cancelling sprint randomly - First sprint duration feels a bit short - Arm tags, I saw these with all guns, sniper/kar98k/shotgun. I think that the best approach to take would be the csgo approach where if an arm is in front of the chest the hit registers as a chest shot - Smokes seem to silhouette a bit, it’s unfortunate for people trying to plant the bomb in smoke Guns - Sniper I think should have the same change as promod for CoD4 by cancelling ADS after shooting, after that if people still think it is overpowered we could look into slowing down the ADS speed making quickscoping slightly more difficult. - The heavies were nerfed because people complained that they were a laser, I think that they're still a laser but now only effective at close/medium range and are outclassed by sniper/rifleman and default classes at long range. I think the heavy nerf has been too harsh, at the current stage I feel like they could be a default class as they currently feel like a slower moving, slightly worse SMG. Needing 5 bullets at range with an MP44 just feels like too much considering a pistol is 4 shots to kill.. Trying to fight a M1 Garand with an MP44 from connector to top apartments on Coastal is a very 1 sided fight. My suggestion to balance the heavies - - Keep current close range values, long range 3 shot chest and 2 shot head. - Reduce the fire rate - Increase the recoil for the heavies, to me it seems funny that the SMG has higher recoil than the heavies. With those changes you have heavies which are not as powerful as the CoD2 MP44, similar damage values to the CoD4 AK47 but slower fire rate and higher recoil. The idea behind recoil is that you can't as easily accurately full auto at long range forcing you to tap or burst fire . - I wouldn't mind trying out SMG 3 shot chest close range, I know it's tricky to balance the close range guns with the shotgun being 1 shot kill but the smg is more versatile, it could be worth seeing what it’s like. Maps - I'd like to see bombsites where you have different types of plants, eg safe plant, open plant similar to CoD1, CoD2 and Counter Strike, I think this encourages more dynamic gameplay. - I think the maps are missing control contest areas like in CoD4 where you have blue/lights on mp_crash to contest mid and mech, 3 door, garage, butcher and flower on mp_strike. Coastal has a little bit of it with aps, t hall and mid wall but the rest of the maps feel very chokepoint heavy. UI - It would be nice if the “5 Alive” was symmetrical making it easier to read quickly - I’d like a section to see round history on the buy menu to help analyse and manage economy - Team colours on the minimap would be awesome to quickly see who is where on your team Thanks for reading, feel free to agree/disagree and discuss. Looking forward to Early Access.
  11. jcuz

    When is the next beta?

    Nothing confirmed, but next news is January. https://www.kickstarter.com/projects/bulkheadinteractive/battalion-1944-pc-xb1-ps4/posts/2010016
  12. overwatch costs a lot more money to buy in, it's also owned by blizzard who have like the most money in the industry..
  13. via the discord https://discord.gg/5tMdfYa
  14. I think the update got delayed till next week boys since the dev team moved to a new office
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