yiNMastah

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yiNMastah last won the day on December 8 2016

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About yiNMastah

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  1. just turned 30 + 60 months here! Let's just say wisdom comes with the years
  2. Welcome!
  3. *Bump* Cheers guys. Good to see you guys are still around
  4. Good post. @[CM] BigTuna I'd suggest it gets pinned at page 1 of the closed Alpha forum.
  5. Welcome Szymon and everyone else i forgot during my absence from this forum!
  6. Back in the days when i started out FPS gaming (MOH and Vietcong era) i was a try hard and doing pretty well for the first time. However i used random nicks such as characters from the game Jagged Alliance (Shadow (see avatar) and Magic). Then when i really got the hang of FPS gaming (and as being an over-confident arse back then, i liked braggin about it <facepalm>) i felt like there was no one who could compete with me thus looked for a name that suggested i was "unmatched" or "unbalanced". Ergo the name "y!N" from yin & yang was born. During my COD2 days i met a player called '" Masta " (withouth the h) which i fould really neat too. So i tend to either nick myself y!N or y!NMastah these days. Note: since this forum did not accept the ! character after switching to different user group, @[CM] BigTuna turned it into an "i" for me )
  7. Heya guys, i'm back. Hopefully gone but not forgotten. Been bit busy with second kid and all. See Battalion1944 is catching up speed now. For me Alpha comes to soon, but i'll definitely be around for Béta! /off: For those intending to raise or expand a clan, follow/pm me. Used to play med+ to high on both COD2 + COD MW. I've already seen some old COD mates around here.
  8. welcome mate
  9. Holy smokes, is that Joe without his beard sitting there? Can barely recognize him. Tip: keep the beard, makes you look much cooler @Soldat Ryan LOL at that 3rd 'bad day' clip. Reminds me of that guy that could not get the copying machine to work at the office..eventually grabbing his monitor and throwing it upon the machine.
  10. You beat me too it. Used search but totally overlooked this (great) thread until i searched for it again just now. (i actually was some time inactive on forums around that time) But I arrest my case; deleted my post and merged these two togeher! note: Howard was referring to this exact thread, from a duplicate thread about the ranking/ ladder system. Therefor his link got disabled in here...
  11. @[CM] BigTuna @[DEV] BRAMMERTRON @[DEV] KingHoward Despite the success of the KS campaign and broad media attention this game has already gotten, it might be an idea to introduce some sort of Recruitment / Sign Up 'bonus' for backers that bring in new players to the game thus boosting popularity / player base significantly. Of course i, among others, keep spreading the word about Battalion:1944 tirelessly but it would surely encourage backers to help the popularity reaching to new heights, thus stimulate finances, if there would be some sort of reward for bringing in new backers (paying ones). This 'bonus' could be anything; even an unique and limited in game 'recruitment officer' uniform badge or some special forum group badge. This would distinguish those backers that helped fueling the 'Battalion:1944 war machine' and act as a token of unity / gratitude I'm curious about your thoughts. All i know from real life business is, that these things are darn well working commercial tools
  12. Good question Ryan. I know of quite a bunch of players that i might be able to persuade to come over to Battalion:1944. Most, if not all, of them are TS / clan bound players. $$$
  13. Justice Bump. @[CM] BigTuna Any news on this request now that you have recently announced to adjust the pricing model? I'm sure a lot of your early backers in here would like to throw in a few extra bucks to upgrade their bundle(s). At least i do.
  14. I like what i have been reading lately. Idea behind health gen / damage system is one of them. Can't really think of any feature that is for certain going to be in the final game that i truly dislike. Also I appreciate the way certain choices for features are backed by legit explanations. That will surely make it understandable / acceptable for those customers that might not be instantly happy of certain features being implemented. I too have been waiting so long for a new fast paced WW2 FPS game and put my money on Battalion 1944 from the very first start. All i can blame myself for is for not having bought a more exclusive package
  15. I'd say jumping out of a two story building (supposing this will be the max. height to be reached in the maps) should do severe damage but not instant kill someone when he is on full health. At least not when getting out carefully. Jumping out from a window might be a different thing though... Currently i'm playing a game where you pretty much get insta killed when sliding from a 2 story building. And believe me, it really works frustrating when in the midst of an intensive firefight, picking of 2 or 3 around you but then get suicide killed because of a silly feature (the roof models not working properly and the insta kill combined). Basically getting p0wned by the game mechanics/limitations instead of by opponent's skills. I seriously believe it is for the better of game flow when players do not have to pay too much attention on 'how high' they are since for it being a competitive game (in basis) and aiming to be high paced, players have too much mechanics to handle and coordinate already.