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yiNMastah last won the day on August 22 2018

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About yiNMastah

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  1. yiNMastah

    Player numbers back up?

    It only caused a short lived increase. But since BH announced that " what you see is what is here to stay" (e.g. the XP system, coin economy, skins, Steam avatar implementation) i doubt if any new update will crank up numbers for good because, according to many reactions, it's being regarded as completely unnecessary. It seems only a handful of teams and skin traders (that app. make up for the 250 players online simultaneously) decided to stick to and invest in this game. And can't really blame the rest of the 16K potential customers that tried this game after being hyped for a new COD2 type of game only to find out "it's pretty much CS:GO with a WW2 skin" (containing the not liked content as mentioned) and uninstalling again. To be honest, i've only clocked 10h in the game myself and am not really impressed either ?
  2. yiNMastah

    =.KoG.= is no longer recruiting.

    A shame but really understandable. There's a server lack of interest in this game due to many reasons. But BH seems to be focused mainly on Epen** side of the already small community.. and yes, those skins ?
  3. yiNMastah

    Moving Foward (reddit post) and comment

    That is indeed some dodgy stuff right there... Instead of using this official forum as a lead platform to get2gether, Bulkhead seems to have chosen a different path. This indeed means a big chunk of early backers are left in the cold A shame...
  4. yiNMastah

    A must have setting for me: "cg_weaponcycledelay"

    Agreed. In tend to overscroll too as it is now. Weapon cycle doesn't feel right for me.
  5. yiNMastah

    Battalion 1944 future.

    I second this. Hardcore/competitive gamers that come from the older cod games (like me f.e.) care little about high res quality graphics let alone destructible environments and fully furbished houses with high details. We will simply disable most of it anyways to get that little extra fps and have less details to get distracted by. The correct "art style", tile set, lighting and color palette chosen however does! That alone determines the atmosphere within a game, played in competitive scene. COD UO and 2 nailed it in WW2 settings (where COD WW2 utterly failed if you ask me) and COD MW nailed it in Iraqi settings. But for me personally Bat1944 missed the boat here. It's too..."saturated" and too..ermm... trying to look realistic? I can't really grasp the WW2 atmosphere. Perhaps due to not having a single player campaign with brilliant storyline to get "in the mood"? Also, once again, the maps need to be brought back to the drawing table and redesigned to fit competitive play (CQC in center with escapes to the map edges which in turn hold more long distance fighting and not to forget rooftop access and less houses being accessible). Its kinda like the IT movie remake; where the classic one (with Tim Curry) was frightening because of the psychological effect it had by not overdoing things and trying to hard, the remake simply emphasized on blood and gore which just not sorted the same effect. It left nothing to ones imagination. I know the comparison is kinda of a long shot but I'm trying to make a point there which i hope will deliver the message hehe(English is not my native language).
  6. yiNMastah


    Sorry to say this and perhaps this sounds kinda harsh but i noticed you for a while just talking plain nonsense and something tells me you actually never played Promod yourself. Or perhaps on some cracked servers while being to "cheap" to have payed full price for cod:mw or maybe confused with all other cod's with exo morph suits that came after and competitive PC community did not really care for? Since the game currently does not feel like cod:mw (or "cod4") in the slightest way dude. Not the guns, nor the sounds, nor the mechanics nor the game pace and let alone basic map design. Don't get me wrong, i will keep on supporting Bulkies and try to do whatever i can to make this game work (by putting down constructive feedback) but i cant stand people talking nonsense around here. Also i noticed a lot of pure offensive posts around here lately that simply have no place on this forum so I'm gonna see where my moderating privileges have gone to. @all Please stick to facts and discuss the game in a (semi) polite manner and stop downvoting good posts simply because someone tends to disagree. Cheers
  7. yiNMastah

    Games not yet dead guys.. Let's talk about it!

    Game doesn't necessarily need new maps. Current maps need major overhauls and more in line concerning lay out as with older Cod games; cqc in center and longer range combat at map boundaries. Also more rooftops and simplified house interiors. More possibilities to jump from windows on roof edges and sorts to create more diversity rather than the straight forward maps they released now. Current maps are simply not exciting.
  8. yiNMastah

    Games not yet dead guys.. Let's talk about it!

    Oh yes they did. Battalion would be a mixture between COD2:COD4 and a little W:ET. But i think exactly this hasn't really been reached. It lacks the right atmosphere and most of all maps are, in all honesty and sorry for sounding cruel, horrible. They do not follow COD map design "base plan" such as: CQC in the center, long range fighting on the outskirts with two story fighting. Basically all maps in COD2 and COD:MW have been layed out like that. And when maps " suck " gamers tend to quickly put a game back on the shelves. So much i know from having over 15 years of competitive gaming experience. Despite how good looking a game is. I have to admit. A good and catchy game will be picked up by Esport scene automatically (look again at COD2; they were not pushed TO Clanbase but adopted BY Clanbase due to many requests made by players that picked up this game in some local record shop and enjoyed it SO much whilst playing online that they wanted to go competitive. I kinda got the feeling that, even though i like the competitive approach of the devs, especially the no life (but relatively small) FPS Esport community is THE targeted audience pretty much not involving the casual gamers (relatively LARGE amount of players!) that might pick up this game and play it 24/7 eventually. This is plain trolling and very immature. Stop it. They deserve better. Trust me, they have and they keep on spending insane amount of time per day on this game. Also don't forget, Joe in particular, has had a very rough time during Battalion development (remember the tragedy with his unborn child?!) that he MIGHT just be burned out almost right now. And seeing all the work that still has to be done to get Battalion on it's track, it's to no surprise that he aint around that often here no.... So better give them some slack here. I DO agree though that having just ONE single forum would have helped creating a dedicated player base instead of separated one as now. I already proposes this long time ago: to have just ONE OFFICIAL forum as of where devs would come pay visits and answer questions and such. Not like "we" have now: Reddit, Steam, Bat, etc etc. It's simply to fragmented. Anyways, the general perception i got from reading all of the recent comments is that Battalion player base has not improved yet. That's a pity for sure because this game had (and perhaps has) high potential.