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Everything posted by Freakshow

  1. Freakshow

    Odd latency on EU servers

    Connecting usually in a 3-4 stack and playing in Europe from the UK. I'm not great with network stuff so I'm all out of my very limited amount of ideas as to what to do from my end. Just frustrating that I play every other FPS game with 40 or less ping in all of Western Europe, never even get a hint of lag....and then I get to the game I've been waiting for for years and I'm sitting on 120-150 ping for 85% of a game =D. If anyone has any ideas they are more than welcome.
  2. Freakshow

    Game's Dead guys..

    I see players from early CoD/MoH communities on both sides of the fence. However, the most disappointed ones are always the loudest, surely you know this? As I said I have no problem with people being disappointed in this game and there are problems with it that do need fixing. With the player numbers the one thing people seem to forget....This is an indie game, I'm not sure what kind of numbers some people expect. This game has SURPASSED Bulkhead's initial targets/predictions by a fair margin and they have stated that themselves several times. It also seems some people really don't give a crap any more about the Early Access disclaimer. This game is FAR from done.
  3. Freakshow

    Game's Dead guys..

    Be personally disappointed, that's fine. However, please don't speak on behalf of the old CoD and MoH communities. I was part of them and I'm perfectly happy with the direction of this game. These "jump shoots" (at least you didn't call it bunny hopping) have been in pretty much every gameplay demo since they started releasing vids of alpha gameplay and beyond (i'm not talking about their Kickstarter PROTOTYPE build). Did you do any research before spending your money or did you look at one or two comments from over 2 years ago and hang onto it?
  4. Freakshow

    Odd latency on EU servers

    Bumping this just to say I'm still getting 120-150 ping in nearly every game in EU. Battalion is the only game I get this in and it's quite frustrating. If I'm lucky I'll get about 5 minutes per game with a ping around 40. I've played on Multiplay.co.uk servers for years and can't recall getting this issue in other games. Even in the alphas and betas (I know there was a visual bug with the ping) I didn't get this lag. When you're used to playing with a low ping it feels so jarring to play. I know you guys have priorities right now but @[CM] BigTuna is there any information I can DM you or post here that would help with this issue?
  5. Freakshow

    Game's Dead guys..

    I liked CoD4 but it was no where near my love/hours played for CoD2 and MoH:AA. I am enjoying this game a lot because it just brings back a certain feeling. For me that takes precedence over it being more similar to one game or another out of the three I mention. I can see why hardcore CoD1/2 MoH:AA fans might not take to this game and that's fair enough. For me though, I think they are on the right path and hope that the game will continue to be tuned over time and improve at the same rate as I have seen it do some from Alpha 0.1 to now.
  6. Freakshow

    Scope Sway NEEDED!!!!

    Devs: "Added scope sway to snipers" A lot of players: "Added a macro to hold breath and scope at the same time, so it's essentially exactly the same as before"
  7. This is for sure an option, but I'm not averse to seeing people acting like a total moron being punished. You can never avoid angry players in a game like this but the earlier you put down a marker for this type of crap by punishing offenders, (short term bans increasing with # of offences) the bigger the chance of keeping the toxicity under control, imo. Edit: I know that Bulkhead won't really have the resources to dig through this stuff like say Blizz now does with OW - but seeing something done to repeat offenders would be nice.
  8. Freakshow

    OTT Jumping

    You and your squad sound like they would have more fun when mod tools are released. Then you can mod your own server and remove jump completely if you really want. Also, when has an FPS not favoured someone with fast reactions?! Not having a go, just it's kind of the point, isn't it? Jumping around corners or not, you are rewarded for your reaction time.
  9. Yep. It feels a bit sluggish and I think it could do with speeding up. With fake planting I agree as well. I faked a plant in a game the other day, knowing where my enemy was in a 1v1. It felt like an age to bring my gun back out. He had time to run around a corner and kill me before my gun was even ready to fire ha =[.
  10. Freakshow

    OTT Jumping

    Thank you. You near enough wrote exactly how I feel about this situation.
  11. Freakshow

    OTT Jumping

    Depends on your definition of classic. 2007 was already long time ago. Sure it wasn't 2003 when CoD1 release but that's a difference of only 4 years.....CoD4 with promod was the last of the CoDs to be considered classic by a lot of people because of many things, not just the way you moved around a map.
  12. Freakshow

    OTT Jumping

    Heretic! I played the crap out of MoH:AA then CoD2 and didn't really throw that many hours into promod (in comparison) and I love it too. Regarding the jumping, things like this are open to tuning but the premise won't drastically change. For the tac realism guys, there will also be mod tools so you can have your server and play it however you wish with the right mod.
  13. Freakshow


    Hi Dogz - It might do nothing but if you're on an SSD make sure Texture Streaming is off in your options. Also - self-speccing was even worse than clipping in the MoH:AA days!! 100% hidden round a corner!
  14. Yesterday, 4 of us got matchmade against 5. We had 4 the whole game until the very last round when 3 of us were dead, then a 5th came in. Poor guy just loaded in to a You've Lost! screen haha. In the 2 games before that, the team we were playing didn't have 5 several times through the match, yet the backfilling seemed to be working fine. Their spots were filled within a minute or two. I guess the backfilling system just didn't like us. Still kinks to be ironed out. They'll get it sorted.
  15. Freakshow

    Anticheat guys

    I Agree. As hard as devs will be working to prevent cheats, there is a team of cheat devs constantly trying to circumvent new anti-cheat measures. This is for the simple fact that there are enough morons out there who want to pay for them. If there was no money to be made, 99% of cheat devs wouldn't bother. Even with free simple cheats, they have to be hosted on a site somewhere. Whoever made them will just make money through advertisement instead of a direct sale.
  16. Freakshow

    same old crap

    As one of those Kickstarter backers, I've pretty much gotten the exact game I expected and am more than happy. My life definitely doesn't depend on defending this game but you can't issue refunds cause people got overly excited and threw money at something without reading all the information as well as watching and paying attention to the video. People do interpret things in different ways but to me it was pretty clear the style of game they wanted to make. Think there's just an overreaction (because internet) due to some people hanging onto one or two words spoken in the early days.
  17. Freakshow

    same old crap

  18. Thanks for your efforts, @sauerman!
  19. Freakshow

    Wartide, lost cards and economy

    Yep. You get your allocation of cards. Use them wisely. Also, in the situation where the team is drained of cards after 5 rounds, default will actually get picked and people may realise it's actually a good class!
  20. If you have the IP you can use the console. Press the ` key to open your console and use the following command: connect 123.45.678.910:28700 password banana Replace the IP with your actual server IP and leave the password part if there isn't one ofc.
  21. Freakshow

    Is the Game following the original Kickstarter Campaign ?

    Hi Rev. I played MoH:AA against Mad as Badgers a bunch of times in the early days, so I would assume that your question is based around the fact you don't feel it captures the feeling of that game and some of the other games of the early 2000's? IMO, It's down to an individual's interpretation. For me, from the very outset, until these days before early access, this game does capture that core feeling. Mechanics are slightly different, the speed is different, game modes differ slightly....but I got a serious case of nostalgia playing this game with some of the same mates I had back when I was playing MoH:AA, despite the game playing out pretty differently to that. THAT was the old school feeling I got and haven't had in an FPS in a long time. They may mention a bunch of games from that era that inspired them, but that does not mean they want to simply remaster them. They've taken the inspiration and made their own vision. As much as I played and loved most of the games they mention in the Kickstarter, I wanted that feeling of gaming in an FPS from that era, not a carbon copy of any of those games. The way I've interpreted it, they've followed the Kickstarter vision close enough. They've found out over the two years that some things work and some don't in a modern environment and some changes have been made. It has hardly been as drastic as some people (not meaning you) have made it out to be.
  22. Freakshow

    Hi from Chile !

    Welcome, Owzer!
  23. Freakshow

    A frenchy on Battalion !

    Welcome Tony 3 days to go....hype!
  24. If you're looking for a new MoH:AA, which is a game I loved...you'll be disappointed. Hardcore clipping/self speccing, bouncy 200m nades that bounce off of a leaf as well as low recoil hip fire only gameplay is IMO stuff that needs to be left in the past. This game is also less defensive than MoH:AA and does come with a faster pace. What Battalion is trying to do is bring back some of the old school feels from around that era, rather than every game's mechanics. It's main inspirations as you will have gathered are CoD2 and CoD4 Promod. You scoff at the dedi server thing that other people have mentioned but TBH a lot of FPS in the last few years release versions of dedi servers with a load of restrictions (if at all). Battalion will allow people to host their own servers and mod them via the inclusion of mod tools, which is something else that is rare with a release of an FPS in 2018. A few months down the line, In-built competitive matchmaking, which includes regular ranked matchmaking like CS:GO and OW but there will also be Clan MMR, kind of like clanbase - your team has a ranking and you compete as a team rather than for your own individual MMR. In terms of what are they trying that is brand new, there will be their wartide system, which is like Obj from MoH:AA only there is a card economy that comes with a default class, which is unlimited and then there are limited numbers of each of the other classes like scope, smg, shotty etc. When you die you drop your card and the enemy or a team mate can pick it up to add it back into their respective pool of cards. It's more complex than my brief explanation but I'm sure you can look deeper if you want. The game is looking to have (and I think it will have) a big impact on the competitive scene as well as allowing more casual players to have other familiar game modes, with no weapon restrictions that they can play. That's a brief overview of things I can remember off the top of my head. I'm sure if you want to look any further then you're able to use a search function on here, the discord or use Google.
  25. Freakshow

    Hello All

    Hey man, welcome. You have excellent taste in games