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Everything posted by Farq-S

  1. Farq-S

    Interview with Joe Brammer

    just watched Joe's interview. focused on the positives but at least he was open about making the mistake of pushing esports. i'm still hopeful of a successful full release even though the community that followed B44 has moved on.
  2. Farq-S

    Bulkhead Interactive Update

    the BH update all sounds in keeping with the roadmap they communicated shortly after EA released. but, i agree with some of what Excel said. when BH look back on the development of this game i hope they can see the single biggest mistake they made was the change in focus to Esports. whether this was their intention from the start or not, they captured all the old school gamers and then abandoned them. that one bad decision triggered a series of disasters that all came to a head at EA release which i still do not see BH recovering from but i still have a little hope they do.
  3. i've really lost touch where things are with B44 mostly due to the shockingly bad, disjointed and inconsistent communication from Bulkhead. there is too much negative and sometimes toxic narrative surrounding the image of this game. how does anyone expect players to come back or attract new players when most people barely even remember this game even exists. and, whatever they do see of this game on reddit, steam etc. is negative, negative, negative. yes its EA and in the testing phase but to get good feedback people need to be playing the game. what happened to the competitive scene which was supposed to pull this game along? the b44.tv website is no more so what's the plan now? Are Bulkhead spinning their wheels letting the game quietly fade away or do they still believe in this game? i honestly can't tell which.
  4. looks good but won't be backing this one on kickstarter...never again!
  5. Farq-S

    Vanguard 1944 - New Game

    i don't agree, in Bulkhead's case, that they can be accused of not working hard and squandering KS money. many people may have been unhappy with the way the game turned out but those guys did put their heart and soul and their own money to make Bat44. that said, Bat44 was my first experience funding a KS and i'll never do it again. not because i think Bulkhead were lazy or incompetent but because the KS model is fundamentally flawed and completely broken.
  6. Farq-S

    Update on progress please

    The update 2.5 Developer review you linked is actually pretty significant if implemented and goes a long way to debunking my earlier rant which i'm pleased to be proved wrong. sadly, it looks like it's all coming too late to bring B44 back to life but maybe time will prove me wrong again. it doesn't do anything to restore my faith that BH will turn this situation round because i think the future of B44 is now out of their hands unless all the other games like post-scriptum, hell let loose and insurgency sandstorm flop as well. if i hadn't already paid for B44 i wouldn't get it if i had to buy it today purely because of the low player count. what's the point of buying a multiplayer game that nobody is playing? it's the exact same scenario as lawbreakers. good game but failed to gain traction.
  7. Farq-S

    Update on progress please

    well, judging from the comments in this thread it's pretty clear BH decided some time ago to reduce their efforts in working on B44 in the hope people would just forget about it and move on. if this is the case the reputation of BH and the devs will be forever in the toilet. maybe not within the industry but with the players unless they turn this mess around. BH ignored all the warnings from players early in development and like @Soldat Ryan said there were many people constructively questioning some of their decisions on the forums and in DMs but they chose not to listen. not just to the trollers but they stopped listening to everyone and here we are today. look at this recent tweet. B44 isn't even on the list! https://twitter.com/Brammertron/status/1037371971200344064 B44 failed not because it was a bad game but because BH stopped communicating, in a meaningful way, with its players. BH either ran out of money, lost their way, lost their nerve or all of the above. whatever the reasons its very disappointing to see. i'm not angry or bitter towards BH because, at the end of the day, its just a video game. but what i have learned from this experience is that 99% of devs are full of shit and you shouldn't believe a word they say or give them a penny of your money until they deliver. just like it is in any other walk of life. its as simple as that.
  8. explaining it that way actually makes perfect sense. but, if the plan was in fact that simple why didn't bulkhead just communicate this? it would have gone some way to reducing the gathering negativity surrounding this game. my guess is bulkhead were simply overwhelmed by all the issues on EA release and then were paralysed by both the various development limitations to resolve all the issues and the overall negative feedback on the gameplay which they responded to by retreating from the community which had become toxic to a degree but when they stopped listening to everyone except the "pros" and alienated virtually everyone else. games get only one chance to make a first impression. recent examples being lawbreakers, sea of thieves and state of decay. most players write-off the game and never come back even if the devs eventually fix everything.
  9. that's all good to hear. hopefully, my loss of faith will be short-lived.
  10. i hate to admit it but my faith has gone too. i've tried to be understanding and supportive to bulkhead right from the start but its not possible to feel anything but disappointed when you watch how badly bulkhead have handled the community since the EA release because sections of the community have rightly and wrongly criticized aspects of the game. bulkhead have just run away from everyone.
  11. I just came on the forum to ask the exact same question. how was the update received? did most people like it, hate it or just don't care? judging by the complete lack of activity on the forum and zero twitch streams i'm guessing nobody cares anymore.
  12. hope the new update is a success but can't help thinking you've missed a trick here. a tournament has been announced but wouldn't a free weekend to coincide with the update be good publicity?
  13. my concern at this point is Battalion 1944 has now been overtaken by an avalanche of games and the disappointing thing is Bulkhead knew these games were coming but have been unable to move fast enough to stay ahead of them. Insurgency Sandstorm, BF5, Post Scriptum, Hell Let Loose are all turning the attention of players away from this game because development slowed to a crawl and Bulkhead have scattered what's left of the player base to all corners of the internet by abandoning their own forum which they have always maintained they have not but if the users believe that then perception is reality without evidence to the contrary. i still have every confidence that Bulkhead will fix the game but i fear it's at least 3 months too late to re-establish the games viability.
  14. i've met james tatum (speaker in the vid). he's honest, sincere and cares intensely about his work. and all the other people i've met at bulkhead are no different. people like him are the reason i know that bulkhead would never take the money and run.
  15. Farq-S

    Reaction on Wartide 2.0 post

    ok, thanks for explaining to a simpleton like me.
  16. Farq-S

    Reaction on Wartide 2.0 post

    fair enough. so where does faceit fit in? clearly my lack of understanding of what faceit does is preventing me from grasping how matchmaking will be handled in future.
  17. Farq-S

    Reaction on Wartide 2.0 post

    tuna's post said battlerank is being "retired". i didn't interpret that as "for now" as you say. that reads more like its being cut permanently. i'm not familiar with how faceit works but i'm guessing it exists for the ultra competitive players. what about the thousands of players that would make up the bulk of any substantial player base? i'm not what i would call a competitive player but i want structured matchmaking that puts me in lobbies with other players close to my skill level to avoid one-sided games that players being repeatedly raped will leave and players that easily win become bored - and leave. only catering to a small group of players will not grow the player base. the average player is a potential competitive player but the competitive player is never going to be a potential average player so where's the gamemodes, gameplay and mechanisms that will grow the player base because i'm not seeing it in this update. like i said in my first post, tuna's update left much more unsaid than said.
  18. Farq-S

    Reaction on Wartide 2.0 post

    for update posts, the threads in that section of the forum should always be locked but bulkhead have usually forgotten to do it in the past so i can see why you think locking the thread is unusual. to the rest of your post, i was also surprised to see they're dropping battlerank as this was one of the biggest features pushed in selling the game so bulkhead should explain in much more detail why they're ditching it now. on the face of it the token system sounds too generic and open to abuse so i hope they've done alot of testing to shake out the flaws. if it comes out with bugs that's to be expected but if its systemically flawed that's inexcusable at this stage so where would they go from there? there was not a single mention of the excessive jumping and the weapon imbalances were downplayed. i'm concerned bulkhead still don't see these as glaring issues but if they haven't been changed significantly none of the other changes will matter. overall, i think the update was overly positive by not properly addressing many of the issues repeatedly raised to the point that it made me feel like it was abandoning its older player base in favour of new players that came in at EA. may not have been their intention but that's how i felt when reading it. however, my concerns won't be confirmed or allayed until the update drops in june. ultimately, what was most significant about this update to me was more about what they didn't say.