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Farq-S

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Everything posted by Farq-S

  1. any of you guys heard of this one? what do you think?
  2. this is a very encouraging article. its the first time i understand SECs philosophy to publishing games.
  3. a guy from spain made this game. it released a few days ago on PC/PS4. amazing game.
  4. this is exactly why most people regard micro-transactions as a dirty word and Activision's patent has just made it 100% more dirty. i can only hope bulkhead introduce micro-transactions with zero pay-2-win elements or pervasive RNG. there is no argument that can be put forward to justify the inclusion of non-cosmetic only micro-transactions now that we can see where its going to end up. Activision say this system hasn't been implemented in any games yet but i wouldn't trust them as far as i can throw them. i'm sure they've introduced it already to some degree and the patent is a refined form of something that already exists. it makes me sick to my stomach and fearful for the future of games if and when this shite trickles down to indie devs who are fighting for survival on a daily basis.
  5. When is the next beta?

    i take your point @Masser but if the CM goes quiet to work on a marketing strategy then surely you don't mention a price drop without alot of discussion and agreement behind it beforehand. it would have been wiser to say nothing about it until January. it's not as if anyone can buy the game now anyway so why say it now? surely it was to prime all the backers but, honestly, they've done a half-arsed job of it.
  6. When is the next beta?

    unfortunately, informative communication has been lacking. tweeting bits and pieces and the odd interview is great but should not be used as a substitute for more structured communication. example, there's clearly been massive changes to the pricing structure but all we've heard on that is from interviews. going dark is all well and good but what's the point of a community manager who's not communicating with the community? to be clear, i'm not looking for communication on the game and it's development but information around the game that we should reasonably expect to get more than just snippets on social media.
  7. When is the next beta?

    unfortunately, informative communication has been lacking. tweeting bits and pieces and the odd interview is great but should not be used as a substitute for more structured communication. example, there's clearly been massive changes to the pricing structure but all we've heard on that is from interviews. going dark is all well and good but what's the point of a community manager who's not communicating with the community?
  8. Destiny 2 on PC

    if you are going to buy it i would suggest waiting until after they release the first dlc which will be around xmas. there's so much missing from the vanilla game they must have held content back to sell as dlc. remember, it is activision after all. if you're looking for a game to fill time before Battalion i highly recommend Titanfall 2 if you haven't already played it. it plays like Destiny's pvp but its 1000 times better and all of the dlc is absolutely free. the single player story is better than Destiny 2 as well.
  9. if you're on PC and tempted to find out what Destiny 2 is like let me save you the time and expense by saying don't buy it. Destiny 2 is like the christmas tree bauble. it's looks shiny and exciting and fun but inside it's hollow and empty. i played Destiny 1 for over 2 years and it had it faults and frustrations but Destiny 2 by comparison is a husk of a game. save your money and buy a better game.
  10. agreed, cosmetic only all the way. that way, the players that want micro-transactions can buy them and those that hate them can ignore them as they'll have no bearing on gameplay.
  11. Destiny 2 on PC

    Destiny 2 didn't just take out the grind. they took out all the RPG elements and all the progression mechanics that gave any sort of depth to gameplay, there's no endgame content and the story is as basic as a saturday morning x-men cartoon. the game isn't broken in any way like Destiny 1 was, it's just empty, unfulfilling and pointless. i played Destiny 2 one week and found myself asking why am i playing this game. i could not answer my own question.
  12. New map leaked?

    this is probably the business end of the development cycle when they just have to lock themselves away and get stuff done.
  13. New map leaked?

    feel free to speculate all you want. we have a 3 month void of nothingness to fill.
  14. Posted by Bulkhead Interactive (Creator) Hey everyone, We're going dark. Battalion's development is going even better than anticipated! We're incredibly proud of the amazing response that Battalion has received from our fans and new fans at exhibitions all over the world. But now its time for us to hammer it home. The team and I will be going dark. You won't be hearing from us for a while. But rest assured, Battalion has some massive announcements for both casual gamers; looking to relive that feeling of classic shooters and for competitive players; looking for a new challenge in Battalion's tournaments. Thanks for the amazing support over the last year, wish us luck, we're going to be working hard to bring home this incredible idea that I've been lucky enough to be a part of. Our goal was simple, revitalise the feeling of classic & old school shooters with all the benefits of a next gen game. My amazing team have put in the hours to make that happen and I can't wait to show you all in January. Thanks for everything. Joe Brammer
  15. Battalion 1944 EGX Interview - Caffeine Gaming

    wondered why you were trying to shove the mic up Howard's left nostril . nice little interview all the same. some good info in there. thanks for bringing it to us.
  16. there's no vehicles of any kind apart from inanimate props placed around the map.
  17. yup, that's a great article. game sounds in the right place from what Joe says.
  18. Price Strategy

    what you said in your last sentence is all i'm saying. to me, this is not a matter of Bulkhead misleading or backstabbing in any way and anyone who implies that i would be one of the first to defend Bulkhead. it's just a matter of a gap in their communication with the players which can be easily rectified before anyone starts throwing incorrect accusations.
  19. Price Strategy

  20. Price Strategy

    i agree with both groups of backers who are unhappy and happy with the reduced price because there are valid reasons why both perspectives are right. the biggest issue in all of this is kickstarter backers took all the risk and have so far not been told if taking that risk is going to be rewarded. if Bulkhead say they're dropping the price they should also be saying how they'll be compensating early backers at the same time. there's alot of potential PR fallout from this that they don't seem to have considered. my suggestion would be to give backers double the copies they were promised so they can gift it to a friend or sell it on.
  21. Stacks - in-game economy

    hearing @[DEV] BRAMMERTRON describe the economy in Bat44 in the interview with @DustMouret got me thinking about how to minimize trolling when playing with randoms. maybe, each round, a different player gets first pick from the stack. so, if there's 5 players on a team player 1 gets first pick, then player 2, then 3 and so on. then, in round 2 player 2 gets first pick player 3 gets second pick and so on. a time limit could be applied to each pick so if player 1 doesn't pick within 10 seconds he misses his turn until the other players have picked so he has a smaller stack to pick from. it then becomes a game within a game but a game with very simple rules but requires all players to be constantly analysing the game and making quick decisions even in what is usually downtime between rounds. it also makes players mix up their playstyles more which keeps the game fresh.
  22. Stacks - in-game economy

    they've not revealed any detail whatsoever how the mechanics of the economy will work only that it will exist.
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