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Sensei Headshot

Kickstarter First Sergeant Founder
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About Sensei Headshot

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  • Birthday 12/31/1997


    Gaming, Formula 1
    Tennessee, US

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  1. In game card system

    The card system is an economy system where you are given a limited number of each class (excluding default). You get 3 of the 5 main classes in the game, and your team shares a pool of 8 grenades and 8 smokes. If you pick a card and die, the card stays on the map for the remainder of the round for either team to pick up. Whichever team picks it up gets it added to their deck for the next round. If neither team picks it up then the card is lost until halftime when you switch sides. The default card gets a free grenade and smoke, the operator(shotgun) class gets a free smoke, and the heavy(automatic rifle) class gets a free grenade.
  2. Battalion 1944 Discord Channel!

  3. Ranked Pre Reqs

    This would introduce a different kind of troll. People would report to keep people in the pre-ranked playlist just because they think it's funny or just didn't like the person. Personally, I hate when games have prerequisites to ranked play, just because I feel like it's a time waster. The only way to get better is playing people who are just as good as you or better.
  4. Feedback on Gameplay Video

    The pacing is something that I like a lot. Being a fan of faster paced games, it looks really good to me.
  5. PS4 Release in SUMMER 2018?!

    They probably thought they would be further along in development than they are. It was said that after the kickstarter they started redoing everything. I don't think it will be fully released for pc in late 2017, let alone console. Also don't forget that WW2 is just the setting, other than that it doesn't affect anything. This game is built to be an old school competitive shooter regardless of the setting.
  6. Competitive Players

    Just want to know how many of you plan on playing and supporting the game competitively. If you do, I would also like to hear what other games you have played competitively, if any. In my opinion, for any game to succeed as an eSport, it needs to have two things: dev support and fans. Fans meaning players, spectators, or people who just enjoy the game. I like that Bulkhead is basing their ranking system somewhat off of CS because it is a good way for more casual players to become interested in higher levels of competition.