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seekax last won the day on May 29

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About seekax

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  1. No, weapons which kill in one shot and require no aim are OP. Throwing a cooked grenade at someone's feet is about as easy as it gets, unless i have to get a direct impact i will manage to hit that 9/10 times.
  2. Reducing the range won't change much about it being overpowered since you'd use it to peak someone anyways. Reducing the damage makes it either useless or it stays overpowered, as long as it's a one hit kill it's OP, if it isn't it's pointless. The unpinning sound won't change anything either since it would get drowned out by other sounds in the early game and late game it really only gives you a short heads up that you are about to get destroyed since you can just cook the grenade from cover and then briefly peak. What are you going to do? Run away and then get shot in the back? You also don't know where the player is going to throw the cooked nade, he could just throw it any random place to clear it and you wouldn't have any time to react because you wouldn't even have a reason to think that that nade is meant for you. Or you could just run whenever you hear someone pulling the pin, but that gives your position away and will probably force you in a worse position. Regardless of how you change the balance of cooked grenades, they remain a cheap way to get a kill/clear an area/force a reaction or they become irrelevant. It's a bad mechanic with a very low skill ceiling and it won't add anything positive to the game. Nobody is asking that they copy promod nades, who are you talking about? The problem of promod nades was their range, not that they explode when hitting the ground, you can look up and dodge them. You can't stop nades from exploding right before they land, that's just a matter of the angle you choose. Wouldn't help you either because by the time the grenade lands on the ground you don't have time to run anymore anyways, because if you did set grenades would become completely irrelevant.
  3. Feel free to elaborate on how you can balance cooked nades and why this is a mechanic worth having.
  4. Not so much fun to be on the receiving end of that cooked nade. There are few things which are as infuriating as getting killed in a video game by a mechanic which requires 0 skill to consistently pull off and has no counter.
  5. Cooking grenades is a bad idea because they are way too easy to use, essentially free kills. Being able to throw back grenades ruins a lot of stratnades and the ability to flush out an area. The player shouting when a grenade is close to them gives their position away, the sound you make as a player should be controlled by yourself. Boltactions would become useless compared to any other weapon in the game if they required a headshot to kill. The weapons need to be balanced with the other weapons in mind and since this game inherently has a low TTK the bolt action needs to be able to get kills consistently before getting hit twice, else it would lose all engagements at short to mid range by default. Getting headshots at long range would be pretty hard as well since the game is fairly fast pace, so really it would bring so little value to a team the meta would simply change to a full AR/smg lineup. You could increase the ttk over all, but that wouldn't mix well with SnD.
  6. Absolute legend
  7. People who help with development. E.g. ex-pros from CoD4 and CoD2.
  8. As long as they fill out the hitbox and the sounds are as audible as those of the male character i really couldn't care less. But then at that point why even bother, it'll just be a dude with a higher pitch voice.
  9. People shouldn't have to spend hours setting up their config to feel like they are on an even playingfield. There's always a tradeoff between customizability and userfriendliness, i think this one is fair.
  11. I suppose it comes from people being reminded of their own dads. Their behavior is somewhat similar to that of many people's parents on facebook, those old people whatsapp groups where they and their circle of friends exchange minute long videos of some gnome in a top hat doing a dance and wishing a happy day and that situation where you are a teenager with your friends and your dad comes in and tries to be one of the guys, embarrassing you in the process. It's also quite catchy.
  12. Alpha on the 26th of may, beta some time in july, EA close to the end of the year iirc. Star Citizen's roadmap isn't really all that great considering they are missing every deadline they set.
  13. Dadgamer describes a certain group of people who think they are in touch with the gaming community but really arent and thus are fully unaware of how their actions are being received as odd. You know, the type who organize clans in which they refer to one another by rank, post memes from 2005 and all that. You can be a dad and not be a dadgamer and not every casual is a dadgamer.
  14. I presume so. Would be an unnecessary hassle to split the game into three entities on Steam. Anyone who has alpha has beta and early access anyways.
  15. They key is probably just going to be a normal gamekey, so the only difference is when you receive the key. If you paid for alpha, you get your key on the 24th, if you paid for beta, you get it shortly before the beta starts, etc..