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[DEV] KingHoward

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[DEV] KingHoward last won the day on December 12 2017

[DEV] KingHoward had the most liked content!

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About [DEV] KingHoward

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    Advanced Member
  • Birthday 05/23/1993


    Battalion 1944
    Creative Producer at Bulkhead Interactive
    Derby, UK

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  1. Little disappointed with BETA length "Kickstarter Backer"

    All early adopters (humble and kickstarter) will recieve an extra 'thanks' from us Have you signed up for the beta? beta.battaliongame.com
  2. Sensitivity questions for the devs.

    Yes they will be the same
  3. Little disappointed with BETA length "Kickstarter Backer"

    Beta backers have been able to play since Closed Alpha v0.4? Alpha and Beta backers have been shaping the game with us for a few months now! If it's any consolation - many people will be very jealous of your beta keys. We're always looking for more feedback
  4. Hey everyone, Today we’re officially emerging from the dark. We have some massive things coming in 2018. It’s time to start getting hyped. As Winston Churchill famously said after winning The Battle of Britain; “Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.” From here on in Battalion is going to get even more exciting. I’m considering this the end of the beginning of this amazing project that I’ve been lucky enough to be a part of. From its inception, we have strived to create a game worthy of sharing the experience of the classic shooters that many of us grew up playing and arguably more importantly, the experience that many people are to young to have enjoyed. This is it, Battalion has built a strong base that has time and time again received exceptionally good feedback, better feedback than we ever anticipated. We’ve listened to our community and we’ve applied changes they’ve asked for in every alpha. Soon, in beta, you’ll have the chance to do the same, and then again in early access. The process of this developer listening and reacting to the community won’t ever stop. Be vocal and be supportive and we’ll keep working hard to produce the real ‘back to the roots’ shooter of the year. Here’s our official announcement of our gameplay trailer, which is coming January 9th, 2018. You guys have been amazingly patient these past few months. We’re still working ridiculously hard - but now is when we start gearing up for the big announcements coming in 2018. Our social media accounts are now back online - you’ll see us tweeting again from tomorrow and we’ll be more active in general. For those of you who are participating in the alpha tests this weekend, please remember the game is under NDA still, however we would appreciate you sharing this trailer to your friends and letting people know what you think of tha game so far! We’re happy for people to discuss the alpha, but absolutely no audio, video, or image content should be shared publicly. We’ve also updated our Steam page with our latest branding for Battalion 1944, check it out and add the game to your Steam wishlist! http://store.steampowered.com/app/489940/BATTALION_1944/ Thanks a lot Bulkhead Interactive
  5. Wallbang's

    We are adding wall bangs - but only to specific materials in areas of the map we've designed in. For example: boarded up windows etc
  6. Battalion 1944 Bless you

  7. Cod1 vs Cod2 (textures) (example pictures)

    Hey Rit, We've already researched and had fun on this version of the map being CoD2 fans. The problem with the second map isn't just the textures like you suggest, it's the design. People think opening every window possible and adding interiors to every building is a good idea. For large community servers this is great but for competitive play there are way too many angles to worry about and check for 5v5. More cover means more camping, which slows down play even further as you have to clear out every single angle in the level. Not a great experience for players or spectators! Luckily in CoD2 you could have fun on almost any map because the core mechanics were so great in the first place. Competitive though? I'm afraid not. We're 100% taking influence from more 'simplistic' 3 lane / figure of 8 map layouts found in classic FPS games.
  8. How would you react?

    We made (not game ready) female Russian sniper character models for the stretch goals trailer, but it never went further than that in development. We'll look into it again post Early Access release!
  9. Unique

    Hey, We are not a deathmatch game! We're focused on fast paced 5v5 Search & Destroy as our core competitive mode. We're also working on a completely unique 'economy system' that will add an extra layer of depth to the mode. Welcome to the forums!
  10. Humble Bundle backers who haven't received keys

    Hey, 99% of Alpha players have received their Alpha keys. We've been working hard to make sure everyone has had their Alpha access codes sent. This absolutely does not excuse the fact you've been missed by us and is not right that this has happened to you guys. I'll direct message you both (Reflex and Division) right now. We'll make sure you're well compensated for this. Anyone who's reading this, and has either pre-purchased through Humble Bundle or backed an Alpha tier, submitted their survey BEFORE may 23rd and didn't receive Alpha access, please send another request to @[CM] BigTuna.
  11. CLOSED ALPHA IS UNDER A NON DISCLOSURE AGREEMENT (NDA) General Discussion is NOT the place to discuss Alpha/Beta and will be removed. By downloading the Battalion 1944 Closed Alpha, you've agreed to adhere to our NDA rules. This means nobody is allowed to share videos/pictures/media or discuss the game outside of the following three channels: We have THREE core ways to interact with the development team and other community members during the Closed Alpha. 1 - Official Battalion 1944 Forum Bug Reporting We have a forum Bug Reporting system in place. Please report bugs on the official forums, in as much detail as possible as your primary source of bug reporting. You can access the official forums here: http://forums.battaliongame.com/forum/23-test-zone/ Note: If you are a Alpha pre-purchaser, you need to be invited to the Alpha forum by [CM] Big Tuna. Please private message him on the Official Battalion 1944 Forums with full proof of your Alpha pre-purchase through either Kickstarter or Humble. If you have any game breaking crashes (crashes to desktop etc) these will be automatically sent to our team to investigate. 2 - Invite Only Closed Alpha Discord Use the Closed Alpha Discord channel provided with your survey Q&A to join the minute to minute discussion and join up for play with other Alpha community members. Fast chats and quick discussions will be held here. Don't expect bugs to be fixed if posted in the alpha Channel Note: If you are a Alpha pre-purchaser, you need to be invited to the Alpha Discord by [CM] Big Tuna. Please private message him on the Official Battalion 1944 Forums with full proof of your Alpha pre-purchase through either Kickstarter or Humble. 3 - In-Game Bug Reporting So you can quickly and effectively report bugs in-game. I still haven't received my Alpha key? Firstly, please check your Kickstarter reward tier included Closed Alpha access. Beta and Early Access are NOT the same thing. If you are 100% sure you're an Alpha pre-purchaser, please check ALL spam folders, including your promotions tab. After triple checking and following these steps, please private message [CM] Big Tuna on the Official Battalion 1944 Forums with full proof of your Alpha pre-purchase through either Kickstarter or Humble.
  12. Not having acces to the alpha section on the forum

    As others have said please DM @[CM] BigTuna with your proof of purchase and say which Tier you backed on Kickstarter or if you pre-purchased on humble. This may take a few days as he has alot of people to get through! Thanks for your patience.
  13. Alpha Streaming on twitch (solved)

    Marked as Solved & Locked
  14. Please stop creating new topics over and over

    'Just use eyes'