[DEV] BRAMMERTRON

DEVELOPER
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Everything posted by [DEV] BRAMMERTRON

  1. Hey guys, I wanted to see your opinion on aim assist! Personally, I think it's something console gamers need more than they think. They've been conditioned to use it and Battalion will have a lot of one shot rifles compared to current shooters on console. This means spray and pray, although it has its place, will only be part of the firing mechanics in Battalion, you'll have to use precision a lot more as well. Anyway, let me know what you think. Joe
  2. Great post, FEEDBACK IS EVERYTHING. Also worth noting; because you don't like something, or you aren't good with something, or you had a bad game with something... and then we don't change it... doesn't mean we aren't listening it just means we have bigger plans. Weapon balancing for instance; there are like 9 other weapons to come in yet.. Certain guns are less powerful in certain situations and maps. Enjoy fragging guys! look out for the [DEV] Tags.
  3. Alpha will be english but in the future most common languages will be covered.
  4. This wouldn't be fair to people who purchased 1 key!? Your friends should have backed as well! Joe
  5. We did it way before Battlefield, the russians.
  6. Check these guys out; http://store.steampowered.com/app/454350/agecheck# Cheers! Joe
  7. Oh yeh there's a lot thats changed, but not like masssssively. The animations have been redone, but they 'look worse' at the moment, but they are actually better lol. Much better on performance, the next step is to make them work for a competitive environment.
  8. Freakshow knows. Revolutions take time, planning and patience.
  9. It works the same was as COD4, except you can currently hold backspace and hide the settings menu while you're in the menu so you can preview your changes. If you look in the top right it says "custom 1" thats your profile, we have a couple of presets, but there is also a cfg file that you can change, share, and modify outside of the game. The settings are not per map, that's too much control and we don't want to give out the ability to keybind color commands because now we're getting into a very sketchy way of doing things, so there will be no console key binding. Joe
  10. It's still pretty buggy, but its in there. These are basically the controls you were given in film tweaks. Controlling gamma, contrast, and saturation. Joe
  11. Ha, thanks for pointing that out seekax. We do have plans for a timeline, but when we're a bit more stable. Right now everyone is too busy to make a timeline. But we do want one. Joe
  12. You'll have a lot of visual control of colors yes.
  13. We're releasing an update today explaining what to expect. But you shouldn't expect an EA/Blizzard level beta or something.. This is a REAL alpha test, there are problems, there are unfinished things, and there are frustrating features missing. But you'll be able to help us test networking early on and start to test the movement system, is it too fast etc? For the first few alpha weekends, it will be TDM. We have a lot of other game modes done, but there's still a lot of work to go into them to make them externally ready.
  14. E3

    Please don't post responses if you don't have facts. all will be revealed soon.
  15. I hate it when people say the game is releasing, it isn't! The game is going to a very small alpha to get some initial feedback and testing.
  16. Hanzomain confirmed. It's not, your wrong, and COD4 may as well have been best of 3 rounds because every round was the same. There was no econ system. Trust our research And the fact we work with ESL and a lot of pro players and casters to make Battalion competitive.
  17. Yeh our econ system works differently; players will need to be good at multiple roles. You can't just be a rifler etc. Joe
  18. I believe its used as a reward for a headshot in a game where headshots aren't always kills? Joe
  19. I don't think this is the game for you friend. sorry we aren't on your level of skill. However; I do think you should try the game- it may be better than you think..
  20. I have no idea why you think yes, you have 0 information on the matter because we've never said anything about it this is how bad information spreads! my actually answer; we've ordered a 16:10 screen today because of this post we'll take a look but I doubt it will be a problem, just a bit of testing our end joe
  21. RAFF has indeed supported us from the beginning and been an important member of the community, Tuna notified me and Howard this morning of your post hence why me and Howard stopped what we were doing and responded at the same time We appreciate you listening to our reasons and appreciate your support. Also; after seeing Call of Duty's announcement, maybe you can see why we decided to make some decisions
  22. There are reasons for maps having basic textures, see CSGO's flat wall design. The Mp40 is being reskinned. Please please please, stop referencing prototype levels that don't exist anymore! Read the forums for a bit then start posting You'll see we've made a lot of progress.
  23. And we haven't denied that! We've openly said our direction has changed, we also still support the community that want to play without skins. Joe
  24. People care about this game, that's why there frustrated and rightly so. If we change something or decide to do something we will always have a reason for doing so and it will always be for making the game a better experience. We don't want people to play the game twice and say "that was fun" we want people to finish playing the game after 5 years and remember how frustrating trying to rank up was but how rewarding it was when you finally got there. Joe
  25. Tuna is doing his job and liaising with the community. If you think we're not saying legitimate reasons, that's on you. Because we certainly do have legitimate reasons. I'm one of the main people behind keeping the alpha windows short and sweet. We want to test things with a large group of players, we want to hammer the game when you guys are on and we can't do that if we have 50% population or even lower. Also, after a couple of weeks people might and probably will show less interest in the alpha and helping us test, if we keep the windows short we will be more likely to grab people's attention. We take our alpha very seriously, I'm so impressed that our community has cared this much about the game and I'm always touched when we get people passionately asking to play the game, because really that's all your asking right? Let us play the game! But trust us, we know what we're doing, every decision we make here is for the benefit of Battalion in the long run. Lots of games rush to the finish line and try and get things out the door. Without offending any developer, I merely think their methods didn't work; Days of War and Dirty Bomb, both games had big open alphas where people could just play the game all the time... feel free to go and check their player counts now. Both polished and complete games, but neither lasted much more than a month. Now if you look at; Quake Champions, they've been doing private weekend alpha sessions for a few weeks now and it's been very good and super fun; however even at peak times we've had to wait 3 to 4 minutes to find a game. Concurrent players are a luxury and players don't realise the significance. Look at these statistics: http://store.steampowered.com/stats/ Rainbow 6 Siege: 1.8m steam users own this game / Highest Peak concurrent players; 45,000 (2.5%).. Based on that ratio: Battalion has around 6500 players in the alpha / Peak concurrent players 162 (2.5%).. So those numbers obviously aren't exact AT ALL or even that useful, but they get the the point across; that just because you want the game to be open and available at all times, doesn't mean everyone agrees and will be ready to play at the same time as you. I also understand you want to jump around and practice or even test locally but we want to have you guys hammer the game on the weekend then discuss the issues and possible fixes (for balancing) throughout the week, we want to have active discussions in the week and then apply changes in the next alpha weekend. Joe