[DEV] BRAMMERTRON

DEVELOPER
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About [DEV] BRAMMERTRON

  • Rank
    Advanced Member
  • Birthday 12/05/1992

Converted

  • INTERESTS
    First Person Shooters, Game Design, American Football, esports, cycling, chasing my dog!
  • OCCUPATION
    Game Designer at Bulkhead Interactive
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  1. We did have a go at prototyping it to work as a shotgun, short range powerful etc, but nahhh, doesn't work as well as we'd hoped... so nope.
  2. Prove it. Prove that you have seen "SEVERAL TIMES" that we said PS4 release date is end of 2017... I bet you can't from a authentic source.
  3. We said no economy as in cash for guns. But we do have a new unique way of playing search & destroy.. in a CSGO meets COD4 meets Hearthstone kind of way.
  4. We're working on something, but for the love of god, please please please, stop suggesting the same CSGO features lol. I thought I loved CSGO a lot, but now I realise what a huge CS fan you are lol
  5. It may take 5 mins, but if you only have 5 mins spare its taking up a lot of time! Everyone is balls to the wall right now, even the girls in the studio, thats how hard we're working.
  6. We're aiming for 1080/60fps ... However... BF1 isn't 1080p/60fps... it's between 30 and 45.
  7. I'd love to see the modding community do something like this, but I think this is more of an Arma thing
  8. 8GB of ram should be good for Battalion.
  9. Hey Soldat, I think your worries are probably valid! I appreciate that you care as much as we do about Battalion, I think we can see that and have seen over the last year, so thank you for that. @Tiptup basically said everything spot on and I really appreciate you coming in and saying that! I'm very busy but I wanted to respond and weigh in on the Pro vs Casual player issue; first of all, you are trying to speak for everyone, but you are not. There are a lot of people who DO want things like skins. People have different opinions of the game. Our way to deal with this issue is to support modders and make it as easy to mod the game as possible. Our technical director has had a big focus on ease of use in our engine. Our previous titles and every other UE4 modifiable game, requires you to download a custom version of UE4 AND the games project file, both of those can be pretty big. We're keeping our game file as small as it can be and if you want to mod Battalion 1944, you WONT need to download a custom UE4 engine, you can just use the regular engine straight out the box! We'll also be actively speaking to modders and supporting them over the next few years. We're pro more content, I know the ET guys really want some ET stuff in the game that we aren't supporting right now, but that doesn't mean that it won't be in Battalion in some form and we won't help them do it. From a casual point of view, we acknowledged that every single person on the forums wants something slightly different and comes from a different community, someone will always have a bit of disappointment we didn't do something. Adding a feature from one game make break another feature from another game. So we have to be selective. We're choosing to focus on the competitive mode as a COD2/COD4/CSGO hybrid. We're then actively supporting competitive growth of the game with support from ESL, CSGO pros & casters, and COD pros and casters. The casual side of things will still exist in the game and that part of the game will still grow and we will be supporting it, but we'll be helping guide the community to build great mods in the same way that Arma works. So you can have the refined experience you want. With that said^ our casual mode is still totally good. We're looking at implementing an objective game mode maybe Christmas 2017. So there will still be a good game in casual. Also; skins can be turned off, you don't have to play with them on, so you could see the regular weapon textures and play without any issues. Joe
  10. There are lots coming that you don't know about that we do.
  11. DO NOT TAKE THESE SPECS FOR GRANTED. THEY WERE POSTED ON THE PROTOTYPE 1 YEAR AGO. DO NOT EXPECT TO GET THAT MINIMUM PC AND THEN RUN 250FPS FULL SETTINGS. IT JUST WONT HAPPEN. BE REALISTIC NOT DISAPPOINTED! RIGHT NOW WE HAVE 3 PEOPLE FULL TIME ON OPTIMISATION AND ITS GOING EXTREMELY WELL, BUT DONT THINK YOU CAN GET 250FPS ON A POTATO. THIS IS NOT COD2 OR ENEMY TERRITORY THIS IS A GAME MADE IN 2017. I think that's pretty clear^ Joe
  12. This thread has ended, to everyone else thanks for your help. @ToonBE please stop endlessly suggesting CSGO features. Myself and Howard are both CSGO players, been to lan, played competitively, we've been playing CS 1.6 since we were 11 roughly... We are fully aware of the features in CSGO. Please stop trying shout above people who have other ideas of different games; COD4 isn't skillful because of its aim its skillful because of its movement and clutch moments. Our job is to play lots and lots and lots of games in our own time mostly and break them down as much as possible. We are not stuck in one game. If you are expecting WW2 CSGO then I want to save some time and promise you that this will not be happening. We have a lot of things from CSGO being implemented but Battalion feels and plays similar to Call of Duty 2 and 4. You've given us a lot of useful information to discuss and you're one of the people who suggest very valid points for Battalion but most of the time, we've already done it or considered it because its a CSGO feature! " You need to make the game as difficult as possible " - Really? do you really think thats the best way to encourage as many players as possible to come and play Battalion 1944 and not Overwatch, CSGO, or another shooter. Battalion is its own game and doesn't need to mirror CSGO a currently successful shooter that doesn't need replacing. We're trying to make the alternative competitive FPS to CSGO, seeing as their currently isn't one. We won't succeed by making the same game. @xXclusiivE I understand where you're coming from and I think I've demonstrated I share your frustration, but it's important to remember that CS as a whole has always been considerably more successful than COD so we have to take into account why that is. We think we know what that is at its core, its the economy system that makes it interesting to spectate and interesting to play 30 rounds of.. By round 17 of COD4 its getting a bit repetitive.. We're redesigning S&D to work on a more competitive level on a bigger scale, not just ran by a community, supported by a developer, ESL, and a publisher. You guys both want the same f****** thing to make sure Battalion 1944 is as good as possible and fits nicely into the genre. We all want it to be successful. As developers we really want to see your suggestions, we genuinely do read everything even if we don't engage or reply, sometimes we just watch to see which way a suggestion goes within the community. But your points get lost when you're being hostile to someone else. Thanks for both your suggestions, but lets just relax, everything is tweak-able and changeable, we know what we're going into alpha with and we'll let you know what we want feedback on then. Joe
  13. Hey FrosteR, yes we do have this, but not in Team Deathmatch.
  14. Team select page is a placeholder for sure, everything else is getting closer to final. Thanks Joe
  15. To be honest the recoil is super easy for us to tweak, its literally just a group of numbers on an axis, so I'm 100% sure we'll change it multiple times throughout alpha and through early access as well until we find a balance we're happy with. Joe