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Trice

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  1. Trice

    TDM Settings?

    Hello, thanks it works, my ini was old, but why, i make every update... THANK YOU Hello, i testing a .json from the Forum, see attachment, but now i have the new ini, it doesnt work anymore^^ TDMDeckRifles.json
  2. Trice

    TDM Settings?

    Hello, thank you, in attachment the ini bt1944server.ini
  3. Trice

    TDM Settings?

    Hello 509thTactical no it works 20 sec, than ist over and say Win or loose, i will that the round - RoundTime=960 its work, but when someone have 600 points its over, the time RoundTime=960 is not interesting for the server.
  4. Trice

    TDM Settings?

    Hy, sorry its not working WinOnTeamEmpty=False WinOnTeamEmpty=false and [/Script/ShooterGame.TDMGameMode] SetupRoundTime=0 RoundTime=960 NumTeams=2 NumRounds=15 MaxPlayersPerTeam=10 RequiredPlayers=1 TeamKillScore=1 TeamAssistScore=1 RespawnDelay=5 FriendlyFire=false RoundWinningScore=10 GameWinScore=600 GameDrawScore=350 GameLossScore=200 WeaponSelectGracePeriod=5 this round was 20 sec
  5. Trice

    TDM Settings?

    thank you it works perfect :-) but this command not work :/ EndOnMatchPointWin=false i play ~ 20-30 sec. an then some team is win, SetupRoundTime=0 RoundTime=960 NumTeams=2 MaxPlayersPerTeam=10 RequiredPlayers=1 TeamKillScore=1 TeamAssistScore=0 RespawnDelay=5 FriendlyFire=false RoundWinningScore=10 <---------- it this ok? GameWinScore=600 <------------ this command is off by : EndOnMatchPointWin=false? GameDrawScore=350 GameLossScore=200 WeaponSelectGracePeriod=5 Deckname=TDMDeck0 many thanks for ur helps
  6. Trice

    TDM Settings?

    Hello why i can set the roundtime by TDM at 16 minute, its ever end by ~ 30 sek.... my settings are: [/Script/ShooterGame.TDMGameMode] SetupRoundTime=0 RoundTime=720 NumTeams=2 MaxPlayersPerTeam=10 RequiredPlayers=1 TeamKillScore=1 TeamAssistScore=0 RespawnDelay=5 FriendlyFire=false RoundWinningScore=10 GameWinScore=600 GameDrawScore=350 GameLossScore=200 WeaponSelectGracePeriod=5 Deckname=TDMDeck0 i will the time 720 - then a winner, i loose :-( i have no idea... The roundtime 720 - then a winner. My complete settings: [/Script/Engine.GameMode] +GameModeClassAliases=(ShortName="TDM",GameClassName="ShooterGame.TDMGameMode") +GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode") +GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode") [/Script/Engine.GameSession] bRequiresPushToTalk=true [/Script/Engine.PlayerController] InputYawScale=2.5 InputPitchScale=-2.5 InputRollScale=1.0 [/Script/ShooterGame.BattalionPlayerController] LookSensitivity=0.7 LookSensitivityZoomedScale=1 LookSensitivityZoomedZero=1 [/Script/EngineSettings.GeneralProjectSettings] Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4 ProjectID=FED46DB248282EDB4723A8B38CEA9127 ProjectName=Battalion 1944 CompanyName=Bulkhead Interactive CompanyDistinguishedName=CN=BulkheadInteractive Homepage=www.bulkheadinteractive.com SupportContact=info@bulkheadinteractive.com ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944") CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved. bAllowWindowResize=True [/Script/ShooterGame.BattalionGameInstance] WelcomeScreenMap=/Game/Maps/ShooterEntry MainMenuMap=/Game/Maps/ShooterEntry [/Script/MoviePlayer.MoviePlayerSettings] bWaitForMoviesToComplete=True [/Script/ShooterGame.WartideGameMode] ;Tokens NumInitialTokensPlayer=1 NumTokensForKill=1 NumTokensForKnifeKill=1 NumTokensForPistolKill=1 NumTokensForHeadshotKill=1 NumTokensForGrenadeKill=1 NumTokensForWallbangKill=1 NumTokensForPlant=1 NumTokensForDefuse=1 NumTokensForRoundWin=2 MaxPlayerTokens=20 +RoundComebackTokens=1 +RoundComebackTokens=2 +RoundComebackTokens=3 ;Bomb DistanceToDefuse=125 DistanceToPickupBomb=125 PlantTime=5 DefuseTime=7.5 FuseTime=50 ;Rounds UseDecideTeamRound=False DecideTeamRoundIsKnifeOnly=True UseOvertime=True NumOvertimeRounds=6 NumRounds=24 SwapSidesRound=13 DefuseEndsRound=true StratTime=0 SetupRoundTime=09 RoundTime=105 ;Match EndOnMatchPointWin=true ;Teams NumTeams=2 MaxPlayersPerTeam=10 FriendlyFire=False AttackingTeam=0 ;Scores TeamKillScore=0 TeamAssistScore=0 ScoreToWinRound=1 RoundWinScore=10 RoundLossScore=5 GameWinScore=1200 ;comp 1500, unranked 1200 GameDrawScore=700 ;comp 900, unranked 700 GameLossScore=450 ;comp 500, unranked 450 AttackObjectiveScore=5 DefendObjectiveScore=10 MarketPath=Loadouts/Market0.json MaxGrenadesOnGround=10 [/Script/ShooterGame.DOMGameMode] DistanceToZone=400 GameWinScore=600 CaptureTime=10 CooldownTime=1 ScoreInterval=5 CaptureScore=1 AllyZoneSpawnWeighting=50 AllyZoneSpawnDistance=3000 AllyZoneSpawnExponent=1 EnemyZoneSpawnWeighting=-200 EnemyZoneSpawnDistance=4000 EnemyZoneSpawnExponent=1 Deckname=Market0 RespawnDelay=5 RoundWinningScore=30 RoundTime=800 NumRounds=2 SwapSidesRound=1 MaxGrenadesOnGround=1 [/Script/ShooterGame.CTFGameMode] DistanceToFlagTouch=200 DistanceToFlagZone=200 DropFlagDisablePickupCounter=2 GameWinScore=900 FlagZoneSpawnWeighting=400 FlagZoneSpawnDistance=5000 EnemyFlagAtZoneSpawnPointScalar=1 EnemyFlagNotAtZoneSpawnPointScalar=1 AllyFlagAtZoneSpawnPointScalar=0.1 AllyFlagNotAtZoneSpawnPointScalar=0.05 Deckname=Market0 RespawnDelay=5 ;OVERRIDES EnemySpawnInfluenceDistance=6000 ; higher EnemySpawnInfluenceValue=-200 ; higher in negative AllySpawnInfluenceDistance=3000 ; higher AllySpawnInfluenceValue=10 ; lower MaxGrenadesOnGround=0 [/Script/ShooterGame.TDMGameMode] SetupRoundTime=0 RoundTime=720 NumTeams=2 MaxPlayersPerTeam=10 RequiredPlayers=1 TeamKillScore=1 TeamAssistScore=0 RespawnDelay=5 FriendlyFire=false RoundWinningScore=10 GameWinScore=600 GameDrawScore=350 GameLossScore=200 WeaponSelectGracePeriod=5 Deckname=TDMDeck0 [/Script/ShooterGame.FFAGameMode] SetupRoundTime=10 StratTime=6 RoundTime=420 RespawnDelay=5 NumNations=2 ScoreToWinRound=30 Deckname=FFADeck0 [/Script/ShooterGame.BattalionGameMode] ServerName= Password= RCONPassword= +TeamNames="Allies" +TeamNames="Axis" MarketPath=Loadouts\Market0.json PlayMode=Arcade bAllowGlobalVoiceChat=false StartType=ReadyUp MarketPath=Loadouts/Market0.json CountdownToStartTime=5 SetupRoundTime=0 StratTime=5 RoundTime=600 PostRoundTime=8 PostRoundPauseTime=1 PostMatchTime=10 WarmupRespawnTime=1 DefaultReserveSlotTime = 120 CinematicsEnabled=true CountdownToStartCinematicDelay=2 NumRounds=3 SwapSidesRound=-1 SelfOtherDamageScale=1 SelfGrenadeDamageScale=1 FriendlyBulletDamageScale=0.33 FriendlyGrenadeDamageScale=0.85 ScoreToWinRound=20 NumNations=3 MaxPlayersPerTeam=10 NumTeams=2 RespawnDelay=5 PreviousSpawnInfluence=-100 PreviousSpawnAreaInfluence=-10 PreviousSpawnAreaInfluenceExponent=1 PreviousSpawnAreaDistance=1500 RandomSpawnInfluence=0 EnemySpawnInfluenceDistance=4000 EnemySpawnInfluenceValue=-100 EnemySpawnInfluenceExponent=1 EnemySpawnWeakForceInfluenceDistance=6000 EnemySpawnWeakForceInfluenceValue=0 EnemySpawnWeakForceInfluenceExponent=1 AllySpawnInfluenceDistance=2000 AllySpawnInfluenceValue=50 AllySpawnInfluenceExponent=1 TeamDeathAreaTimeOfRelevance=10 TeamDeathAreaInfluence=-20 TeamDeathAreaDistance=1600 TeamDeathAreaInfluenceExponent=1 TeamDeathLastSpawnAreaTimeOfRelevance=10 TeamDeathLastSpawnAreaInfluence=-5 TeamDeathLastSpawnAreaDistance=1400 TeamDeathLastSpawnAreaInfluenceExponent=1 OutlineAllowed=true GrenadeLinesAllowed=true LockedToFirstPerson=true FadeToBlackTime=4.f ForceFreeCamOnSpectatorStart=false MaxGunsOnGround=10 MaxGrenadesOnGround=10 PlayerKillScore=5 PlayerAssistScore=3 DeathScore=0 InterpStep=60 RoundWinScore=10 RoundDrawScore=5 RoundLossScore=5 GameWinScore=500 GameDrawScore=350 GameLossScore=200 AttackObjectiveScore=5 DefendObjectiveScore=10 WinOnTeamEmpty=True Deckname=Market0 DebugStateChanges=False SpectatorTeamEnabled=True NumBots=0 AllowClientBots=False DefaultReserveSlotTime=120 TimeUntilTravel=5 WaitingToStartTimer=240 RequiredPlayers=1 InitialReserveSlotTime=120 PostJoinReserveSlotTime=30 VoteTime=30 VoteKickEnabled=True SpectatorTransferTime=1.0f IdleCasualServerTime=120 DedServerMaxTickRate=100 CharacterDestroyTime=5 ShouldTryBalanceTeamsOnJoin=False RandomMapRotationEnabled=True bCheatAdminCmdsEnabled=True FillEmptySlotsWithBots=True bStratMode=False LoggingEnabled=True logLocation=./gamelogs +ModeRotation=/Script/ShooterGame.TDMGameMode +ModeRotation=/Script/ShooterGame.DOMGameMode +ModeRotation=/Script/ShooterGame.CTFGameMode +MapRotation=Coastal +MapRotation=Derailed +MapRotation=Liberation +MapRotation=Manorhouse_V1 +MapRotation=Manorhouse_V2 +MapRotation=Battery +MapRotation=Outpost +MapRotation=Invasion +MapRotation=Savoia +AdminSteamIDs="0" +ReportReasons="Aim Hacking+1" +ReportReasons="Wall Hacking+1" +ReportReasons="Other Hacking+1" +ReportReasons="Map Exploit+2" +ReportReasons="Abusive Voice Chat+4" +ReportReasons="Abusive Text Chat+4" +ReportReasons="Griefing+7" +ReportReasons="Poor Teamplay+7" [/Script/ShooterGame.CommonGameMode] +AvailableMaps="Liberation" +AvailableMaps="Derailed" +AvailableMaps="Coastal" +AvailableMaps="Battery" +AvailableMaps="Outpost" +AvailableMaps="ManorHouse_V1" +AvailableMaps="Manorhouse_V2" +AvailableMaps="Invasion" +AvailableMaps="Savoia" +AvailableModes="TDM" +AvailableModes="CTF" +AvailableModes="DOM" [/Script/UnrealEd.ProjectPackagingSettings] BuildConfiguration=PPBC_Development StagingDirectory=(Path="D:/Build") FullRebuild=False ForDistribution=False IncludeDebugFiles=False BlueprintNativizationMethod=Disabled bWarnIfPackagedWithoutNativizationFlag=True UsePakFile=False bGenerateChunks=True bGenerateNoChunks=False bChunkHardReferencesOnly=False bBuildHttpChunkInstallData=False HttpChunkInstallDataDirectory=(Path="") HttpChunkInstallDataVersion= IncludePrerequisites=False IncludeAppLocalPrerequisites=False bShareMaterialShaderCode=False bSharedMaterialNativeLibraries=False ApplocalPrerequisitesDirectory=(Path="$(ProjectDir)/Binaries/Prereqs") IncludeCrashReporter=False InternationalizationPreset=English -CulturesToStage=en +CulturesToStage=en DefaultCulture=en bCookAll=False bCookMapsOnly=False bCompressed=False bEncryptIniFiles=False bEncryptPakIndex=False bSkipEditorContent=False +MapsToCook=(FilePath="/Game/Maps/ShooterEntry") +MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4") +DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors") +DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio") bNativizeBlueprintAssets=False bNativizeOnlySelectedBlueprints=False [/Script/AkAudio.AkSettings] MaxSimultaneousReverbVolumes=4 WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj") WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377") WwiseMacInstallationPath=(FilePath="") SuppressWwiseProjectPathWarnings=False UseAlternateObstructionOcclusionFeature=False bUseWwiseVoice=True bPlaySelfVoice=False
  7. Trice

    Server not right after update.

    Thank you, my Market0.json look so: { "Nations":[ { "DefaultWeapon":"Grease Gun", "DefaultSecondary":"M1911", "Weapons":[ {"WeaponName":"M1 Carbine", "Cost":1}, {"WeaponName":"M1 Garand", "Cost":4}, {"WeaponName":"Thompson", "Cost":3}, {"WeaponName":"Springfield", "Cost":6}, {"WeaponName":"BAR", "Cost":4}, {"WeaponName":"Trench Gun", "Cost":2}, {"WeaponName":"Grease Gun", "Cost":0} ], "Grenades":[ {"WeaponName":"Frag", "Cost":2}, {"WeaponName":"Smoke", "Cost":1} ] }, { "DefaultWeapon":"MP 28", "DefaultSecondary":"Luger", "Weapons":[ {"WeaponName":"Gewehr 43", "Cost":1}, {"WeaponName":"Kar 98k", "Cost":5}, {"WeaponName":"MP 40", "Cost":3}, {"WeaponName":"Kar 98k Sniper", "Cost":6}, {"WeaponName":"STG 44", "Cost":4}, {"WeaponName":"Trench Gun", "Cost":2}, {"WeaponName":"MP 28", "Cost":0} ], "Grenades":[ {"WeaponName":"Frag", "Cost":2}, {"WeaponName":"Smoke", "Cost":1} ] } ] } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ my Game.ini has no data :/ Server is installed by : linuxgsm the "serverini" is in attachment, sorry for my bad english bt1944server.ini
  8. Trice

    Server not right after update.

    Hello, i have no weapons on Server too, DOMGameMode Deckname=DOMDeck0 What can i do
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