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FeuerSturm

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About FeuerSturm

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  1. Small update to my website: If you don't know your query port, you can leave it empty now, my banner generator script will query the steam master servers and will list all Battalion 1944 game servers for the specified IP. You can simply choose your game server then.
  2. I used Digital Ocean's 5$ server for hosting my Bat1944 testserver without any problems. I chose Debian 9.3 instead of Ubuntu though, maybe that could be a hint....
  3. ServerName

    Lots of information isn't reported correctly when you're using the steam server browser. What's your server's IP/port? You can use the link that Cyruz posted above to check the real settings of your Bat1944 server.
  4. Just a little update (v0.6) to the script: Changes: removed release information from servername by default game port instead of query port will be displayed If you're using the script on your own webspace, please download the latest version from GitHub, if you're using my hosted script, you don't have to do anything, changes are already applied to my webspace.
  5. Hi 5narkY, you can customize alot if you download the script from GitHub and use it on your webspace. Here's some stuff that can be changed via config file: ability to bind status banner to single gameserver so it's not needed to supply ip and port via URL change images for game logo, default background for unknown maps, error logo, error background change font used and font size for data/error messages enable/disable GeoIP features to display country flag according to gameserver's location, can be set manually as well show either game or query port in the status banner change font & shadow colors for all different texts set max length of server name before cropping it adjust cache time (default 60seconds, min 10sec, max 300sec) enable/disable gameserver IP filter to prevent others from using your hosting to display their gameservers change the texts for error messages and descriptions, so you can translate them to your language
  6. Hi Excel, oh, now that you mention it...I actually meant to change that to game port already...must have forgotten, will do right now. Thanks for letting me know!
  7. Hey crazynex, the problem seems to be that your webspace doesn't allow UDP connections so the script doesn't get any information from your gameserver. If you're using free webhosting it's likely that they will not enable this, if it's paid webhosting, a short support ticket is usually enough and they will enable UDP connections for you.
  8. Forum HTTPS

    +1 on this!
  9. PC Specs

    CPU: Intel Core i7-7700K cooled with Corsair H115i AIO liquid cooler Mainboard: ASUS STRIX Z270F Gaming Memory: G.Skill Ripjaws V 32GB DDR4-3200 GPU: nVIDIA Geforce GTX 1070 OC 8GB PSU: Corsair RM750i Storage: for Windows: 500GB Samsung 840 Evo SSD - for Games: 500GB Samsung 960 Evo NVMe
  10. Linux Server - Can't Get Working

    If your server has multiple IPv4s and you didn't specify one via "-broadcastip=" option it will probably not show up and you will not be able to connect. Same for blocked ports. If you're already running another UE4 gameserver on that machine the default ports are already in use and you will have to use different ones. It's really hard to help if you don't even answer my questions....
  11. Linux Server - Can't Get Working

    Did you edit the Run.sh and added your server's external ip to the "-broadcastip=" option in it? Have you setup IPTABLES to maybe block the ports needed? (by default 7777 + 7780) It's normal that there's no additional lines in the console.
  12. Server-side commands or data log?

    As far as I know there's currently no log messages about player actions at all, no way to execute commands from outside of the game due to a missing remote/server console and no way to get any information about your gameserver other than using the Steam Server Query Protocol.
  13. Linux Server - Can't Get Working

    Is your server listed in the in-game server browser at all? It usually takes around 1 minute until the server appears there, did you wait that time?
  14. the files are now available on GitHub, see download link in first post! thanks!
  15. @MoAZeR I'm already cleaning up the code and will make the files available on GitHub probably by tomorrow evening. If this is your server, your queryport is 28615 instead of 28600:
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