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Duncan

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About Duncan

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  1. Duncan

    Battalion 1944 future.

    I'd be extremely surprised if Battalion goes anywhere at this point. There's nowhere near enough developer interaction for an Early Access title. The game needs a lot of work as at the moment it's stale and completely lacks any sort of vision. For me, developing the game on UE4 was their first mistake. Movement is clunky, it's not visually appealing in the slightest and there's almost a non-existent player base. I know they say "there's no such thing as bad publicity" but frankly the whole Shroud skin fiasco is nothing but the latter. Not to mention that the official forum is essentially ignored. Don't get me wrong. I'd LOVE for Battalion to become a massively popular competitive FPS but if the developers don't change course soon they might as well call it quits right now as clearly something isn't working.
  2. Sadly I don't really see Battalion going anywhere or becoming anywhere close to a 'mainstream' title. When it comes out fully in 2019 I imagine there will be a boost in player numbers but only slightly (perhaps a maximum 24 hour peak of 1500-2000). There are too many issues overall and the game in general feels underwhelming and, frankly, generic. The style of gameplay is great and the card system is an interesting take on having an in-game economy but the gameplay itself feels sluggish and clunky. Overall there is just something (quite major) missing from Battalion - I have no real desire to play everyday and when I do I only play a few matches before losing interest. This doesn't really happen to me when I play other FPS games.
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