After I played my first few battles, I posted positive feedback about the maps. I am still positive about them. They are much and much better than CoD WW2 maps. CoD WW2 maps are just 3 lines each time with a different skin. Battalion 1944 maps are bigger, have more accessability (although not complete accessability) and have more routes than 3. The maps are part of the reason why I'm playing Battalion 1944 each day.
However, the more I played the game, the more I became aware of how many INVISIBLE WALLS some of the maps contain. Invisible walls are a horror for me. I don't like them. Back in the days, you didn't put an invisible wall somewhere if you didn't want a player to go to there. Instead, you added a high wall, a high line of bushes, some roadblock, barbed wire, or even a minefield (CoD1, anyone?).
I also want to make a special mention of the map Battery. No it's not about the barbed wire that has an invisble wall 20 meters in front it (srsly, why not just move the barbed wire 20 meters further instead of putting an invisible wall there?), but about the accessability. I get that accessability may be limited to just the trenches to keep competitive matches balanced. However, I think it would be epic for casual matches and especially servers with 24+ players if the whole map was accessible. I'm talking about these encircled areas for instance:
As discussed in various other topics, casual players are often the "bulk" of the players in a game. Therefore, it's a good idea to have variations of maps for them as well.
And pls don't kill me for making this topic. I'm already an obvious Battalion 1944 fan, I play it daily and I will keep doing so. However, it never hurts to share thoughts on how to improve the game.