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Don Camillo

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Don Camillo last won the day on May 6 2018

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  1. Don Camillo

    Games not yet dead guys.. Let's talk about it!

    for me and a lot of cod1/2 veterans of my buddylist the same. we would play this game but no one oft them like this quick scoping bunny hopping game style. I think if someone says there is no evidence that this is because then you only need to compare to the currently active player numbers with a 13-15 year old COD1/2. The Playstyle of this time still has a great Fanbase. Maps and other subtleties can be adjusted but you have to choose a game style. The current Battalion1944 quick scoping bunny hopping style did not looks successful.
  2. Don Camillo

    Games not yet dead guys.. Let's talk about it!

    thats the biggest Point....
  3. Don Camillo

    Games not yet dead guys.. Let's talk about it!

    It is, among other things, the advisory resistance and the appearance of the developers. As long as bounce benefits similar to bug using, the game does not bring a competitive base. That's why it's also a joke now to try to push the game with events. The gentlemen have still not recognized the problem. Nor can it not be that one no longer serves an official forum. There was still a large COD2 Fanbase but Bulkhead apparently had only an interest in this base in advance. BTW... please don't always COD2 and cod4 together. These are already very different games. It's not like the community has no patience. Bulkhead is very unbelievable with her behaviour. From that I hold hopes like that of Zane naïve.
  4. Don Camillo

    Games not yet dead guys.. Let's talk about it!

    Sorry but I do not think they do first complete the PC version and then later start working on the console Version ... They can write a lot... This originally targeted type of game is not suitable for consoles at all. It seems to me that it is about the coal and a lot of talk... In the meantime I have no confidence that I had at the beginning….
  5. Don Camillo

    Games not yet dead guys.. Let's talk about it!

    Now when I read that the developers instead of taking on the voices of the players now use their energy to bring the game to consoles then it gives the impression to me that making money is in Focus. They should first try to reach a player base. My buddy list alone is bigger than the amount of Battalion1944 Players. I recently tested the game again with friends. It's still the strafe jump around the corner Qick scope crap. For us COD1/COD2 fans the game is still not interesting...
  6. Don Camillo

    Games not yet dead guys.. Let's talk about it!

    I think that the hard criticism and the bullshit accusation at Bulkhead which one can read on steam and in various forums is perfectly justified. On the one hand, it has been proven, as some posts have proven, initially suggesting you want to put a game like COD1/2 on the market and thus attracted a lot of people. Later, you didn't want to know anything about it. In my opinion, it speaks a clear language to the attitude of Bulkhead when the official forum is suddenly no longer served. There can be no two opinions on this. Personally, I hope for lack of alternatives that they jump over their shadows and enter the COD1/2 Fanbase. But just as it looks, they are only content with their charcoal.
  7. Don Camillo

    Games not yet dead guys.. Let's talk about it!

    Driving the game to the wall is an impressive Achievement. In my opinion, in doing so, vanity and not inability have played a major role. A good base would still be available. A couple of well-intentioned suggestions for improvement: - The game should not be played like hardcore mode. The fun increases very strongly when more and more lasting duels arise. Shooting back and forth is more gripping than a quick kill. - This ' hopping ' in all its forms is the main reason why the interested people reject the game. No one needs a round-the-corner-bouncing soldier that can't be hit or very hard. Likewise, no one needs this whole "strafe jumping" stuff to get to special positions. The basic idea should be followed that a duel always runs without any Advantages. Also for people who do not want to deal with everything you can climb. - This certainly includes a revised Hitbox - Several windows and paths would make the whole thing a bit far more unpredictable and longer interesting. Personally, I don't think the developers will listen to the right voices anymore. In spite of everything, I wanted to try to help again with these proposals. In short, if you change the game like COD1/2 You have the possibility to access a large player base which is still not operated by the market. We are talking about a cod 1/2 player base which has originally put great hopes into the game and has given a successful start. Changing the game like COD1/2 is the only way to save the project yet.
  8. Don Camillo

    Game's Dead guys..

    I am right that this game with Strafejumping only appeals to a small part of the players. This is obvious. I also give you the right to build a strafejumping version on a non-strafejumping version. Not the other way around.At the same time, however, I think that you have to connect strafejumping automatically with e-sports. This is a fixed misconception. E-Sports has many faces. Those who think the cod4 Promod because of the pro in the name in some form more demanding is mistaken. For most, it is silly and therefore they reject it. Anyway. It is up to the developers what they make of it. But it is a misconception to be able to push the game if the great majority rejects this strafejumping. Then no events will help. Furthermore, I am skeptical that the developer will take the necessary steps and remove the Starfejumping. Apparently they feel a rejection of Strafejumping is currently a personal critique. Posts like this have a deep look. https://www.reddit.com/r/Battalion1944/comments/7x92at/bulkhead_on_communication_question_for_the/I would wish the guys some relaxation and we want a game without Strafejumping. Until then, my friends and I prefer to play cod.
  9. Don Camillo

    Game's Dead guys..

    If the developers would take the punitive jumping out then the whole thing would look much better. i think the developers may find it difficult to remove the penalty jumping because they implemented it from the very beginning and even created a training ground for it. it does not matter to everyone to play a backward role
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