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About Rob

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  1. however... I really want to see accurate uniforms. A lot of WWII games get this wrong for whatever reason. The most common mistake is Germans are gray and Americans are green. That is wrong. U.S. Infantry have sand/khaki colored coats and brown/olive colored trousers. U.S. Airborne have both coat and trousers as khaki colored. --Americans did not wear green during WWII-- German infantry wore a greyish-greenish uniform on both the coat and pants. They called the color "feldgrau" or "fieldgray". (this was late war period) During the early war period, the Germans wore gray trousers with a greenish/grayish coat. German Airborne had a variety of colors. Most were some sort of camouflage pattern. If some didn't have cammo, then they wore fieldgray.
  2. Less realism? Boooooooooo. lol hey guys, it's gonna be a great game and I really am looking forward to it. Just wanted to share my thoughts is all. Looking forward to Battalion '44!
  3. I like the sound of that. I had another idea for enhanced realism. A soldier (as it actually is) would fire all rounds in the magazine before inserting another magazine into the weapon. most games allow for reloading a mag that has half capacity while simultaneously saving the extra ammo in the magazine all in a brief moment. Saving the unspent rounds in a magazine is completely possible, but it would cost the soldier a lot more time in order to "save" the ammo in the unspent magazine. In reality, the soldier would have to manually insert each individual round into the magazine back up to full capacity. -OR- drop the magazine altogether/save it for later. To me, it seems like this method cheats the gamer out of a genuine sense of modern combat. Also, by instituting this idea, it adds another level of strategic importance: When/when not to fire and also ammunition awareness. Any thoughts? While it's on my mind, will there be the "X" indicating a player scoring a hit on a target? That's kinda.... eh... Not having it adds more realism. Not all times in combat does a soldier know that he hit his target. Especially if a grenade is thrown into an area that is out of sight.
  4. It's not completely necessary to remove them. It was a part of history. Allies fought and defeated the axis and everything that represented them. Millions have died in an attempt to eliminate Nazi oppression. If a swastika hurts your feelings, you might be too soft. back to gameplay... Will there be gamertags attached to all players during online play? I hope not. It makes it very easy to spot. CoD WWII has that and it sucks.
  5. Any thoughts on sprint, shoot, sprint, shoot, sprint, shoot without any negative affect on accuracy? I think there should be a considerable loss of accuracy if one were to do that.
  6. 1) Weapon accuracy is my biggest pet peeve in FPS's. No games seem to get this correct. The modern era of warfare, which includes WWII, was fought primarily in fixed or hastily made fighting positions. It was always highly recommended to rest your weapon against some static object. ie. sandbags, window sill, appropriate terrain, etc. in order to achieve optimum accuracy. Not utilizing this technique resulted in lower accuracy. In addition, sprinting will in fact significantly lower the chances of any soldier accurately shooting his weapon. (It is annoying when games simultaneously allow for sprinting, fast target acquisition and superb accuracy from a range that is not properly represented by the weapon being fired). 2) Appropriate range of weapons is done well sometimes. WWII has essentially 4 weapon types: Pistols, Sub-Machine guns(shoulder fired machine guns), Rifles, and Machine Guns. I put these 4 weapon types in order from least accurate to most accurate. We can divide this list of 4 weapon types into 2 categories. Semi-automatic and Automatic. In most of the games I play, I generally can't distinguish much of a difference in accuracy/range between a semi-auto weapon and a full auto weapon. A sub-machine gun will be very inaccurate when fired from the shoulder unless the weapon is fired semi-automatically. This would encourage the gamer to use finger/trigger dexterity. For example, the player could hold down the trigger for full auto while losing a great amount of accuracy -OR- the player could take "pop" shots (one quick trigger pull to shoot one round in order to maximize accuracy of the weapon). This will come in very useful for players/teams when they need to clear buildings, clear bunkers,(close range) or shoot down long passageways or open fields.(long range) If a weapon was not rested against a static object, there were generally 4 firing positions: standing, kneeling, sitting, prone. Also, in order from least accurate to most accurate. If you were wondering, Machine guns are the most accurate and deadly weapons because they are mounted weapons. Machine guns are mounted on a bipod or a tripod. The tripod would yield the most accuracy. They are very lethal because of the extremely fast rate of fire too. Machine guns are never fired from the hip or from the shoulder. That is something you see in movies or read about in comic books. 3) Weapon Upgrades were almost unknown in WWII. Reflex scopes, red dot sights, double mag capacity, etc. If we want to stick with the theme of historical accuracy, I would advise in keeping them out of the game altogether. What exhibits more skill than shooting down the iron sights? 4) Axis vs Allies is a theme that I would love to see built more toward history. What I mean is that the Axis should fight the Allies with their respective weapons and vice versa. If you look at each nation's small arms lists of the time period, you do get a similar weapon for each. Here's what I mean... Weapon type German U.S. Pistol Luger Colt Rifle(bolt action) Kar98 Springfield '03 Rifle(semi) Gewehr '43 M1 Garand SMG MP40 Thompson "assault rifle" STG '44 B.A.R. (usually had a bipod attached) John Browning knew his craft MG MG42 .30 Cal Both were usually tripod mounted. Now there are some subtle differences in all of these weapons but, the primary purpose for each weapon type was the same. This is just a brief example of weapons. I could go on much further but I want to be as brief as I can. Feel free to contact me. I love talking WWII. --Rob