Jump to content

ryaNNN

Humble Bundle Backer
  • Content Count

    56
  • Joined

  • Last visited

  • Days Won

    3

ryaNNN last won the day on July 1 2018

ryaNNN had the most liked content!

Community Reputation

20 Outstanding Community Member

About ryaNNN

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. ryaNNN

    Major Update #2 and Tournament

    I feel like I should elaborate more.... The graphics are better. I finally can get rid of the annoying gloss/glow. The economy is better. But nades are to good for how inexpensive they are. However, the if you land when zooming effect feels like you are rubber banding and the zoom delay on the bolts/snipers is a bit to much to the point I have no desire to use them. Alt for sprint is still not fixed. (You cannot jump while sprinting when alt is your sprint key). You are able to look around with alt while jumping in PUBG so this should be fixable.(Same engine) I was never on the "remove sprint" train before. But I think now id be willing to give it a try. It may just be to hard properly to balance a game that has both sprint and bolts in it.
  2. ryaNNN

    Major Update #2 and Tournament

    Just played the beta patch. It feels worse than the game did 5 months ago in alpha....
  3. ryaNNN

    June update wishlist.

    You can use both in pubg. Which is the same engine so it should be fixable.
  4. ryaNNN

    June update wishlist.

    I just wanted to list all of the things I want to see changed and what I have seen people in the community posting about over the past couple of months. 1.) Fix your weapon un-zooming when you go prone. "This only happens when players use toggle zoom, hold to zoom players stay zoomed." 2.) Make the first person animation for switching smoother, and give the double switch animation commonly used to stop reload some personality, kind of like the CoD 4 clap. 3.) Introduce Deathmatch and maybe even HQ. At least for private servers!!!! 4.) Make the Killfeed + chat readable in console. 5.) "One way" crouch and prone buttons. Like the "Go to Prone" and "Go to Crouch" bind in Cod2/4. 6.) Fix not being able to jump while sprinting when "Alt" is your sprint bind. 7.) Make the nade indicator only appear as and after a nade has touched the ground. 8.) Give the M1A1 Carbine a new ironsight, similar to the vcod version. Make the K9 ironsight more bulky or replicate the vcod ironsight. Same with the BAR. The Thompson ironsight is ugly as well but its not as bad as the others. 9.) Increase the non-sprint movespeed to make jiggle peeking more viable and dropoff from sprint to not feel so shitty. This also makes "flying out" not the only option. 10.) Add a 0.2-0.5 second on the function so when you are spamming 'F' to pick up a gun, you don't instantly pick your pistol back up. 11.) Add a little more fill objects to the maps. Wallable Barrels/boxes and maybe Pianos... Move cars/trucks out from spawn camping positions so they can be used throughout the round. Lets see more Hills, peaks, and valleys no matter how small on the upcoming maps too! 12.) Make the 3rd person animation for prone a little bigger. Also sometime when a player prones with a object right behind them they look like an amputee from the waist down. Feel free to post anything you feel I left out.
  5. ryaNNN

    Reaction on Wartide 2.0 post

    Hopefully there is a silent MMR system like Dota had back in its beta for Wartide. Its not really fun playing with or playing against Potatoes.
  6. ryaNNN

    Jumping

    The problem is that because of the maps and the movement speed rates. Strafe jumping is the best option when making a play in most scenarios not because the mechanic is broken but... The maps are like cod 2 where there is not a lot of random objects to play around, but the normal walk speed is to slow so you cannot strafe back and forth to jiggle peak anything. Then they add the sprint function to the game which only worked in CoD4 because there were numerous objects to play around (Cars, walls, refrigerators, fax machines, dumpsters) that allowed players to punish people when they flew out, not to mention the open middle map setup that made players account for many more angles before they jumped out. Where as in battalion the majority of fights are isolated so players only have to worry about 1 player at a time. All in all it ended up being a recipe for a clowny playstyle that for sure wasn't intended. The whole "Jumping is overpowered" issue could be solved by the devs moving some cars, trucks, pianos, and rubble out in the map and increasing non-sprint move speeds. I really don't understand the logic of only having cars and trucks that only provide cover for Allied spawn campers on maps like Coastal and Derailed. I am not suggesting more angles like the 360 degree B site on derailed but opening up the maps a little more and making angles maybe have different degrees of elevation(which may be more important than filling the maps with objects). Just take for and exaggerated example the A ramp/hill on Cobblestone, If you were to strafe jump out there, you would just get rolled because the likelihood of your crosshair being close enough to the person holding the area to be able to flick to them before they shoot you is very small. In battalion 95% of the elevation change is stair wells and trenches. All the the roads, sidewalks, and ally ways are flat, the only map so far that has seemed to embrace elevation is invasion an again the map is to compartmentalized and the fights are too isolated. So again, strafe jumping reigns supreme. Note: the paths, halls, and allyways are too narrow on this map and pushing feels suicidal.
  7. ryaNNN

    Constructive feedback from a casual POV

    But when am i supposed to But I like having time to modify my classes and try out the new perks i unlocked.
  8. ryaNNN

    Weapon Pickup "Cooldown"

    This has already been covered. The 1 second suggestion is way too long but yeah some sort of cd would be nice.
×