Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 05/21/2017 in all areas

  1. 18 points
    Shut up... I think it's quite clear the developers do care about you, they're busy making your game. @the rest of the community; apologies for lack of communication we're super busy. The game is getting close to finished! Lots to show!
  2. 17 points
    It's still pretty buggy, but its in there. These are basically the controls you were given in film tweaks. Controlling gamma, contrast, and saturation. Joe
  3. 15 points
    Greetings all, Some of you here will already be aware of my existence but for those who are not familiar with me I shall introduce myself. I'm the new recruit at bulkhead studios working on QA and jr community manager roles, I was recently hired due to my experience in the FPS scene having played at semi/professional levels in multiple titles over the last 15 years. Although I started PC gaming in the early days of Medal of Honor, vCoD and CoD2 I'm predominately known for my time playing in some of the biggest and best teams/organisations through CoD4 ProMod's era, conveniently one of the main games battalion is inspired from. During this time I created a YouTube channel where I posted tutorials, tips and tricks, fragmovies etc which has also stemmed to other games such as CS:GO and allowed me to amass over 55,000 subscribers. I've also competed at high level in CS:GO, League and Overwatch. Over the last year I have been aiding the development of Battalion 1944 by visiting the studio to give feedback on the games direction and mechanical fundamentals to help ensure the base of the game is setup for success in the competitive FPS market, recently I decided to accept a job working full time on the game as I believe in the direction and would love to see the game succeed and allow players, especially the ones who missed the early era of FPS games be able to experience the great competitive fundamentals of a well made shooter. As previously mentioned my job role here is QA & jr community manager so I balance my time between finding bugs and glitches and helping to iron out any problems with the game, therefore if you find any problems - that's on me. The rest of my time is spent answering your questions or concerns, creating informative media such as videos and images outlining changes within the game while generally being available to query at any time. You can find me on twitter at https://twitter.com/phantasyftw or available on discord in the battalion channels.
  4. 15 points
    Hey guys! (Although this change log is being released to the public. Battalion 1944 is still only available to those who have purchased Alpha Access.) Thanks to all those that took part in Alpha v0.1 was greatly successful, we had hours of fun fragging with you guys on the servers and we’re looking forward to Alpha v0.2. Since Alpha 0.1 we’ve internally outlined some major issues from your feedback that we need to get fixed. New features aren't added overnight and bugs have to be prioritised based on their severity. So don’t expect everything to be magically fixed and/or implemented in Alpha 0.2! Battalion 1944 is still very much in it’s early Alpha testing phases. The time we left between v0.1 and V0.2 has meant we have been able to fix a fair few issues as well as adding a few new features. We really appreciate all of your patience with us as we’ve been working really hard to add as much as we can to make the wait worthwhile for you all! We saw how much you all enjoyed Battalion in Alpha v0.1 so we are hoping you enjoy it even more in v0.2! Alpha v0.2 Dates and Server Times: Alpha v0.2, Session 1, Launch date: 14/07/17. Session 1, Start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.2 Session 1, Close date: 15/07/17. Session 1, End times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha v0.2, Session 2, Launch date: 15/07/17. Session 2, start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.2, Session 2, Close date: 16/07/17. Session 2, Close times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha V0.2 Changelog: Maps: ManorHouse_V2 implemented - We’ve made massive changes to the Manorhouse layout on the ‘B long’ lane next to the B bombsite overlook barn. We did this to encourage a smoother flow around that side of the map as well as adding more aggressive and defensive options when playing around that site, ready for the future implementation of our own competitive Search and Destroy styled game mode. Gameplay: Movement speed in every stance reduced by 30% across the board. Strafe jump distance reduced by 25%. Changed prone animation to be more in line with CoD 1/2/4 in order to combat drop-shotting. Slower transition to prone. Prone rotation arc distance reduced. 1st person & 3rd person lean distance increased. Changed lean move speed to feel more natural. Vault lag bug fixed. Prone block implemented - We’ve implemented a way to remove the frustration of an old school pain - ‘prone block’. There should no longer be a situation where you want to go prone but can’t. Your player model will move to adjust to the environment around it. We’d like to hear your feedback on this feature! New items added: Shotgun (Trenchgun) added for both the American & German factions - We’d love to hear your feedback on this new addition to the game. Weapon changes: Weapon FOV scaling. MP40 iron sight fixes. Fixed knife collaterals. Knife range decreased. Pistols no longer 1 shot headshot at long ranges. Pistol damage & range reduced. Pistol equips faster. Pistol model sizes increased. Added weapon animation replay on the tapping of change weapon button. Grenade tumble animation added. Grenade behaviour simplified - Image shows newly implemented Grenade behaviour Effects: Removed sparks & dust from footprints. Animations: Less jerky animations across the board. M1 Garand recoil animation improvements. Misc Fixes: Mouse acceleration OFF by default. Improved stability through some minor optimisations. Server browser fixes (still requires an Alpha weekend to be sure!). FOV scaling on the weapon. Player name sticking fixed. Round end crashes fixed. ‍Key binds available to change within menu General Collision Improved Good luck and Remember our Alpha NDA is still in place so please stick to it! Please only speak about Alpha in the dedicated channels e.g. Alpha Discord & Alpha Test Zone Forum or directly to developers. Thanks guys and see you all on the 14th! Tuna
  5. 14 points
    Hey guys! Just wanted to give you a quick update on a few things that have developed during and since E3 as well as an update on our new and future hires and upcoming events! You might have seen that we flew out to E3 2017 a few weeks ago. It wasn’t the first time someone from our team attended, however it was the first time we took a group of team members and showed Battalion in LA so it was a good experience and we learnt some really useful information that can go towards development. One event we had lined up at E3 was a showing of Battalion at Alienware’s Exclusive Influencer Event. This was in a separate location from E3 and was really cool as it gave a lot of people a chance to experience Battalion in a way that we could control and test the game. It was also great to see people like Rob Kazinsky as well as a bunch of Twitch influencers playing and loving Battalion in its early stages of development, so overall it was a pretty cool event. Overall E3 was great. Was really great to hang out with and discuss things with other developers, especially our friends at Squad, Insurgency, Day of Infamy and Xbox; so that will really help development of Battalion in the long run! In other news we’re happy to announce we’ve been on a hiring spree, as we’re rooting out talent from within the esports scene to help develop Battalion into the competitive game we all want it to be. The first announcement in this regard is that we’ve officially hired Phantasy (Mark!). For those of you who aren't in the know, he’s an ex-CoD4 Promod pro and high level competitive gamer who’s going to be giving us feedback and making informative Youtube videos on Battalion to go on our official Bulkhead Youtube channel. He’ll mainly be testing the game internally but he’ll also be utilising his skills and creating video content that will clearly outline updates throughout development as well as detailing other key features of Battalion down the road. Having his knowledge and skill set should improve our ability to get information across to you all as well as iron out bugs that would affect the competitive experience more efficiently. We are all happy to have him on board so if you see him on Twitter or our Forums then make sure say Hey and welcome him on board! The Bulkhead team will also be attending ESL ONE next week promoting and showing Battalion to competitive players and Esports Journalist. It should be interesting to gauge their reactions on it, get some feedback and hear their opinions. Apologies for the lack of responses from us over that last few weeks, as you have probably guessed we have been super busy. However if we aren’t replying it’s usually a good thing as it means we are working hard behind the scenes! That’s all for now. Hope all you Alpha backers are pumped for Alpha 0.2 coming up on July 14th - 15th! We’ll have some good fixes and a few additions to be detailed in coming updates so stay tuned! Thanks guys! Tuna & The Bulkhead Team
  6. 14 points
    Hey guys We have noticed that there have been more and more threads of people looking to buy and sell Battalion 1944 codes as well as holding giveaways in return for Twitter followers. Although this is not illegal and we don't have a huge problem with it, we don't want this to be happening on our forum. This forum is designed as a hub for you guys to share your enthusiasm, discuss features, allow us to contact you all easily and to give you all the opportunity to contribute to making Battalion great. We don't want it to become a marketplace. Please report if you see this behaviour We aren't mad about it at all, just from now on I'll be deleting any topics and posts in relation to key buying to selling. You can do what you wish with your codes, but please use another form of communication for selling or buying Thanks everyone! Tuna
  7. 13 points
    Hey everyone, Today we’re officially emerging from the dark. We have some massive things coming in 2018. It’s time to start getting hyped. As Winston Churchill famously said after winning The Battle of Britain; “Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.” From here on in Battalion is going to get even more exciting. I’m considering this the end of the beginning of this amazing project that I’ve been lucky enough to be a part of. From its inception, we have strived to create a game worthy of sharing the experience of the classic shooters that many of us grew up playing and arguably more importantly, the experience that many people are to young to have enjoyed. This is it, Battalion has built a strong base that has time and time again received exceptionally good feedback, better feedback than we ever anticipated. We’ve listened to our community and we’ve applied changes they’ve asked for in every alpha. Soon, in beta, you’ll have the chance to do the same, and then again in early access. The process of this developer listening and reacting to the community won’t ever stop. Be vocal and be supportive and we’ll keep working hard to produce the real ‘back to the roots’ shooter of the year. Here’s our official announcement of our gameplay trailer, which is coming January 9th, 2018. You guys have been amazingly patient these past few months. We’re still working ridiculously hard - but now is when we start gearing up for the big announcements coming in 2018. Our social media accounts are now back online - you’ll see us tweeting again from tomorrow and we’ll be more active in general. For those of you who are participating in the alpha tests this weekend, please remember the game is under NDA still, however we would appreciate you sharing this trailer to your friends and letting people know what you think of tha game so far! We’re happy for people to discuss the alpha, but absolutely no audio, video, or image content should be shared publicly. We’ve also updated our Steam page with our latest branding for Battalion 1944, check it out and add the game to your Steam wishlist! http://store.steampowered.com/app/489940/BATTALION_1944/ Thanks a lot Bulkhead Interactive
  8. 12 points
    Nothing spectacular but might as well do something productive in the build up to EA release! Hopefully someone will enjoy.
  9. 12 points
    Stop being salty. If you had just asked me for a code I probably would have given you one because you've been here a long time, but it turns out you're just pretending not to be a salty regular gamer. Sort your act out, don't get upset. We're managing a release of a game here not baby sitting people, if my phone dies and I'm late tweeting for your because I'm working my ass off so be it. Here's your code, hope someone doesn't take it; 63EMA-D5X0G-KH9NZ "what a great way to start the project" I've worked until midnight two nights in a row then back at 6am. I don't care if you aren't happy because you didn't get an alpha code. There is no line for 'order of who gets special treats first'.. You get me followers so I can promote the game, then you have a chance of winning a beta key. This is how I talk to people who speak to any developer on my team without respect. Support us and we'll bring you a great game, make us feel like crap and you're burning the fuel we use to finish this thing. Bramm.
  10. 10 points
    Alright guys, many people have been waiting for me to post this. But here it finally is! Basically, I have one spare Alpha/Beta key for battalion 1944. And since everyone wants this key, there is other way to keep it fair then just using a random generator. The way I will do it is this way: Everyone who wants a key can post a number (which isn't taken yet) between 1 and 1000. Followed by a nice/funny reason why they should receive the game . By MIDNIGHT CET (0:00) I will choose a winner with a random generator. This lucky winner will be contacted in a PM on the forums with his key. Anyone can participate! Since 1000 number will probably be too many, I will keep drawing numbers till a number pops up that has been taken. NUMBER LIST: https://docs.google.com/spreadsheets/d/10xKdv3gh3V78yp-BSdfa07_EULYiYfCcuB97jHlSfOs/edit?usp=sharing IMPORTANT PLEASE READ: Since there is no other way to check if a steam key is already been used or not. I will just have to go of the "word" of my friend. He said he has no time to play and wasn't able to activate the key yet. I know this might sound stupid, but that's as sure as I can get on the key still being valid. So even if you won there might still be a slight chance the key is activated (resulting in me punching my friend in the face for making this so embarrassing) . But hopefully this isn't the case! Also: I will post a screenshot of the winning number, sadly I won't be able to record at this moment, but I hope you all trust me in being honest with the random number, since I don't get anything out of this giveaway. It's not like i'm asking people to follow me on social media or whatever . Other then that: GOOD LUCK!
  11. 10 points
    Headshot = Kill Upper Body = Kill Its the best solution I think. Battalion is based around movement, so just evade them by using the right movement. The sniper is powerful in most games if you use it right.
  12. 10 points
    We wanted/still want to add female snipers when we introduced the Russian faction stretch goal
  13. 9 points
    The mini map is very detailed and hard to actually see the routes or get information from it with a glance. I'd suggest making them simpler and less detailed or at least finding a middle ground between the two. The link below is a set of custom mini maps in csgo that are very clear and easy to get information from. http://simpleradar.com/
  14. 9 points
    GENERAL (beta and early access) Q: If I have a beta key, do I also have access to EA? A: Not necessarily, your Beta key will not work. If you purchased though Kickstarter or Humble Bundle you should have an Early Access key in your email. If you just signed up to the Open Beta then you will still have to buy the full version of the game. Q: Can we Pre-order the game? A: No Q: Can we Pre-load the game? A: No Q: What will the download size of the game be? A: About 7,5 Gb Q: When can I buy the game? A: The game will be put for sale on steam on February 1st, 5pm (17:00) GMT Q: How much will the game cost? A: The game will cost €14,99 / $14,99 / £11,99 on steam. Q: When will we be able to play? A: Once the game is released on February 1st, 5pm GMT. Q: Do I need to keep Battalion 1944 Test Zone installed? A: No, the early access version runs on a different client. The Test zone has at this moment no use. Q: Will placement matches be based on K/D or W/L? A: Placement matches will be based on W/L. First to Fight edition (FtF) Q: What is Battalion FtF? A: FtF is a special edition of the game that you can buy to show your support towards the game even more. Q: What does FtF include? A: FtF includes the core game, 5 warchests, an exclusive trench gun skin and the Battalion 1944 soundtrack. Q: What will be the price of FtF? A: First to Fight edition will cost $24,99 on Steam. Q: Can I upgrade my normal Battalion 1944 game to the FtF edition? A: Yes you can, this will cost $12,99 and will include the same bonuses except the core game. Q: Will FtF edition will only be available for a certain period? A: No, it will always be available. About Skins Q: What skins will there be in the game? A: Check out all currently confirmed skins on this fan-made website: https://battalionskins.com/ Q: Can I still buy "The Turing Test" to receive the special Turing Test mp40 skin? A: Yes you can! ABOUT KICKSTARTER & HUMBLE BUNDLE PACKAGES Q: I backed the game, when do I receive my Early Access code? A: EA codes are being sent to all backers between 30th and 31st of January 2018. Q: I still didn't receive a key, what to do? A: Make sure to check your spam and promotional folders. Or search for "Bulkhead" in your email folders. If you still don't find it contact @[CM] BigTuna by sending a DM on the forum or contact him on twitter (https://twitter.com/bigtunaalex). Q: Installation file is only 167Mb, is this normal? A: Yes, you can not pre-load the game. The full game files will be available for download when the game gets released. ABOUT SERVERS Q: Can we host our own servers on Windows / Linux machines? A: Yes, at 1st of February the server files for Windows and Linux will be released. Q: What console commands can we use on our servers? A: The full list of server commands can be found here: http://35.189.104.46/Community_Servers#Server_Admin_Command Q: Will server owners be able to edit the amount of cards / team for each class? A: Yes Q: What will the server tickrate be on official servers? A: 60 GAME ISSUES Q: Client says it's outdated, what to do? A: Nothing, just wait till the game launches. An update will go live then, making you able to play. More Q&A's coming here once game gets released. ABOUT TOURNAMENTS Q: I would like to host a LAN / Tournament A: For possible partnerships with the team behind Battalion 1944, contact: esports@bulkheadinteractive.com. Q: Are there any big events planned yet? A: No, but check out Battalion 1944 Official Discord's chat: #events for small upcoming events. Q: What rules does an official tournament has to follow? A: Check the Battalion 1944 Official Wartide Competitive Rules here. ABOUT NDA (streaming, recording, ...) Q: Can we share pre-recorded alpha footage now NDA is lifted? A: No! Alpha footage remains under NDA! If you got any more questions add them down below and I'll add them to the list!
  15. 9 points
    Hello guys! Im mostly making this because FrosteR did it and if he had such success i feel i should as well. -What's your name? Lauren Scott -Where are you from? London (Now living in Germany) -What are your favourite videogames? Anything FrosteR plays. -Where did you hear about Battalion 1944? From FrosteR Real talk, look forward to playing Battle Lions with you all. I hope one day we can all be on the same server as FrosteR and if we are really lucky be in his fragmovie.
  16. 9 points
    1. Increase the pickup range. 2. Put a 0.2-0.5 second on the function so when you are spamming 'F' to pick up a gun, you don't instantly pick your pistol back up. 3. Make guns stick with the dead body, the whole gun flying around the map seems glitchy at the moment. ---Is there any chance we will see and option where you can swap out the enemy's gun for your own if its the same class? For example, if you are an American rifleman and you pick-up a Kar98 and survive through the round, at the beginning of the next round it could give you an option to swap it for your M1. Also, did anyone happen to notice if there was a "Go to crouch" and "Go to prone" option in the keybinds? In cod4 these just made the keybinds only crouch you and not stand you back up when you hit it twice. If not, can this be added? This kind of goes along with my spamming f to pick a gun up, but if find myself instantly standing back up when I try to go crouch.
  17. 8 points
    This is more of a design choice and something which builds suspense for when retakes are happening. Remove the bomb timer and use a beeping noise like csgo the reason is it helps build suspense and having those nail biting super close defuses, puts everyone at the edge of their seat. A tournament in Csgo showed the bomb timer and the rounds were much less engaging and suspenseful then without the bomb timer. Could just be a viewer only addition but I think it should be replaced as a whole
  18. 8 points
    none of this info matters because cod has been done with pc for a long time now. No matter what era its in the game gets made for consoles and ported to PC and the game can be hardly called a game with no dedi servers, crappy match making and hardly any commands that let you adjust your settings. Its sad and unfortunate that the pc community has been so blacklisted when we were the ones that started this entire franchise. CSGO series is thriving from skins and the E sport market when activision could of easily out done them with the funding and man power they have, the cod 4 promod had all the makings of a great competitive game that could of been thriving today, and yes with skins and all that other stuff being integrated. Such a great game turned into 12 year old console thumb stick fps game. Dont waste your money folks expecting anything remotely close to good ole cod4 days and before.
  19. 7 points
    Nothing major, I'm a big fan of the game and think it's in great shape for it's current stage. Maybe for the ability to see what class or card everybody on your team has picked on the scoreboard (tab) might be a decent suggestion. Not so helpful for competitive but might be useful in pubs. Small idea and won't break the game either way.
  20. 7 points
    As an old fart who played CoD/OU as part of a clan in the now defunct clanbase leagues, my interest was sparked when I heard about Battalion 1944....and the one thing I would desperately like to see in the game is the original style melee attack.....you know the one....run round a corner at the same time as the enemy.....and react just quickly enough to deliver the full sweep of a rifle butt to the face. It was so satisfying!!! Please Devs if you implement one thing from CoD/UO please let it be the original bash mechanic, whether its with rifle, pistol, binoculars or even the satchel charge (my clan mate once pinned a prone sniper in the corner of a room on the st. mere eglise map and thumped him to death in about 5 hits with a satchel). It would also give us the timeless 'which team's going defence/attack' pre round start pistol melee fight between the two best bashers on each team.....everyone else forming a big circle to watch....like being at school.....fight..fight...fight.... Remember people.....Respect da Bash!
  21. 7 points
    There is an update with video coming next week
  22. 7 points
    He's KIND OF right, it doesn't if the game forces players to load all textures first (downside long load times) if the game has texture streaming (which most do) then it loads them on the fly (downside, fps lag when loading textures bigger than VRAM or using too much VRAM) Also; I don't really care about this thread because players can customise their colors in Battalion anyway. Your mistake is thinking old school is having bright colors, when actually old school is allowing players to control their colors as long as there are no game play advantages and its purely personal preference. Joe
  23. 7 points
    Hey guys So I've seen about 4-5 topics posted about how to get in the Discord server and 2-3 about "where is my key". I understand you're wanting a fast answer but Please use the search function and comment on other posts. The answers will be there from experienced forum users that know the answers and if they don't, they will tag me so I can answer. Please just read and stop clogging up the forum with the same topics. Thanks
  24. 7 points
    God no.. in a fast pace twitch shooter like this game is aiming to be the rifle class weapons would be rendered useless if you needed to get a HS every time for a one hit kill. Do you not realize how much skill is needed to ADS and get a HS when people are sprinting and strafing around the map. Rifles in BAT44 need to be a one shot kill from the center of your torso and up and the head period. Just like @WeAsOne posted 100%
  25. 7 points
    Hey guys! Important update today as we get prepared for the first ever Closed Alpha weekend on the 26th May. Keys will be sent out on the 24th/25th of May for everyone to download Battalion 1944, ready for when the servers go live. You’re officially becoming a part of Battalion 1944’s Closed Alpha Testing Team! We felt it was very important to lay out key facts for you in this update with a breakdown of the Alpha weekend schedule so that we can accurately manage your expectations. Please read this update fully if you intend on taking part in the Battalion 1944 closed alpha weekends. Also do remember to remind other players of these facts to reduce the amount of uninformed statements about the game! Quick Reminder Before continuing I just need to post one quick reminder for everyone which I've repeated many many times: This is a REAL Closed Alpha. It is NOT a marketing tool for us. Battalion 1944’s Closed Alpha WILL be broken, unbalanced and full of unexpected (and expected!) glitches. This is why you're here to help us test and refine the base of the game. Put aside the tag of being a ‘backer’ and welcome to the testing team. This access to Battalion 1944 is very early in the game's development and is not representative of the final Early Access release. The game is missing core features/modes and will have game breaking crashes/bugs/glitches. Please remember this when heading into Closed Alpha testing. What To Expect From Alpha 0.1 The Alpha 0.1 build of Battalion 1944 is extremely bare bones. We’ll be testing 6v6 Team Deathmatch on our first (and smallest!) map, Brecourt Manor on official servers only during the official play test times. This will all be done through an early version of Battalion 1944’s server browser. The main thing we’re looking at testing is the FEEL of the game. This means we want to know how it feels to move and play around in the game world. Bugs & glitches we can fix over time. Game modes, weapons and content can all be added at any time, but the core game needs to feel good before adding new content to the game. After internal testing and play tests at events, we feel the core of the game is in a good state right now, but we want to hear your in depth feedback to make sure we’re headed in the right direction. We know there will be bugs and glitches and we’re definitely encouraging reports as they will be incredibly useful for us to fix bugs faster and more efficiently. Lots of bugs we already know about and are already on our internal list to fix, however at this stage we’re mostly interested in feedback on how the game feels to play at this initial stage. Launching Closed Alpha 0.1 Servers, Key Info & Playtest Times We’ll be launching the Alpha 0.1 servers on Friday 26th May at 18:00pm BST until 02:00am BST. We’ll then repeat these server uptimes for the following day on the Saturday 27th May. This first Alpha weekend test will be familiar to those who were able to play the game at EGX Rezzed in London, albeit with a lot of balance changes and fixes since that point. ALPHA 0.1 - 26th-27th May Details Mode/Map:Team Deathmatch on Brecourt Manor Weapons: M1 Garand, Kar98k, Thompson, MP40 (More weapons will be added for testing in the coming weeks!) Server Up time: Friday 26th 6pm - 2am (18:00 BST, 19:00 CEST, 13:00 EDT, 03:00 AEST) Saturday 27th 6pm - 2am (18:00 BST, 19:00 CEST, 13:00 EDT, 03:00 AEST) Official Closed Alpha Server Locations: Europe - Amsterdam, London Russia - Moscow East-US -New York, Washington DC Central-US - Dallas West-US - Salt Lake City, San Jose LATAM - Sao Paulo Australia - Sydney Southeast Asia - Singapore Asia - Hong Kong North Asia - Tokyo Why Closed Alpha Weekends? (Dedicated Server uptime and Testing Playtimes) As an extension of the fact that the Closed Alpha weekends are a testing phase for the game, it’s very important that we let you know that there will be dedicated server uptimes for playing the game and the reasoning behind why this is the case. The core reason is that we need time between play sessions and weekends to analyse the stats & data over the weekend and use your feedback to improve the game during the week. This way you’ll actively be a part of the community driven development we always promised, seeing weekly changes, additions and updates. Another reason is that at no point during the Closed Alpha testing periods do we want testers to not be able to find others to play with. We currently have a list of Alpha Backers, Humble pre-purchasers and external testers to help us improve the game during these periods. We've purposefully aimed for our Alpha player ‘pool’ to be around a few thousand players, however this does not mean concurrent player counts will reach that during Alpha, in fact we expect concurrent player counts to be much lower. This is in fact good for the game as it allows us to get more quality feedback from the hardcore few! These concurrent players will make up the core of our hardcore testing community from weekend to weekend. We will be taking on board your feedback through the forums and our social channels and then implement changes during the week, ready for the next alpha play test weekend. It's very important we do this right, and introducing things slowly to you guys will be much more beneficial for the game and development in the long run as we'll have more time to fix the large glaring issues and you'll actively see improvement and new content week to week. This is a very small closed alpha player pool and we need to make sure we maximise the amount of players during the testing periods to make sure we get the most effective feedback based on the latest weekly builds of the game. We have always said Alpha/Beta sessions are not marketing tools like modern Alpha/Beta sessions for AAA studios which just let you play a demo of the game before it's out. Our Alpha/Beta sessions are for helping us test and build the game we all want to eventually play as our main game every night of the week. CLOSED ALPHA IS UNDER A NONDISCLOSURE AGREEMENT (NDA) By downloading the Battalion 1944 Closed Alpha, you've agreed to adhere to our NDA rules. This means nobody is allowed to share videos/pictures/media or discuss the game outside of the following three channels... We have THREE core ways to interact with the development team and other community members during the Closed Alpha. 1 - In-Game Bug Reporting We have an in-game bug reporting system. Please report bugs in-game in as much detail as possible as your primary source of bug reporting. If you have any game breaking crashes (crashes to desktop etc) these will be automatically sent to our team to investigate. 2 - Invite Only Closed Alpha Discord Use the Closed Alpha Discord channel provided with your survey Q&A to join the minute to minute discussion or join up and play together with other Alpha community members. Fast chats and quick discussions will be held here. Don't expect bugs to be fixed if posted in the alpha Channel. Invites to this Discord server were included with your backer survey email. 3 - Exclusive Alpha Backer Forum for Balance Discussion & Bug Reports The purpose of this sub-forum is to allow you to send more detailed bug reports with screenshots that the in game reporter allows. This is our secondary point of contact for bugs as the in game reporting system will be our primary focus. If you’re already a forum user, you’ll be added to this over the next week by [CM] Big Tuna! Future Closed Alpha Plans Each Closed Alpha playtest weekend will have an update (big or small) with new things for players to test. For example, in Alpha 0.1, we’re only testing 6v6 TDM on Brecourt Manor with 4 weapons (M1 Garand, Kar98, Thompson, mp40) and in the next Alpha weekend we will add something new, for example: a new weapon such as a trench gun or sniper to focus test that specific addition. This way we’ll get more focused and manageable feedback each week. We’ll have more info on what features will be added and when after the first Alpha 0.1 weekend . Quick Art / Server Room Flood Update For those who follow us on Twitter you’ll of heard about the ‘flood’ incident that happened on Wednesday. British weather was not on our side that day as it was raining heavily. Our office building has a balcony that started leaking due to the weather and flood the floor of our art room, 1 week before Alpha. Despite the water making its way towards our internal servers; our team were pretty quick to salvage everything. Re configuring our security and server set up that same evening, with our art team back up and running by 9am the following morning in a new temporary room. We have everything backed up in multiple locations so no real damage was done. The room is currently being dried and repaired to move back into next week. Thanks for all the messages from those who were concerned! That’s it for today’s update! We’ll have more news and features coming soon with future development updates. Can’t wait to see all you Alpha Backers in-game May 26th at 18:00 BST! Thanks, The Bulkhead Interactive Team
×