Jump to content


Popular Content

Showing content with the highest reputation since 01/14/2018 in all areas

  1. 7 points
    ABOUT KEYS Q: Can I get a key? A: Unfortunately no developers or mods are not able to give out keys to anyone specific right now. The only way to receive keys is by signing up here. Q: If I have a key, can I play tonight? A: Yes, everyone with a key will be able to play tonight Q: I didn't receive a beta key yet! What to do? A: Check out #media in discord for giveaways, or simply wait. Most keys are still on it's way! Q: I own an alpha key, do I also need a beta key? A: No, people who have access to alpha can use the same client to play the beta. Q: If I have a beta key, do I also have access to EA? A: No, you will still have to buy the full version of the game (February 1st) Q: When will we be able to play? A: Session 2: 18:00 GMT (20/01) - 06:00 GMT (22/01) Q: Can I buy keys? A: Both buying and selling keys are not allowed on our forum and discord. We are not responsible for any scams that might happen in DM's. We strongly disagree the sale of free beta keys that only last for 2 more days. Be a nice guy and just give it away ABOUT NDA (streaming, recording, ...) Q: Are we allowed to Stream? A: Yes! Beta Will no longer be under NDA so you can stream and share videos Q: Can we share pre-recorded alpha footage now NDA is lifted? A: No! Alpha footage remains under NDA! GAME ISSUES Q: Client says it's outdated, what to do? A: Nothing, just wait till the servers and beta update go live! Q: I selected my region and clicked play but the game doesn't launch? A: For some people the game might take multiple minutes to load up. If it takes too long try: Restarting PC, verifying game cache, reinstalling the game. Q: Matchmaking says "Allocating servers" but it doesn't start. A: Because of the huge amount of people playing, servers are pushed to their limits. This means that it might take longer to find a server. If this however takes more than 20 minutes I suggest you restart your game. ABOUT THE GAME Q: When will the game be released? A: Early access will hit steam market at: 1st of February 2018. Q: What will be the price for Early access? A: $15 / €15 Q: I would like to host a LAN / Tournament A: For possible partnerships with the team behind Battalion 1944, contact: esports@bulkheadinteractive.com If you got any more questions add them down below and I'll add them to the list!
  2. 6 points
    I am a former cod2/4 pro player and I've been waiting this game for 2 years and Battalion 1944 is the last hope for me. I didn't back them on kickstarter anyway yesterday I had a chance to try the game finally. As far as everyone knows first impressions about game is so important, you can judge it way more fairly before you involved and get used into a game. I will make a long list and long piece of writing after the beta ends but so far I want to share my first impressions about beta and the problems that I saw. First of all it has a really huge potential to become an amazing game that can be even way more superior than cod2, cod4. Yesterday I had a 8 hours of gameplay and I really enjoyed it while playing and almost I got a feeling that I am playing call of duty 2 and 4, but somehow I felt like something is missing and not polished at all ( but since it's a beta i cannot expect a polished game ). Felt like this ; https://pbs.twimg.com/media/CG0l9XNUIAEPRjG.jpg ( Hopefully after 1 year, I will have nearly everything tho) 1-Movement Movement feels way too clunky and restrictive. I am not able to jump anywhere I want or I cannot find a position that will make a huge advantage for me. I cannot climb or jump to some simple boxes that I can climb in cod2/4. Those kind of limitations break the immersion for me personally but I don't say you are able to jump everywhere that you see, but you will be able to find a good spots and feel much more safer. As far as I see, some people complain about sprinting. I think it's about to getting used to it but still I felt like I am not in the " total control " of my character, it's way somehow restricts my gameplay, you could put a stamina and regeneration thing for it. I don't complain about movements in combat but while I am playing an Axis and when the round starts I feel like " I cannot make it and take the position at all." It's maybe because of the maps but i dunno. I will give a decent feedback about movement after beta ends. But still my main concern is climbing and feeling restricted by current movement system. 2-Maps and Round Duration In my opinions what makes the game immersive and great is the maps. Even though the base game would be amazing no one could ever play a game with a bad maps. My biggest letdown about Battalion 1944 is current state of maps. I know we just see 2 maps for competitive in beta, however, I am not really feel comfortable with them. They are way too small, not immersive and there is not enough time to take a position while you are playing defence/axis. There are tons of maps to take a reference from cod2 and cod4. (see: burgundy, dawnville, carentan, toujane, crash, strike, backlot etc..) You cannot come nearly at the same time with the defending site while you are attacking. You need to take a position in Axis to defend. I feel like I am playing Quake at some points, If maps would be a bigger and way more well designed problem will be solved I think. Due to small size of maps, rounds end too quickly and you don't have a time to feel the tension of the rounds, even a round ends while 10 seconds left. In my opinion what creates and increase the tension is " there might be someone at any place to defend the objective " but when you rush as 5, you will destroy the axis before they even take a position, so it totally breaks the whole purpose of the game as well as nades. If you rush, you don't even use to tactical nades except smokes. Personally, I really liked Coastal map but I wish it was much more bigger and would be more " sweet spots." Also I believe that, people will make a great maps through modding and other stuff and they might be added into an offical community maps after all, such as Santorini, Overgrown etc.. in CS:GO. And now round duration, I think when the maps will be properly designed, round duration will go up. I feel like I am lacking of time while playing because I don't want to play it like a Quake or Overwatch. There is no enough time to check every corner and due to this map pool in beta you don't even need to check every corner. In my opinion when you make a bigger maps, rounds around 2.30 would be enough. I feel like playing TDM even when I am playing Search and Destroy. S&D requires time to set-up for both teams especially Axis, but time does not enough for it. But again I need too see the other maps in Early Access for better judgement. 3-Nades Nades need to reworked and it's a must. When you throw a nade it goes with a delay. This kind of delay makes bomb throwing way more clunky. Just make it like a CoD2 or smth. You need to be able to throw a tactical nades from a bigger distances. Just a quick example ; In CoD2, Burgundy map, you were able to interrupt Allies rush to B objective by throwing nades, even it does not cease or interrupt their rush, at least it was slowing down their rush and It was a pullback for them. And maybe, the solution for the maps fixing nades ? So attacking side rush can be stoped by nades and you can take your position way more safe and quickly. 4-Wartide System I like Wartide System, there is no meta yet, so we need time to give a feedback for it or criticize it. But sometimes it feels pull back, I know it's in the beta state as well, it will be tweaked. When you lost 2-3 rounds in a row, game can give +1 to all cards as a catch-up mechanic and can prevent snowballing. But as I said before we need a time to give a feedback for this system. 5-Sounds And Animations I am sure about sounds will be tweaked and reworked. Sometimes movement sounds of enemy is not clear at all. You are not able to hear a sound like CoD series. Rainbow Six Siege sound system might be a good reference for it. Current state of sounds is uninspired and crude. I know you are really worked hard on animations and try to improve them, I am sure that animations will be really fluid when Early Access ends.However, for the current state of animations, I can say that they are colorless, yet they are improving. 6-Killfeed Sometimes I am not able to track it, It might be tweaked as well. When you are in a combat It's really hard to track killfeed. 7-Recoil System Many people dislike recoil system but personally I liked it. Adding a little recoil to whole weapons will solve this issue for people imo. To conclude, I will give a detailed feedback when beta ends and I will continue to give a feedback in early access as well. So far I can see that this game has a fucking huge potential and it is really fun to play with its current state as well, please don't ruin it. I really like how you listen community feedbacks and try to improve your game with us. Keep it up great work !
  3. 5 points
    Hey, I was wondering what the general consensus was in the community about skins and crates. Seeing that just recently Battlefront 2 was heavily bashed for their practice with lootboxes and consequent wave of critisicm towards other games or the infamous, shady market and betting sites with Csgo, Pubg skins etc. I would expect people to be very opposed to this concept. But that is not the only reason why I dislike this approach. To me this game is absolutely not suited for skins for its theme and era. It just looks weird to me to see M1 with a flashy, colorful, patterned skins or even stickers. I know that as of now only a few, kinda polished skins were confirmed, but keep in mind that Csgo also began just with weapon skins and now they have gloves skins and whatnot. When I first heard about game I just imagined a remastered version of CoD 2 with some fixes and the few PITA features to be tweaked. What I've seen in the past few months has surprised me, in a very positive way. It is not exactly what I imagined, it is probably even better since it's not just CoD but I sense a bit Day of Defeat, HoM, possibly some Csgo similarities... However, in none of those oldschool FPS games were skins, which is why, and for many other reasons, they are labeled as oldschool and that's what Battalion wants to be. Suddenly, the game becomes a bit less about gameplay whilst the desire for an exlusive item or the urge of being the cooler kid in the yard, takes a fair share. To put everything in perspective, I absolutely understand the reasons why the chose to do so. The initial price of $15 is really low for such an amazing product, additional DLC content is supposedly free and skins seem to be the way to pay for assets, development etc. My question is why isn't the price a bit higher at the sacrifice of skins? I definitely wouldn't mind paying more, the same goes for the DLCs. What do you think?
  4. 5 points
    No, we have the opinion if there is an issue with any of our competitive maps, then we need to address it and fix it. Not allow certain maps to just become stagnant because players don't practice them as much. Reality with CS is that it has many great maps, but they never get used because players are very afraid of change. Bramm
  5. 5 points
    Hello, I'd like to talk about the Battalion Alpha Discord and Official Battalion discord. The Alpha discord especially has always been a nice place with a fairly small community discussing the game and just having a laugh. But lately , now the game has opened up to the public, it's kind of becoming a mess. Don't get me wrong. I'm not blaming anyone here, but I think it's time for some changes in there. For example: No more welcome messages (Having so many people joining, it's just a big spam) More active moderators (I only see @seekax doing a job, a really good one btw) Cleaning up the voice channels (they look glitched, check screenshot down below) Rules about voice channels being a little weird (Don't go into there unless invited by a dev?) Rules might get updated with possible consequences (Rule nr8, gets done all the time, nobody does anything about it) Like in the competitive Battalion discord, having a region_assign in the other discords too. New members: first few minutes muted (to avoid spam) ... Just some suggestions, but since discord is the main form of communication in this community, I think there might be some more "maintenance" attention to it.
  6. 4 points
    if you are using nvidia card go to nvidia control panel>resolution> select tick box that says use nvidia color settings
  7. 4 points
    In Australia , COD4Promod was much more successful than cs. The lack of dev support is what let the game down and lead to its death, not its mechanics. I completely disagree with you. People are looking for a shooting mechanic that isn't like cs this is pretty much why the game is getting hype from the older arcade shooter community. The ability for bullets to go where you aim is something people want and really allows a single player to take control of the situation. I personally like it. There isn't any popular games at the moment with this style of shooting mechanic and i hope it brings it back. If you want cs style shooting there's csgo or like insurgency or something. This is effectively an arcade quake cod hybrid. I'm happy that the devs have stuck to their guns and haven't tried to make the game like stuff we already have, I see people suggest no health regen or like more recoil from time to time and i don't think they get it... It's ridiculous for this game to have those things, there are already games like that. Battalions mechanics are going to be very attractive to a market that don't like the other fps styles. That being super big battlefeilds, super realistic bullshit or cs style shooters. I guarantee new players are not even going to have a shot against some ex cod promod/2 players. There will be many complaints because of this i'm sure.
  8. 4 points
    Feel sorry for that person who has to downvote me in every thread, sorry you don't have anything better to do with your time....
  9. 3 points
    Im also a former CoD4 player and I can fully agree with you cyric. One thing i would like to mention: The indication for players left alive (the bar at the top) is distracting to me. No need to see the fancy profile pics of all players. It takes me to long to spot the greyed out ones to get the information about how many players are left... may im just not used to it, but i think numbers would work way better (at least for me :D) Information about the classes of my team could be viewed at the scoreboard.
  10. 3 points
    Oh, then I can't help you guys. Just hope that @[CM] BigTuna sees this and can help you guys out!
  11. 3 points
    Hey folks! Some of you may have seen interviews I have already done with Brammertron and Phantasy Interview with Joe Brammer: Interview with Phantasy: I will be recording another interview with Mr. Brammer here soon (possibly the day after this post!). The interview will likely be released just before Early Access launches. I already have some questions in mind but I figured I would see what some of your questions are out there. I won't be able to include them all as I think the interview will only be about 30-45 min long but just though I'd see what was out there! Thanks!
  12. 3 points
    I made some frame by frame breakdowns of the animations which could/should be improved/fixed. Jump + sniper scope, hand glitching through weapon: Example: https://imgur.com/a/5f7HJ Source: https://twitter.com/twitter/statuses/953738659748040710 Shotgun sprint, weapon is floating: Example: https://imgur.com/a/aO5n2 Source: https://twitter.com/twitter/statuses/953736895825108994 Frag grenade, hand is glitching through grenade: Example: https://imgur.com/a/d7bGc Source: https://twitter.com/twitter/statuses/953758856613679105 Frag grenade is blocking view: Example: https://i.imgur.com/Mivw6Jq.jpg Source: https://twitter.com/twitter/statuses/953758856613679105 Smokegrenade is blocking view: Example: https://i.imgur.com/naE3nHY.png Source: https://twitter.com/twitter/statuses/953758856613679105 STG44 reload animation: Example: The player should chamber the first bullet after inserting a new magazine by using the cocking handle. Source: (00:17) https://twitter.com/twitter/statuses/953933844759146497 Shotgun reload animation: Example: The same chambering issue applies to this weapon. Source: https://www.youtube.com/watch?v=ISSK3_hyFbg All of this is made possible by publicly available content.
  13. 3 points
    Hey guys! If you're reporting a Technical Issue please: Use English. Try to include as much information about your Setup, Rig, Hardware and Software as possible. Try to be clear and precise with your explanations of what happened so the developers can get a good indication of what is going on. Please do not hijack other peoples posts with your personal bugs. If you have a separate issues please create your own post. As usual, please be kind and courteous to everyone. We appreciate your feedback and please understand that Developers might not respond to your post but we do read them! Thanks a lot! Tuna
  14. 3 points
    You can say what the freck you want about a public picture from twitter, facebook or other sources! I for one like it, but think it's a tad bright and to little informative, but that's me Do play alpha and all the rest but the description arcade and casual don't mean squat to me at first hand!
  15. 2 points
  16. 2 points
    Let me open by saying I haven't had the chance to play TOO much...but GREAT game!!! I am an old UO player that misses the old school games. Sorry if this has already been posted, I looked and didn't see anything. What if we could get ctf capture assists? I'm not entirely sure how you guys intend to do the scoring fully yet, but I did feel a little irked when I carried the flag 90% of the way through a match on derailed only to die just before the flagpost and have a teammate score it. I know this wasn't a thing in CoD 1 or UO and although I didn't play CoD 2 as much, but its more of a quality of life idea.
  17. 2 points
    Could we make the kill feed only show enemies in red. Its difficult to follow if it changes every game.
  18. 2 points
    Here I put all my thoughts into a video, enjoy! Best of luck to the guys at Bulkhead!
  19. 2 points
    Hi A Tactical Realism mod similar to CoD2 TR mod WRM (Wolfsbane Realism Mod) wanted. The game is amazing and will suit TR, come on TR modders please surface. Support required, hit me up on Steam Brotherschris Thanks
  20. 2 points
    I agree with almost everything you said (not sure about the round duration, but we can only wait to see how it play out). Some notes I would like to add as well: 1-Movement It does feel clunky, as someone who comes from CoD4 I was used to jump + crouch for a longer strafe jump. But in Battalion if you press crouch in mid air, once you fall you stay crouched even if you press sprint as you're about to fall. I think if that was fixed it would soften the sprint duration issue (it's not really an issue for me tbh, but to each their own) 2-Maps The maps (especially Derailed) do feel small and too rush heavy, which is fine if they add maps that are more tactical, with more time to set up positions for axis so it's not just rush guns blazing every single round. That's what it feels like right now, but hopefully we'll have maps that tick those boxes. 4-Wartide Can't really say too much on wartide just yet, I feel we just have to wait and see. This should be very cool to see with coordinated 5v5 teams, but I'm not too sure how this is going to work out in soloQ. 5-Sounds and animations The footstep sounds don't seem very accurate, I can tell the direction they're in, if they're close enough but it's not like I can tell where the enemies are specifically, like we could in the old CoD games. Just seems a little off right now. 6-Killfeed We just need to get used to it, it would be cool if we could customize the colours, but I don't think it's that big of a deal right now. On another note: I wish we could customize the guns ADS size (or forward position) like we can with the normal position of the weapon. Mostly because of the Carabine, I think it's too big and takes a lot of the screen and I hope we'll be able to change that)
  21. 2 points
    [FR-NGBC]NotGoodButCrazy (-UK- version) (Version FR voir plus bas) About [NGBC] : We are a French "tactical" community born on Feb 2013. We are a young community, but the founders come from an old European community (died in 2013) which played the COD series for 6 years. We are the French reborn people of the former group. We are hosting our own servers games and we are playing mainly on Arma3 and COD4 (crouch tactical style). We are running also servers for Minecraft and TF2 The community is focused on "Battalion1944" and we have backed one x18 clan pack. We have big expectations about the game and we hope we will not be disappointed. It does not matter if you do not speak French we have opened a special section on our forum for "English speaking gamers" About "tactical": To be clear the "tactical" comes from our game play on COD. We try to fight together but we are not fanatic of simulation and orders to follow. We are not structured as a military organisation. Everyone play as they want, thinking before running in front of enemies’ bullets. About Recruitment : Even though the community is young, we have some experience of online gaming. Our goal has always been to game in a friendly spirit, avoiding those who are “ World Champions” and “Trolls” . We play tactically respecting all gamers. Our recruitment is based on the quality of the indivividual members and not the quantity. Our objective is not blanket recruitment; we are selective. First of all, we want to know our members, they are required to participate in the forum, join us on TS and of course they have to play regularly with us and be gamers with a sense of humour and great attitude. Conditions are on our forum. Notice : We will start to recruit for "Battalion1944" at Early Access when our server is ready. So if you want to join us, come to meet us on our servers : Arma3 or COD4. Where to find us : Website : http://www.notgoodbutcrazy.eu Twitter : @notgoodbutcrazy Steam group Facebook Page Google+ Twitch See you in game or on our website, you are most welcome. Best Regards ************************************************************** [FR-NGBC]NotGoodButCrazy (version -FR-) A propos des [NGBC] : Nous sommes une communauté "Tactique" Francophone, née en février 2013. Nous sommes une jeune communauté mais les fondateurs viennent d'une ancienne communauté Européenne (dissoute en 2013) qui jouait sur Call of Duty depuis 6 ans. Nous avons bâti les [NGBC] avec les membres francophone de cette communauté. Nous hébergeons nous même nos serveurs de jeu et nous jouons principalement sur Arma3 et COD4 (crouch tactical style). Nous avons également des serveurs Minecraft et TF2. La communauté NGBC suit avec attention "battalion1944" et nous avons pris un pack clan x18. Nous avons de grandes attentes sur "Battalion1944" et nous espérons ne pas être déçu. A propos du mot "tactique" : Pour être clair l’appellation "Tactique" vient de notre style de jeu sur COD. Nous essayons de jouer ensemble mais nous ne sommes pas des fanatiques de la simulation et des ordres à suivre. Nous n'avons pas de hiérarchie militaire. Chacun joue comme il l'entend tant qu'il reflechi avant de courir n'importe où et de se jeter sous les balles ennemies. A propos du Recrutement : Même si nous sommes un jeune communauté, nous avons une certaines expérience du jeu en ligne. Notre objectif a toujours été de jouer dans un bon esprit en écartant les "champions du monde" et/ou les "trolls" dans un esprit tactique et dans le respect des autres. Notre politique de recrutement est orientée sur la qualité de ses membres et non sur la quantité. Notre objectif n'est pas de recruter tout le monde, à tour de bras. Avant toute chose, nous voulons connaitre nos membres. Ils doivent participer au forum, nous rejoindre sur le TS et bien-sur jouer avec nous quelque soit le jeu, dans un bon esprit. Les conditions sont décrites sur notre forum. Note : Nous commencerons à recruter sur "Battalion1944" lors de l'Early Access lorsque notre server sera en route. Où nous trouver : Site web : http://www.notgoodbutcrazy.eu Twitter : @notgoodbutcrazy Groupe Steam Facebook Google+ Twitch A bientôt en jeu ou sur notre site. Cordialement.
  22. 2 points
    From your post I understand that you have no idea about this game and I will give you simple explanation. Main idea for this game is cod feeling with cs tactikal and economy management. How do you think that this would be near to bf? Do not have Internet connection to see main stuff for this game? Arcade shooting yes, that means fast reflexes, take positions, in time frags etc things that make game good for competitive scene. That the main reason and purpose for B1944. Maybe this is not for you but it was clear from the beginning.
  23. 2 points
  24. 2 points
    Yes @Dark you should add this question too !
  25. 2 points
    There's a few things to note about what has been said here: 1) the reason counterstirke is so much bigger than cod is not because of a simple mechanic like recoil (lol). Cod4 promod and 1.6 were head to head in the esports scene, a lot of tournaments had them running side by side. It's because the devs of cod switched over to focus on casual console players, that cod died. 2) just having more recoil doesn't make this game more competitive. The reason why recoil works in cs so well is because of things like when you get shot you slow down, as well as the movement itself is slower. Games like battalion have explosive fast paced movement, which makes having recoil like cs, just plain dumb for comp play. It would be nearly impossible to land sprays. Not to mention that cs has much more horizontal linear game play while in battalion, there is a lot more variation in horizontal and vertical movement (which again makes it harder to land cs styled sprays) 3) there's a lot more into fragging then recoil control. Just because you don't have a ridiculous recoil system like in cs, doesn't mean there isn't a huge skill divide between pros and noobs (like wtf). In addition, recoil isn't the end all be all in being able to "frag", I guarantee that even with perfect recoil control in cs, you still wouldn't even kill a pro. My point is that having a complex recoil pattern is not what makes a FPS a good esports title.
  26. 2 points
    I don’t know if this is a thing already, but is there going to be an option to choose what maps you want to play in competitive abit like in cs?
  27. 2 points
    Yeah this is not going to happen..... There are several reasons why, the current weapons are there to fill a role which is meant to be balanced, a lot of weapons will make this hard to balance and will take unnecessary amount of resources. The devs are currently holding strong to simplicity is key and more weapons would bring that in danger. Besides all of this is that and this is my personal worry that if they implement more weapons that the older weapons will get an identity crisis. That they feel all too similar which is a problem in Battlefield as of late. And if its for looks, even this could have a game-play impact in the way that iron sights are clearer on some than others but would be the only way without causing too much trouble. This also counts for your pistol post.
  28. 2 points
    So instead of classic and in my opinion the most balanced S & D we are getting this? I don´t like this at all..
  29. 2 points
    Yes, you can currently cap your FPS. 200 is the max cap
  30. 2 points
    Oh, splendid! Hoped it would be so. Thx
  31. 2 points
    Welcome aboard mate! Many are waiting and we know little to nothing about consoles, my guess would be late this year or next year as PC version just about access EA....
  32. 2 points
  33. 2 points
    Agreed on every other aspects except on jump + aim. A small part of your body is shown and you get to shoot 100% accurately. While not allowing jumping and accurately hitting a target, it would be a "high risk - high reward" kind of situation, where I don't see a problem with.
  34. 2 points
    The card system is an economy system where you are given a limited number of each class (excluding default). You get 3 of the 5 main classes in the game, and your team shares a pool of 8 grenades and 8 smokes. If you pick a card and die, the card stays on the map for the remainder of the round for either team to pick up. Whichever team picks it up gets it added to their deck for the next round. If neither team picks it up then the card is lost until halftime when you switch sides. The default card gets a free grenade and smoke, the operator(shotgun) class gets a free smoke, and the heavy(automatic rifle) class gets a free grenade.
  35. 2 points
    Welcome to the Battalion forums @vygote and @Hektorr
  36. 2 points
    Got another one; will it be possible to run a server without buying a steam key? Like if I send the server files to a friend that will host the server without him playing himself... And last, can we please get the server requirements?
  37. 2 points
    Also, ask if there will be binarys to run a linux server, lots have already asked that! And again, serverfiles up front And! Will we have some kind of rcon tools, a way to admin our own servers live?
  38. 2 points
    To the devs, will we get a peak at the server config files before EA so we have some time to plan out our servers before launch of EA? I understand that the server files will be released at the same time as the game 1St of Feb... Pretty please <3
  39. 2 points
    Can't say i'm a huge fan of skins that are not era specific, like that K98 skin. Looks a bit tacky in my opinion. Whatever floats your boat though!
  40. 2 points
    So, the game is going to be £12/$15. Once the game is released, how do you want your future content delivered? New maps and potentially new factions - would you want those in separate paid DLC packages, which then segregate the community into smaller slices? If you want the game to be around long term, probably not. To help keep a healthy playerbase, adding new DLC needs to be available to everyone who has the game. Adding in cosmetic lootboxes allows the developer to make money to fund these future DLCs. It's purely cosmetic and people can choose to spend further money on them if they wish. This 'redundant' feature allows the game to have a longer lifespan bring more content to the whole playerbase, without releasing a sequel year on year with a season pass and all that current day bullshit with most AAA FPS series.
  41. 2 points
    Taking away a sniper's ability to be used in cqb in general is like trying to fix a dent with a sledgehammer, you go from one extreme to the other. There is an issue when you can hipfire people easily, which means that you have a high damage output without any restriction to your fov, basically how a shotgun works. This can however be resolved by greatly increasing the hipfire radius, like CS does and increasing the scope in time. Having a reversed damage drop off for snipers is something BF1 did and i regard that as one of the worst ideas in gamedesign history. It encourages an overtly defensive playstyle and takes a big part of the skill involved in playing scope away, which is trying to make it work out of position. In BF1 it's even more terrible for reasons which don't apply to this game, won't get into that though.
  42. 2 points
    Also I wouldn't mind volunteering for helping out a extra hand of course
  43. 2 points
    I agree. I'm mod in competitive discord and surely wouldn't mind modding the official one as well. I'm on a computer pretty much entire day given the nature of my job. The channels could use some re-arranging love for sure though. Nice post +1
  44. 2 points
    But it is skill to shoot someone with a sniper on close range on purpose isn't it? It might be useful to read trough previous threads, do some research on what they're basing the game. The game is based on COD2/COD4 and pretty much all of those old classic shooters... In none of them there is any bullet drop. But something that I can't get a grip on is: Battlefield has bullet drop because it's HUGE maps. I don't see how fast you want a bullet to drop on medium maps? There is a reason why most games don't have it... There is nothing luck on getting a close range kill with a sniper rifle. It's more skill than luck. I don't see anyone getting a lucky reflex shot with sniper on close range lol
  45. 2 points
    That is the one of the very few things that bother me about Battalion so far. Why do you have to follow the modern trend of lootboxes and skins? When you are advertising the game as a "back to the roots" FPS game, why not make it without these redundant features? There surely are other ways of generating income than hopping on the train with Battlefront 2 and alike. And it's not like the community really wanted skins either. The signed versions of original guns for big, long-time supporters like Shroud? Okay, acceptable. Colored variations? Hell no.
  46. 2 points
    Server files will be available at the start of early access
  47. 2 points
    Hi, Firstly, let me congratulate the devs on a massive improvement they have made to the game so far. Played Alpha 0.1 but not had chance to play since due to work commitments. Played Alpha 0.8 last night and everything is pretty much nailed. Movement, hit detection, sound, all the mechanics in general are pretty much spot on. Had a blast last night playing and can't wait to play more. We'll done Bulkhead team. Question I have and I know the devs are trying to balance fps with graphics to ensure competitive play remains at the forefront. Will the textures/graphics be enhanced slightly for release? For me, they need to be improved a little to make the game perfection.. I agree that gameplay is more important than graphics but I feel it would increase longevity of the game for a lot of people. Super hyped to play this game fully unlocked. Congrats again on a fantastic game. Wilks.
  48. 2 points
    Was a fan of Jump + ADS in CoD2. Was hugely not a fan of the same thing in CoD4. Obvious reason being the Sprint + Jump + ADS combo was commonly used and abused by pimply face spastics, equipped with SMGs, over-induced on energy drinks that were also likely to call you a virgin nerd after fragging you in a gag-reflex worthy display. Yes I'm still a little tilted from that and the chip on my shoulder from it is definitely evident. I'm not suggesting the same capabilities shouldn't be implemented into Battalion, mainly due to the variation in weapon selections, however if the Thompson Sprint + Jump + ADS (and god forbid add prone to that combo) becomes a thing in Battalion, it'll disturb a lot of people. But I guess time will tell. For players not moving (or sprinting at the very least), I have no qualms with ADS being able to be used whilst in the air as I agree that it helps raise the skill ceiling. Is that you my Bilbin???? (CKS/AUM?)
  49. 2 points
    Jump shots add another level of skill and another dimension to the game, jumping & ADS is in Battalion.
  50. 2 points
    It's an arcade fps competitive shooter, realism is probably one of the later thoughts (and rightly so) , Fluidity and a multiple of ways to out skill an opponent is best.