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Showing content with the highest reputation since 09/15/2017 in all areas

  1. 4 points
    Dlc are way worse than microtransaction, they just split the community and generate less revenue.
  2. 2 points
    Why Closed Alpha Weekends? (Dedicated Server uptime and Testing Playtimes) As an extension of the fact that the Closed Alpha weekends are a testing phase for the game, it’s very important that we let you know that there will be dedicated server uptimes for playing the game and the reasoning behind why this is the case. The core reason is that we need time between play sessions and weekends to analyse the stats & data over the weekend and use your feedback to improve the game during the week. This way you’ll actively be a part of the community driven development we always promised, seeing weekly changes, additions and updates. Another reason is that at no point during the Closed Alpha testing periods do we want testers to not be able to find others to play with. We currently have a list of Alpha Backers, Humble pre-purchasers and external testers to help us improve the game during these periods. We've purposefully aimed for our Alpha player ‘pool’ to be around a few thousand players, however this does not mean concurrent player counts will reach that during Alpha, in fact we expect concurrent player counts to be much lower. This is in fact good for the game as it allows us to get more quality feedback from the hardcore few! These concurrent players will make up the core of our hardcore testing community from weekend to weekend. We will be taking on board your feedback through the forums and our social channels and then implement changes during the week, ready for the next alpha play test weekend. i am fine with the current state of the game but i was expecting when i bought in for 60€ to play once a week or once every 2 weeks but now we have 2 wait often longer then 1month for 1 weekend
  3. 2 points
    I agree with you, when i backed the Alpha (65 euro) i expected to be able to play the alpha/game all the time maybe not online but atleast in offline/LAN mode, even BigTuneAlex thought we could but the changed their minds last minute for some reason (security i believe). It was a disappointment but atleast i thought we could play every weekend, but that changed to one weekend each month and only from 18:00 - 04:00 for only 2 days (which is way too short imo) And after 3 months and 3 alpha's we hear nothing from the devs about the next alpha weekend and we find out from a sketchy twitch interview we will probably wont be able to play the game for a long time? I know every negative post here towards the devs are being downvoted by white knights, but i cant hide the fact that i feel kinda dissapointed about the whole thing.
  4. 2 points
    micro-transactions, if done correctly, is the way to go for Battalion. like Zane says, DLC will only split the community and generate less revenue over the life of a game. micro-transactions are so much easier to throw small amounts of money at. i keep saying this but the way it's done in Overwatch is the best example i've seen for micro-transactions and their approach would fit perfectly into Battalion.
  5. 1 point
    well back to the point since this wasnt so clear it would be fair to get some extra goodies for our hard earned money am i right?
  6. 1 point
    Personally i've given them 60€ on HB but would have even given more if it were possible just because I liked what they were doing and how they were doing it, so I decided to support them. All I want is for the game to succed as it is the only way to get my "investment" back and if that means selling the game for 15€ then it's fine to me.
  7. 1 point
    would be disapointing. As a humble backer i paid 65 euro's and it stated cleary in a later stage the game would be around 40 euro's. From that i thought investing 25 extra towards the game and being part of alpha, beta early acces was reasonable. Would be rly bad if people can buy in soon for 10 or 20 euro's. I wouldn't like this at all, as i expected more gametime. Not sure if they even stated it would be only weekends (nights), because of that and some problems i only played like 25 minutes so far.
  8. 1 point
    Have you an exemple of an older game with the same level of support of "today's game" (matchmaking using dedicated server, monthly patch, free DLC, competition support...) who don't have micro transaction (or paid DLC) and had a low entry price ? Just curious. And even if it's possible to survive without microtransaction, microtransaction allows games to survive with a smaller player base, which is a possibility that we can't excluded for Battalion.
  9. 1 point
    For large single player games or games costing $60 it might be. If they're are single player then they don't have as many long term costs, and games such as Battlefield, CoD or Battlefront likely can make a profit from their own sales of the game itself. In the case of Battalion they're aiming it to be a cheap release costing somewhere in the price range of $15 give or take either way. They will be renting their own servers, releasing content post release and in theory having a large competitive scene with in the future things like LAN's, cups ect with support from leagues such as the ESL. So in comparison to most other games, not only is it going to be quite affordable but needed to support later development. As a smaller game developer they won't be able to rely on having 2000 game sales a month, it could happen but if it doesn't they need a backup source of income. As someone who watches some of Jim Sterling's videos and TotalBiscuit who are as far as I'm aware two main large YouTubers who have criticised games such as Dead space 3 for its micro-transactions, I would see this differently. These don't affect things in game nor will I imagine they will be expensive.
  10. 1 point
    that's a lie told by many developers that many people believe today. I agree with the DLC point, let's wait to see if they can hold the money desire on that point
  11. 1 point
    Lawbreakers tried to do too much at once. Their marketing scheme was "Trust us, it's going to be good" and "We got Cliffy B, no worries". Other than that they released a few cinematic trailers, which honestly looked really boss but was just that, cinematic. All in all they did too little marketing while the game itself tried to do too much at once. I find it very hard to believe that Battalion 1944 will suffer from the same fate at least from a marketing stand point. So far they've done very well. They've stated what people that have played the alpha thinks, what they personally want, were they're at, what core problem they're trying to fix. As soon as they can start to release more gameplay, both screenshots and videos, things will escalate from there. Until that happens we can only speculate. TL;DR: I'm not worried. The worry lies in if there's still a market for a game like this, which I truly hope there is.
  12. 1 point
    I rather the CS:GO Perspective
  13. 1 point
    In COD2 you had the sound notification with every single hit, not just headshot.
  14. 1 point
    It's a good idea, just not for Battalion. It's been suggested a year ago, and a huge majority of the community weren't in favour of this.
  15. 1 point
    Personally I'd say no. If I manage to get the drop on someone or have the better reflexes in order to land a headshot they should be gone. But if it's to be tested and/or implemented: For weaker weapons yes (pistols, SMGs), but for stronger weapons (rifles, machine guns) no.
  16. -1 points
    With almost every main weapon - yes. With pistols? No at far distance. Yes at close distance. Same goes with SMG's like Sten or Grease gun. I'd like quite minimal animation and not huge head bob like in CS:GO when you hit an enemy. Personally I liked CoD1 animations a lot, didn't find any problems with the leg movements either (v1.1 and v.1.5 has differences, though).
  17. -1 points
    It would be cool if there was still a meaty chunk and helmet sound that was made when someone gets headshot. It taking two bullets, however, is not cool. Haha.
  18. -1 points
    Headshot = kill Anything else = not kill Standard aim rules. The idea that a chest shot is a kill is just mind numbing. I think these kids have had it too easy for too long.