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Showing content with the highest reputation since 07/21/2017 in all areas

  1. 6 points
    Hey guys! I want to start out with a big thanks to everyone that play tested Alpha v0.2. We had even more players than we expected! We hope you all enjoyed Battalion and got a chance to see and appreciate some improvements that we’ve worked on between v0.1 and v0.2 many of which were requested and discovered by you, The Community. Giveaway winners: For those of you that saw our midweek update in the run up to last weekend's Alpha, we outlined three criteria that if achieved would earn a free piece of gaming hardware from us. We were on the lookout for the winners throughout Alpha v0.2 and I can announce that they are as follows: First person to knife Joe (Brammertron): Vaposki Although we saw a lot of people changing teams and rushing to try to be the first one to mercilessly stab Joe. Vaposki got their first so congratulations to him!“It was like playing Battalion zombie mod, everyone just swapped teams and chased me down with knives, it was like living a nightmare” - Joe Most Kills: Bot Alien - 3750 This was a tally of total kills throughout the weekend. Bot Alien was the top fragger in Alpha v0.1 and felt he needed to defend the title! You’ve either got to be a Robot or an Alien to get that many kills. In alpha v0.3 we want to see someone knock Bot Alien off that podium! Best bug reporting: Dark This is a really important achievement as bug reporting and discussion of issues is what drives development and allows us to hammer home fixes for Alpha v0.3 and ultimately improve Battalions final state. Big thanks to Dark for his feedback on the forum as well and his commitment to creating something special with Battalion 1944! There was countless amounts of great feedback on the forums, including the guys who found the infamous ‘Rocket man’ bug. But Dark correlated multiple excellent bug reports, without telling us how we should have fixed it; instead, clearly describing the problem and how to recreate it or a feature he didn’t like. If those three could message me (BigTuna) when you can then I can arrange their prizes and get them sent off asap. We will be holding more giveaways in Alpha v0.3 so jump in game if you have access for a chance to win! Info on future builds: Although we had worked hard to fix the bugs from Alpha v0.1, there were always going to be bugs within Alpha v0.2. One of the bugs that appeared that you might’ve seen was a possible Rocket Jump. This has already been fixed as it was a pretty big issue but should no longer show itself from here on out. The level of feedback we got from you all during and after v0.2 and all of it has been amazingly constructive so please keep that up! We are currently working on improving every aspect of Battalion including our networking. In the days after v0.2 our design programmer Dave- got stuck into the netcode and already we’ve made the game a much better experience, users with higher ping will see massive improvements, while players with regular ping will notice the game will feel smoother. We are putting emphasis on networking fixes and online testing internally. A mistake we made this alpha was having too many local/lan tests and not enough online tests. Our goal is to release a stable alpha so that you can help us balance the game. We’re constantly striving to improve every aspect of Battalion throughout development. Alpha v0.3: I hope you all had a great time fragging within Alpha v0.2 and that you’re all eager for v0.3! For those of you that are interested in v0.3, the dates for it will be August 18th and 19th. Further information such as a Changelog and Server Information will be released closer to this so stay tuned for that. Thanks again guys and keep watching for further updates. Tuna & The Bulkhead Team.
  2. 4 points
    Some people seem to overestimate their skill. Just look at CS, the SSG-08 (Scout) can only one shot kill with an HS (and possibly in the torso if the guy one already took damage), and even at high level it's not much used (while it isn't expensive). Speaking of CS, do players complain about the AWP? No, because the economic system counterbalances the imbalance of weapons. So wait & see, how the economic system of Battalion will impact the balancing of weapons. There are quite a few other factors that are forgotten in this post: - The SMGs will also be able to one shot kill with a HS at short range (most certainly). - SMGs usually have greater mobility (in other games and i hope in Batallion too) allowing them to straf around corners more easily, making them harder to aim. - It is also necessary to see how strong the aim-punch will be in Battalion. And let's face it, a sniper that can only OS with HS, is not fun to play for 99% of the players. A game is made to be fun to play, whether it is competitive or not.
  3. 3 points
    This thread makes no sense, why should a bolt action rifle have the same damage values as a semi automatic(M1 Garand)? I'm fairly sure it's been hinted that MP44/BAR will be 1 shot headshot too, why would anybody ever use the kar98k if it didn't have higher damage?
  4. 3 points
    Although i really loved playing maps like toujane, matmata, citystreets and crash we have to let Call of Duty go. We know Battalion is based on those games, but for it to be its own game it has to develop their own maps otherwise it will be just a cheap clone. And i'm confident the developers are capable of designing some epic new maps, because let's be honest after playing cod2/4 for 10 years i'd love to play some new maps.
  5. 2 points
    1- "First of, not everyone will be 100% hp all the time so they will get killed even if you tag them in the stomach or chest, second, neck up is a decent size hit box for a weapon that requires skill to use, hence a single shot rifle/sniper is not for everyone....and third, you can tag a guy for 99% of his hp and then 1 tap him with a pistol instantly, its been done before in most shooters, i dont see why this is any different." Answer: I may be blind, but in recent videos I haven't seen a health bar, so I assume they are going to use a similar health style as COD2... with that you can eat a sniper shot and hide only to recover in a few seconds. This makes snipers/rifles nearly useless at long range and make it inferior to SMGs at close range. Why cant you understand this? 2- SMG's have a thing called recoil, you cant simple spray them like in recent cods like lazer guns, im sure their damage values will lessen with distance and they will have to close that distance when facing a sniper, especially in a 5v5 when that sniper will have back up. Answer: You haven't played the old CODs or seen the Battalion footage on recoil. 3- "I love how you keep making an argument that a poor lonely sniper wont kill anyone, but at the same time that sniper will just instantly die to smgs and somehow cant adjust his positioning at all." Answer: What? This makes no sense whatsoever.You clearly never played COD2 or COD4 in a competitive way.
  6. 2 points
    Well, that's why it's not a bad idea to have an open beta at some point. One or two free weekends would be enough. So people can try the game and make up their minds. A lot of popular games had some sort of public beta before release.
  7. 2 points
    God no.. in a fast pace twitch shooter like this game is aiming to be the rifle class weapons would be rendered useless if you needed to get a HS every time for a one hit kill. Do you not realize how much skill is needed to ADS and get a HS when people are sprinting and strafing around the map. Rifles in BAT44 need to be a one shot kill from the center of your torso and up and the head period. Just like @WeAsOne posted 100%
  8. 2 points
    This area 1 shot kill for me.. To have a chance against an automatic on close quarters.. (when its all balanced)
  9. 1 point
    Holy hell you must be really new to competitive fps games. You can tag a guy and finish him with a pistol pretty damn easy, especially if you know hes guaranteed 1 hit after the tag. You can eat a sniper shot, hide to recover, by then your entire team is dead while you are sitting prone in a corner giving the enemy team a number advantage and still having to leave that corner and get hit again.... Im so confused how you keep belittling the sniper over and over again like they can only shoot once and then its either get a kill or simply die in the spot they are standing in. Once again you are really new... Battalion 1944 is still being worked on and half the guns are not even in yet, so im not sure how you can say that it will have no recoil. Cod2 had plenty of recoil as well as cod4, certainly more then any cod to come out in years or most other shooters. This actually made me laugh, since ive played in every league that cod4 had to offer in every season that it ran while it was alive, so i clearly can say with 100% certainty that you weren't apart of that scene which makes sense from the lack of understanding about this issue. Replaying with "what? or "makes no sense " isn't going to help you prove your point, what ever that is, nor discredit what i say, so try harder next time please.
  10. 1 point
    Why would anyone pick a rifle then? Most shots will end up being non-lethal... The guy will hide and recover, and you will die 90% of the time to smgs at close range. The real life argument makes no sense.... Even a single pistol shot to the chest would most likely kill you.
  11. 1 point
    Dev Joe Brammer talking about Battalion 1944 on The Daily Download. (Starts at 22:40) https://www.twitch.tv/videos/162104894
  12. 1 point
    Hello developers and players alike, I'm beginning to work with the Unreal Engine, particularly for the game "Unreal Tournament" that is looking quite well at the moment. I've always been passionate about map/level design, and began my start with the SDK for CS:GO. I'm looking forward to learning more about the engine, the game development environment, and possibly being able to create a map for this game one day! I'd love to hear from the devs about the first few routes I should take in terms of learning the engine! -Hesper
  13. 1 point
    Hey Lads! I am working on a wordpress based webpage at the moment for the hungarian community of the game. Because I'm not a webpage developer I use a pre-made template from WordPress. I translate most of the articles and news and also I post the different videos and interviews of Battalion 1944. This page would be a community hub for the hungarian players and also I would like to make a FB group in the future as well. A question can come up in your mind: Why did Alom post it here? My answer: Because I would like to know what do you think of the idea and if you have any advice please share it with me. I would be pleased if you could take a look at the webpage (linked below) and give a little feedback. Obviously you won't understand a word written there (maybe some) but that's not why I want you to visit the webpage. I want to know how you like the look of it and what would you change. I will subscribe in the future if I feel it worth the money, because I don't want to spend 'till there is a community which uses the page. Link: https://battalionhungary.wordpress.com/
  14. 1 point
    Thanks guys! I appreciate that!
  15. 1 point
    In this post I'm going to talk about something small that I like the most on battlefield 1. Something that gives me time after time, more hype to play BF1. Let's talk about the Battle Cry. The moment one objective is conquered and the team advances to the next objective everyone starts shouting, cheering and running towards the next objective. This moment just gives me goose bumps every single time . Imagine this beeing in battalion 1944. Maybe at the start of a SnD match. The timer tickets down: 3, 2, 1 and GO! Everyone rushes, cheering for their country! Brave as we all are (since it's only a game haha) we face the battle! It's a small thing, but it would get me (and hopefully others) so much more hyped to start the match! Check these videos below:
  16. 1 point
    The more community mappers the better, Hesper .
  17. 1 point
  18. 1 point
    PM @[CM] BigTuna and he'll work this out for you! I tried inviting someone last week, but the link was expired, so I guess he'll have to invite you manually.
  19. 1 point
    No worries. I'm sure the alpha will be over in a few months. They're making great progress. Anyway, welcome. Check Discord like the rest said. This community ain't dead! In fact... It's growing. ^^
  20. 1 point
    I wouldn't hold my breath for that. Your best hope will be that they might allow you to buy into beta.
  21. 1 point
    Do you have alpha access? If yes, contact @[CM] BigTuna and he'll invite you.
  22. 1 point
    Can confirm what was said above. On top of that, a lot of discussions take place in the private alpha discord.
  23. 1 point
    In addition to what was posted above, a lot of the posts in the past have been suggestions on how they think the game should be, now the game is more developed and we know the direction of the game, there is less to really have inputted, other than wanting a few things tweaked (which again will be in the alpha section of the forum). If you aren't already, you should join the discord, it's fairly active and very healthy
  24. 1 point
    Good luck and go for it.. hope to see a map you made one day
  25. 1 point
    Really happy the downvote button is back. I assume it also helps the mods understand how people feel about certain opinions or game ideas expressed on the forum so it is constructive 'most' of the time.
  26. 1 point
  27. 1 point
    The price tag might encourage people to buy more than one copy for themselves, most CS:GO players own at least two accounts. The discussion is much more broad than it seems, but all in all I think the pricetag should not exceed 18-20 euros.
  28. 1 point
    Hey fellow Anzacs, We are a small clan based in Oceania looking to find like-minded gamers to join us on Discord and/or join our clan. We used to run a small Black Ops 1 clan back when it had a bigger population in Oceania (BtR HC CTF) and competed in friendly scrims with other clans. We decided to make Px Gaming (Paradox Gaming) as we were all playing a range of different games (BF4, Insurgency, Squad, R6S, CoD4, WaW, BF1, PUBG) and not just Black Ops. We pride ourselves on being a community that respects other players. We don't tolerate hacking. We don't tolerate abuse or racism. We will be looking to play Battalion on Early Access and then look at putting a competitive team together later on. If anyone is playing similar games then feel free to jump on discord for some yarns. All voluntary donations go toward servers and general running costs and typically get you added benefits of VIP to servers and/or command privileges. There are no mandatory payments whatsoever, including clan members. Add me on steam Px.Progdog Join us on Discord Register on our Website Cheers all,
  29. 1 point
    Hey Ace, Thanks for the reply dude, I have checked out PGL a number of times. We will definitely be keen to sign up when we have a team organised. Could potentially be getting a team together for R6S too. We used to host a couple of Insurgency servers a while back, mostly co-op brutal servers. I will sign up Paradox to PGL closer to release of Batt, or if they re-open the alpha/beta store we could look at getting a team together for a few funsy/practice scrims. Will see you around no doubt man.
  30. 1 point
    I'd be interested to know what goals the developers have set when it comes to the "netcode". Tickrate: A minimum of 60 simulations per second is really a must have on all platforms to ensure a smooth online experience and to ensure that the min. delays between players is low. Update Rates: In order to ensure that the minimum delay between players is low (ping is always added on top of that) it is not only important to have a tickrate of 60, but also to have the client send and receive 60 updates per second. Other games that use a tickrate of 60 have the client send 60 updates per second to the gameserver, but only receive 20 udpates per second from the gameserver. This increases the lag between the player and the gameserver. Lag Compensation: Another hot topic is lag compensation or "how far behind cover a low ping player will receive damage" - this is by far one of the most infuriating gameplay experiences fo players who have a low ping. https://youtu.be/pHi2DfSFFpk?t=11m47s You can not completely prevent the feeling of receiving damage behind cover as we are all playing online, however the lag compensation must not allow extreme cases to happen. Disconnect players: Players with high latency variation or lots of packetloss are known to cause problems for the gameserver and the experience of the other players. The developers should consider to disconnect players once their network quality is so bad that it causes problems for the (game) service.
  31. 1 point
    there are no cooked nades in Bat44 mostly for that reason.
  32. 1 point
    IMO grenades are the least skillful part of CoD4, but thats just me.
  33. 1 point
    Headshot = kill Anything else = not kill Standard aim rules. The idea that a chest shot is a kill is just mind numbing. I think these kids have had it too easy for too long.
  34. 1 point
    Headshot = Kill Upper Body = Kill Its the best solution I think. Battalion is based around movement, so just evade them by using the right movement. The sniper is powerful in most games if you use it right.
  35. 1 point
    -What's your name? My name is Johan "miRACLE" Gärtner and i am a very very old (25) computergamer who likes to run into tacnades on a bunch of different cod maps. (qLimAxzU19 naded me atleast twice a game back in the day.) -Where are you from? Vikingland, Sweden -What are your favourite videogames? I like games where i can aim a gun at someone and then pull the trigger. I like that after 20-25 bullets i may have managed to kill one or atleast hit them a couple of times. Cod will always have a place in my heart but i like alot of different games. Dying because of the blue gas thingy in Battlegrounds is amazing, so i like to do that. CS is perfect. I like beating qLimAxzU19 in FIFA aswell. -Where did you hear about Battalion 1944? Other old cod players Much love to everyone here except qLimAxzU19.
  36. 1 point
    Hey To answer your question quickly; there is no planned weapon sway in Battalion 1944. Wherever you aim and scope your sights will land accurately on the target (if you can aim!). The long answer is that we're doing it because Battalion 1944 has the potential to become a fast paced game. 1 shot rifles in Call of Duty 2 are very powerful and they're aided by the fact Call of Duty 2 had no sprint function. You could still be fast in Call of Duty 2 using an SMG/pistol, but not in the same fashion or speed of an SMG player could play in CoD4 Promod. CS:GO actually has weapon 'sway' when you're using WASD to show that your shot will be inaccurate unless you're stood still. Again, that game also has players move at a very slow pace. Our SMGs (Thompson etc) currently allow players to move quite fast. We're aiming for a skill based game where skill is rewarded, so if you're good enough to scope and aim at a player who has just strafe jumped around a corner (and he is spamming mouse 1 with his Thompson for that lucky headshot) and your aim as a sniper is on point, our thinking is you should be rewarded for that. Adding another 'step' such as holding breath or increasing weapon sway to that process is a direct nerf to the sniper and an indirect buff to SMG/run and gun gameplay. We're aiming to balance that out so all playstyles are viable but not overpowered. Our Kickstarter Alpha/Beta will allow us to test that before public release!
  37. 1 point
    Esports/competition is at the front of Battalion these days. S&D being the main gamemode. In terms of what competitive games we've played? I played a lot of COD4 competitively and a bit of COD2, I've been to many lans and competed in teams, I've come top 16 quite a few times. I've also competed in CS 1.6, CSS, and CSGO. Most recently last weekend we sent a Bulkhead Overwatch team to insomnia to compete in their Overwatch tournament. We won £200 Joe
  38. 0 points
    Generally spoken, body+chest 2 hits and head+neck 1 hit sounds more familiar to me. Agreed, that's why I think that spot shouldn't be any larger than the neck area.
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