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Showing content with the highest reputation on 05/29/2017 in all areas

  1. 5 points
    as far as i can tell, most armies around the world have a service number system. aussies called it a service number. canadians had a regimental number. nazis had a membership number. https://en.wikipedia.org/wiki/Service_number it's a tiny detail but how easy would it be to give each player a unique service number? maybe the first 100 numbers could be allocated to the dev team.
  2. 5 points
    God no.. in a fast pace twitch shooter like this game is aiming to be the rifle class weapons would be rendered useless if you needed to get a HS every time for a one hit kill. Do you not realize how much skill is needed to ADS and get a HS when people are sprinting and strafing around the map. Rifles in BAT44 need to be a one shot kill from the center of your torso and up and the head period. Just like @WeAsOne posted 100%
  3. 5 points
    Headshot = Kill Upper Body = Kill Its the best solution I think. Battalion is based around movement, so just evade them by using the right movement. The sniper is powerful in most games if you use it right.
  4. 4 points
    all i can say is i cannot wait to test and play the living shit out of this game amazing devs and amazing game!
  5. 3 points
    This area 1 shot kill for me.. To have a chance against an automatic on close quarters.. (when its all balanced)
  6. 3 points
    Headshot = kill Anything else = not kill
  7. 3 points
  8. 3 points
    You maybe right but it is not a reason to neglect them. They backed the game too. They should be considered as other players from other continents. Few AUS servers should be available too (of course not as much as EU/NA). This way they will be able to test the game in good conditions, instead to get awfull ping from NA servers and get bad game experience. Multiplay is hosting servers in Australia so it is possible to do. As it is the provider selected by BH to host servers. MHO.
  9. 2 points
    I quite like the rifles in this, but honestly who wants to get a kill for missing the head shot
  10. 2 points
    Good luck trying to get the bolt-action rifle junkies to agree with you, though, Jeebs .
  11. 2 points
    When they release a new gameplay we will
  12. 2 points
    This may not be very well received by a few, but we've been discussing mods for this game for some time in our own community. We've seen alot of interest for an instagib spinoff. This game plays very fast, much like old school quake and ut with it's movement. As such, we'd like to take the kar98, disable ADS, set no recoil and spread to 0, change the bullet trajectory to a team-based trail color, and play CTF with an 'instagib' kar98. We'd also likely enable dodge jump and multi dodge to add in a bit of chaos. As soon as they offer up a build, we will probably have a server up like this almost immediately. We'll probably have some corny story to back it up along the lines of 'secret nazi WW2 experiments'. heh
  13. 2 points
  14. 2 points
    Now here is a proper clan ad, nice work guys
  15. 1 point
  16. 1 point
    +1 Here we go, just for you, Razor bro, one of our Clan-made videos all about "Day of Infamy" cooperative mod, an aspect of the game that should be receiving a lot more attention than it does. It's a truly awesome game mode which focusses on teamplay and objectives:
  17. 1 point
  18. 1 point
    ofc at least the upper body should be oneshot. like in cod2 and cod5.
  19. 1 point
    Obviously some people know the answer now, but for anyone else who stumbles across this post, yes there were in fact ~12 Australian servers at Closed Alpha 0.1 launch. Absolutely brilliant that the devs haven't forgotten about us. It isn't easy/cheap to host servers here so it's so great to see their support of us. We will be sure to support them back by providing plenty of Alpha feedback. Thanks again devs!
  20. 1 point
    It doesn't win nearly 90% of the figths, if you would've played the alpha you would've been able to see that.
  21. 1 point
    So 2 players with equal reactions and aim, one players has to fire 1 bullet the other 2/3 the guy shooting one shot is going to win 9/10 fights, making the 1 shot mechanic headshot only would help balance this out. aye cover can be used to avoid getting sniped but once the smoke is gone vs a good scope you are pinned behind cover pretty much. plus it could reduce people flying around no scoping smgs at close range, at the end of the day everything could change i've only seen 15 mins of pre-alpha footage.
  22. 1 point
    It should always be a 1hit kill, only if you shoot in hes leg or arms it shouldnt be a 1hit kill.
  23. 1 point
    COD4 damage was perfect imo
  24. 1 point
    extreme bummer for na dudes
  25. 1 point
    I like the idea of HUD customization. Everyone has their own preferences when it comes to things like this. I made a post a couple of days ago in the Reinforcement System thread (I included some details about HUD customization from another game as well): http://forums.battaliongame.com/topic/2164-reinforcements-system/?do=findComment&comment=24996 The game Reflex Arena did a perfect job with their HUD system. The game comes with all of the necessary HUD 'widgets' to put you on a level playing field with your opponents. If you don't like the way they look, you have the ability to make your own by using Lua. (They use the NanoVG API to do all the drawing on the Screen for the UI). There are limitations to prevent cheating as well. If you're a player in a match, parts of the Lua system are restricted, such as enemy player positions, their health and armor, their viewangles, etc., but all of those things are unrestricted when you're in spectator mode. The game also has workshop integration, so you can upload all of your neat widgets (called Addons in the workshop) for other people to use! And they aren't hard to install either, you simply browse the workshop and subscribe to an Addon, and all the needed files and everything are downloaded and put in the proper directories for you. All you have to do is check a box in-game that will enable or disable it. Here are some examples of community made Addons: http://steamcommunity.com/sharedfiles/filedetails/?id=850067158 http://steamcommunity.com/sharedfiles/filedetails/?id=850072551 Here's a spectator HUD used for casting a tournament: My Reflex Arena HUD:
  26. -4 points
    I really hope the maps are big 5vs5 is too small.