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Showing content with the highest reputation since 04/21/2017 in all areas

  1. 25 points
    For any who have never been involved in a Alpha version of a Kickstarter backed game before. Keep in mind that you will be playing only the very first 5% of what the entire game will have to offer. Not only that, much of that 5% will change a lot from what you will see the first time you play it. I have been involved in several KS backed alpha tests and even knowing this I am still surprised how "rough" these games are, so those who have never done one before are in for a surprise. I guess what I am trying to say is, don't form conclusions in your very first play through. Be open minded, expect problems and most importantly, know that you are a backer. Not a "see the game first" player because what you will be seeing is hardly enough to call it "the game" yet. There are some VERY tough critics out there regarding the recent surge of WW2 games (Fog of War and Days of War). People fail to understand that all they are playing is the foundation of a game, not the game itself. It is a long road and surprisingly, it may very well be COD WW2 through the Gate first when all is said and done yet they announced a full year after. That is what you get with games developed by huge companies and endless funds. Anyone here who has backed and started in a Alpha before can and should describe your experiences for those who will be doing this for the first time to help them not get disheartened. Obviously this is not a warning post any developer will ever post else that would kind of be a bummer lol, but for us players, let's help out each other in spreading awareness and understanding about games going through development.
  2. 18 points
    Shut up... I think it's quite clear the developers do care about you, they're busy making your game. @the rest of the community; apologies for lack of communication we're super busy. The game is getting close to finished! Lots to show!
  3. 17 points
    It's still pretty buggy, but its in there. These are basically the controls you were given in film tweaks. Controlling gamma, contrast, and saturation. Joe
  4. 15 points
    Greetings all, Some of you here will already be aware of my existence but for those who are not familiar with me I shall introduce myself. I'm the new recruit at bulkhead studios working on QA and jr community manager roles, I was recently hired due to my experience in the FPS scene having played at semi/professional levels in multiple titles over the last 15 years. Although I started PC gaming in the early days of Medal of Honor, vCoD and CoD2 I'm predominately known for my time playing in some of the biggest and best teams/organisations through CoD4 ProMod's era, conveniently one of the main games battalion is inspired from. During this time I created a YouTube channel where I posted tutorials, tips and tricks, fragmovies etc which has also stemmed to other games such as CS:GO and allowed me to amass over 55,000 subscribers. I've also competed at high level in CS:GO, League and Overwatch. Over the last year I have been aiding the development of Battalion 1944 by visiting the studio to give feedback on the games direction and mechanical fundamentals to help ensure the base of the game is setup for success in the competitive FPS market, recently I decided to accept a job working full time on the game as I believe in the direction and would love to see the game succeed and allow players, especially the ones who missed the early era of FPS games be able to experience the great competitive fundamentals of a well made shooter. As previously mentioned my job role here is QA & jr community manager so I balance my time between finding bugs and glitches and helping to iron out any problems with the game, therefore if you find any problems - that's on me. The rest of my time is spent answering your questions or concerns, creating informative media such as videos and images outlining changes within the game while generally being available to query at any time. You can find me on twitter at https://twitter.com/phantasyftw or available on discord in the battalion channels.
  5. 15 points
    Hey guys! (Although this change log is being released to the public. Battalion 1944 is still only available to those who have purchased Alpha Access.) Thanks to all those that took part in Alpha v0.1 was greatly successful, we had hours of fun fragging with you guys on the servers and we’re looking forward to Alpha v0.2. Since Alpha 0.1 we’ve internally outlined some major issues from your feedback that we need to get fixed. New features aren't added overnight and bugs have to be prioritised based on their severity. So don’t expect everything to be magically fixed and/or implemented in Alpha 0.2! Battalion 1944 is still very much in it’s early Alpha testing phases. The time we left between v0.1 and V0.2 has meant we have been able to fix a fair few issues as well as adding a few new features. We really appreciate all of your patience with us as we’ve been working really hard to add as much as we can to make the wait worthwhile for you all! We saw how much you all enjoyed Battalion in Alpha v0.1 so we are hoping you enjoy it even more in v0.2! Alpha v0.2 Dates and Server Times: Alpha v0.2, Session 1, Launch date: 14/07/17. Session 1, Start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.2 Session 1, Close date: 15/07/17. Session 1, End times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha v0.2, Session 2, Launch date: 15/07/17. Session 2, start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.2, Session 2, Close date: 16/07/17. Session 2, Close times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha V0.2 Changelog: Maps: ManorHouse_V2 implemented - We’ve made massive changes to the Manorhouse layout on the ‘B long’ lane next to the B bombsite overlook barn. We did this to encourage a smoother flow around that side of the map as well as adding more aggressive and defensive options when playing around that site, ready for the future implementation of our own competitive Search and Destroy styled game mode. Gameplay: Movement speed in every stance reduced by 30% across the board. Strafe jump distance reduced by 25%. Changed prone animation to be more in line with CoD 1/2/4 in order to combat drop-shotting. Slower transition to prone. Prone rotation arc distance reduced. 1st person & 3rd person lean distance increased. Changed lean move speed to feel more natural. Vault lag bug fixed. Prone block implemented - We’ve implemented a way to remove the frustration of an old school pain - ‘prone block’. There should no longer be a situation where you want to go prone but can’t. Your player model will move to adjust to the environment around it. We’d like to hear your feedback on this feature! New items added: Shotgun (Trenchgun) added for both the American & German factions - We’d love to hear your feedback on this new addition to the game. Weapon changes: Weapon FOV scaling. MP40 iron sight fixes. Fixed knife collaterals. Knife range decreased. Pistols no longer 1 shot headshot at long ranges. Pistol damage & range reduced. Pistol equips faster. Pistol model sizes increased. Added weapon animation replay on the tapping of change weapon button. Grenade tumble animation added. Grenade behaviour simplified - Image shows newly implemented Grenade behaviour Effects: Removed sparks & dust from footprints. Animations: Less jerky animations across the board. M1 Garand recoil animation improvements. Misc Fixes: Mouse acceleration OFF by default. Improved stability through some minor optimisations. Server browser fixes (still requires an Alpha weekend to be sure!). FOV scaling on the weapon. Player name sticking fixed. Round end crashes fixed. ‍Key binds available to change within menu General Collision Improved Good luck and Remember our Alpha NDA is still in place so please stick to it! Please only speak about Alpha in the dedicated channels e.g. Alpha Discord & Alpha Test Zone Forum or directly to developers. Thanks guys and see you all on the 14th! Tuna
  6. 14 points
    Hey guys! Just wanted to give you a quick update on a few things that have developed during and since E3 as well as an update on our new and future hires and upcoming events! You might have seen that we flew out to E3 2017 a few weeks ago. It wasn’t the first time someone from our team attended, however it was the first time we took a group of team members and showed Battalion in LA so it was a good experience and we learnt some really useful information that can go towards development. One event we had lined up at E3 was a showing of Battalion at Alienware’s Exclusive Influencer Event. This was in a separate location from E3 and was really cool as it gave a lot of people a chance to experience Battalion in a way that we could control and test the game. It was also great to see people like Rob Kazinsky as well as a bunch of Twitch influencers playing and loving Battalion in its early stages of development, so overall it was a pretty cool event. Overall E3 was great. Was really great to hang out with and discuss things with other developers, especially our friends at Squad, Insurgency, Day of Infamy and Xbox; so that will really help development of Battalion in the long run! In other news we’re happy to announce we’ve been on a hiring spree, as we’re rooting out talent from within the esports scene to help develop Battalion into the competitive game we all want it to be. The first announcement in this regard is that we’ve officially hired Phantasy (Mark!). For those of you who aren't in the know, he’s an ex-CoD4 Promod pro and high level competitive gamer who’s going to be giving us feedback and making informative Youtube videos on Battalion to go on our official Bulkhead Youtube channel. He’ll mainly be testing the game internally but he’ll also be utilising his skills and creating video content that will clearly outline updates throughout development as well as detailing other key features of Battalion down the road. Having his knowledge and skill set should improve our ability to get information across to you all as well as iron out bugs that would affect the competitive experience more efficiently. We are all happy to have him on board so if you see him on Twitter or our Forums then make sure say Hey and welcome him on board! The Bulkhead team will also be attending ESL ONE next week promoting and showing Battalion to competitive players and Esports Journalist. It should be interesting to gauge their reactions on it, get some feedback and hear their opinions. Apologies for the lack of responses from us over that last few weeks, as you have probably guessed we have been super busy. However if we aren’t replying it’s usually a good thing as it means we are working hard behind the scenes! That’s all for now. Hope all you Alpha backers are pumped for Alpha 0.2 coming up on July 14th - 15th! We’ll have some good fixes and a few additions to be detailed in coming updates so stay tuned! Thanks guys! Tuna & The Bulkhead Team
  7. 14 points
    Hey guys We have noticed that there have been more and more threads of people looking to buy and sell Battalion 1944 codes as well as holding giveaways in return for Twitter followers. Although this is not illegal and we don't have a huge problem with it, we don't want this to be happening on our forum. This forum is designed as a hub for you guys to share your enthusiasm, discuss features, allow us to contact you all easily and to give you all the opportunity to contribute to making Battalion great. We don't want it to become a marketplace. Please report if you see this behaviour We aren't mad about it at all, just from now on I'll be deleting any topics and posts in relation to key buying to selling. You can do what you wish with your codes, but please use another form of communication for selling or buying Thanks everyone! Tuna
  8. 14 points
    You'll have a lot of visual control of colors yes.
  9. 14 points
    LEAKED Pink Kar98k Hopefully it will be in game, it looks fantastic
  10. 13 points
    Hey everyone, Today we’re officially emerging from the dark. We have some massive things coming in 2018. It’s time to start getting hyped. As Winston Churchill famously said after winning The Battle of Britain; “Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.” From here on in Battalion is going to get even more exciting. I’m considering this the end of the beginning of this amazing project that I’ve been lucky enough to be a part of. From its inception, we have strived to create a game worthy of sharing the experience of the classic shooters that many of us grew up playing and arguably more importantly, the experience that many people are to young to have enjoyed. This is it, Battalion has built a strong base that has time and time again received exceptionally good feedback, better feedback than we ever anticipated. We’ve listened to our community and we’ve applied changes they’ve asked for in every alpha. Soon, in beta, you’ll have the chance to do the same, and then again in early access. The process of this developer listening and reacting to the community won’t ever stop. Be vocal and be supportive and we’ll keep working hard to produce the real ‘back to the roots’ shooter of the year. Here’s our official announcement of our gameplay trailer, which is coming January 9th, 2018. You guys have been amazingly patient these past few months. We’re still working ridiculously hard - but now is when we start gearing up for the big announcements coming in 2018. Our social media accounts are now back online - you’ll see us tweeting again from tomorrow and we’ll be more active in general. For those of you who are participating in the alpha tests this weekend, please remember the game is under NDA still, however we would appreciate you sharing this trailer to your friends and letting people know what you think of tha game so far! We’re happy for people to discuss the alpha, but absolutely no audio, video, or image content should be shared publicly. We’ve also updated our Steam page with our latest branding for Battalion 1944, check it out and add the game to your Steam wishlist! http://store.steampowered.com/app/489940/BATTALION_1944/ Thanks a lot Bulkhead Interactive
  11. 12 points
    Okay, I'm going to lock this thread. It's spiraled into another argument. You guys need to quell your beef. Seriously. It's starting to make certain threads AIDS to read. I'm going to start warning people for being inconsiderate and disrespectful to others. You think people coming onto these forums want to see this, it makes both you and us look bad. Also you just hijacked a persons thread to have your argument in whilst he was talking about his own issues. Not cool guys. If you want to argue about these things then start a discord server called ESL vs Faceit and do it in there lol! You're all entitled to your opinion but ya'll saying this whilst hating on each other for their opinion. Some people think ESL is shit because they've probably had bad experiences with them. You might not have had that experience so just be a bit more understanding and stop the groaning please. If more and more posts start descending into mud slinging then I'm going to have to start warning and banning people because this isn't a place for that. Be happy. Ya'll love the same games so you have that in common. Talk sh*t to each other about other stuff in your own time lol! Tuna
  12. 12 points
    Tuna is doing his job and liaising with the community. If you think we're not saying legitimate reasons, that's on you. Because we certainly do have legitimate reasons. I'm one of the main people behind keeping the alpha windows short and sweet. We want to test things with a large group of players, we want to hammer the game when you guys are on and we can't do that if we have 50% population or even lower. Also, after a couple of weeks people might and probably will show less interest in the alpha and helping us test, if we keep the windows short we will be more likely to grab people's attention. We take our alpha very seriously, I'm so impressed that our community has cared this much about the game and I'm always touched when we get people passionately asking to play the game, because really that's all your asking right? Let us play the game! But trust us, we know what we're doing, every decision we make here is for the benefit of Battalion in the long run. Lots of games rush to the finish line and try and get things out the door. Without offending any developer, I merely think their methods didn't work; Days of War and Dirty Bomb, both games had big open alphas where people could just play the game all the time... feel free to go and check their player counts now. Both polished and complete games, but neither lasted much more than a month. Now if you look at; Quake Champions, they've been doing private weekend alpha sessions for a few weeks now and it's been very good and super fun; however even at peak times we've had to wait 3 to 4 minutes to find a game. Concurrent players are a luxury and players don't realise the significance. Look at these statistics: http://store.steampowered.com/stats/ Rainbow 6 Siege: 1.8m steam users own this game / Highest Peak concurrent players; 45,000 (2.5%).. Based on that ratio: Battalion has around 6500 players in the alpha / Peak concurrent players 162 (2.5%).. So those numbers obviously aren't exact AT ALL or even that useful, but they get the the point across; that just because you want the game to be open and available at all times, doesn't mean everyone agrees and will be ready to play at the same time as you. I also understand you want to jump around and practice or even test locally but we want to have you guys hammer the game on the weekend then discuss the issues and possible fixes (for balancing) throughout the week, we want to have active discussions in the week and then apply changes in the next alpha weekend. Joe
  13. 12 points
    Hey, So @[CM] BigTuna isn't a dev, when you guys ask questions he turns around to us (he's sat behind me) and ask us the questions you guys want answers for. We're super busy and don't tell him everything in detail or the explicit reasons we decide to do things, so attacking him for just relaying tid-bits of info for you guys isn't cool. However, spreading misinformation isn't cool either (from both ours and the community standpoint) so that means we may have to be more tight lipped about these things from now on until we're ready to make official announcements as people get outraged pretty easily. We've said before it's one of the downsides of being open/raw about development. It's a balancing act we're still working on refining In terms of the actual main questions of this thread, everything we do is for the benefit of the game. It'd be great if we could just let everyone just hop straight into the game whenever they wanted, but the reality is that this would be bad for the game and the community. Joe's listing out some reasons next to me right now to explain some things literally as I'm typing this reply, so I'll let him carry on from what I'm writing, but we'll have a full schedule released soon explaining what we'll be testing, when we'll be testing and how everything will work. It's very important we do this right, and introducing things slowly to you guys will be much more beneficial for the game and development in the long run as we'll have more time to fix the large glaring issues and you'll actively see improvement and new content week to week. This is a very small closed alpha player pool and we need to make sure we maximise the amount of players during the testing periods to make sure we get the most effective feedback based on the latest weekly builds of the game. We have always said Alpha/Beta sessions are not marketing tools like modern Alpha/Beta sessions for AAA studios which just let you play a demo of the game before it's out, they're for helping us test and build the game we all want to eventually play as our main game we play every night. Hope that clears up some answers. More official info will be coming soon.
  14. 11 points
    Hey Guys! So Today is the day that we are sending out our Kickstarter Surveys! Today, all Kickstarter backers that bought into a tier will receive an email to the email address they signed up to Kickstarter with. These emails will contain a survey with all the relevant information we need to know about you in order to get your rewards sent out to you. If you get any information wrong then you may not get your rewards, so make sure you take your time and fill it out correctly! Not all rewards will come at the same time some may arrive at a later date. Alpha Backers Closed Alpha Keys will be sent out 24th and be activated on the 26th May. For those of you that purchased the Closed Alpha through our Humble Bundle Pre-Order store. You won’t receive any surveys. You will simply receive your code to the email address that you used to purchase it. You’ll receive your codes in the run up to the May 26th Alpha Launch date. If you are a Kickstarter Backer that purchased a pack which grants you entry into Battalion 1944’s Alpha then you’ll receive an invite to our Closed Alpha Discord. Here you’ll be able to discuss the game with other Alpha Backers as well as report bugs / discuss bugs with the developers. Over the next month in the run up to the Alpha launch you will be added to our Private “Closed Alpha Forum Page”, this will allow you take part in similar activities as in the Closed Alpha Discord but in a more structured and controlled environment. Extra Info The ONLY rewards that are being sent on the 24th May are the Closed Alpha keys and forum tags. Keys for Battalion 1944’s other Pre-Release stages (e.g. Closed Beta and Early Access) will be sent out at a date that is closer to the launch of that specific stage. All physical rewards will come at a later date. Summary of dates: April 28th (today): Kickstarter Surveys sent out May 24th: Closed Alpha Keys sent out May 26th: Closed Alpha Weekend play-tests begin. A full schedule and detailed breakdown of the Closed Alpha weekends will be released soon. Thanks a lot for all your patience and make sure to fill out your surveys as soon as possible! Tuna and the Bulkhead Interactive Team
  15. 10 points
    Headshot = Kill Upper Body = Kill Its the best solution I think. Battalion is based around movement, so just evade them by using the right movement. The sniper is powerful in most games if you use it right.
  16. 10 points
    We wanted/still want to add female snipers when we introduced the Russian faction stretch goal
  17. 10 points
    We're releasing an update today explaining what to expect. But you shouldn't expect an EA/Blizzard level beta or something.. This is a REAL alpha test, there are problems, there are unfinished things, and there are frustrating features missing. But you'll be able to help us test networking early on and start to test the movement system, is it too fast etc? For the first few alpha weekends, it will be TDM. We have a lot of other game modes done, but there's still a lot of work to go into them to make them externally ready.
  18. 10 points
    Update to this We will be providing 1 or 2 Australian servers for our cousins on the other side of the globe The play times may be a little skewed but we are going to work to get it up for you! Thanks for your patience and for voicing your opinions. Tuna
  19. 10 points
    I feel sorry for the devs who are trying to be open and transparant and certain members of the community lash out at them at every single thing that changes. People have been crying for developers to be transparant for years, now they are and yet these people still complain. Things change all the time (and rightfully so), sometimes things don't work as expected so they have to be changed. Show some respect instead of freaking out at everything the devs change.
  20. 9 points
    Hello guys! Im mostly making this because FrosteR did it and if he had such success i feel i should as well. -What's your name? Lauren Scott -Where are you from? London (Now living in Germany) -What are your favourite videogames? Anything FrosteR plays. -Where did you hear about Battalion 1944? From FrosteR Real talk, look forward to playing Battle Lions with you all. I hope one day we can all be on the same server as FrosteR and if we are really lucky be in his fragmovie.
  21. 9 points
    My god these dev's are literally the only competent devs i've ever seen. They systematically smack down all stupid daddy gamer non competitive ideas and then even pick up small things like film tweaks.
  22. 9 points
    You guys talking like alpha is for you guys to practice, but using "bug hunting" as an excuse. This is an alpha to test multiplayer, and the studio feels comfortable if they take the week to make a new build for the weekend. So be patient, just play on the weekend. It really isn't that big of a deal, lol. Also, alpha was never guaranteed for offline play. Last I asked Tuna, he gave me a "soft" yes but wasn't sure as it was too early to tell. Now that we're closer, we have our answer. You pay $70 for every version of Battalion 1944, and to have your values implemented into a game that has potential of running for a while. So let the devs do their job in alpha and we do ours. Calm down lol. inb4 many downvotes.
  23. 8 points
    none of this info matters because cod has been done with pc for a long time now. No matter what era its in the game gets made for consoles and ported to PC and the game can be hardly called a game with no dedi servers, crappy match making and hardly any commands that let you adjust your settings. Its sad and unfortunate that the pc community has been so blacklisted when we were the ones that started this entire franchise. CSGO series is thriving from skins and the E sport market when activision could of easily out done them with the funding and man power they have, the cod 4 promod had all the makings of a great competitive game that could of been thriving today, and yes with skins and all that other stuff being integrated. Such a great game turned into 12 year old console thumb stick fps game. Dont waste your money folks expecting anything remotely close to good ole cod4 days and before.
  24. 8 points
    Hey, Just a small idea regarding the new homepage, which looks great by the way; add publication dates for the the news/articles. This makes it a lot easier to check if there is some new news, and also to keep an eye on how fast things are moving. Im not sure I made this thread in the right category, but please move as/if needed. Thanks! //John
  25. 8 points
    Dude... LOL. A few people played it at a COD2 LAN for like 10 minutes each, same at rezzed and phantasy played it a few times at their studio. Not like 30mins of playtime is going to give anyone a big headstart. Years of FPS experience on a competitive level will Also to answer your other question, they clearly said they will patch mid-week and resume play during weekends. They aren't a studio of 500 developers who can both keep the servers up and running during the week AND work on patching it etc.
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