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  1. 6 points
    There are good things to come but I m shocked by THIS : @[CM] BigTuna : "The fact that you're here right now reading this lengthy update during this rocky Early Access period, still playing the game and adding positive and constructive discussion on our Reddit/Discord community is a testament to the better half of Battalion 1944’s community as a whole. " It is a lack of respect for Forum's users here since the beginning or later, supporting your work, still playing the game and trying to keep constructive discussions and clean forum. You have totally given up the forum and you are neglecting the other half of Battalion1944's community (which is the worst if i understand well !) You should close this forum. Things will be clearest.
  2. 5 points
    The new big event with the ''huge'' price pool tells us that nothing has changed regarding bulkhead since the 400 of the 500 daily players quit including me. I think most of those 400 kept faith for a long time. But the event and not returning to the forums and or making a big statement that they we're wrong, basically because of that I lost my last % of faith for now. But ye i will still follow the game a bit, maybe this moment ever comes but I don't think so. Defending the game after everything that happened and looking at everything they are doing now doesn't seem right to me anymore. The only thing that would be right is making an excuse, because me and a lot of others have paid 65 euro or even more for this game. These are not the people on reddit these are the people who we're here from the start and have helped testing from the starting... Even bought a pc again for this game, it's such a shame it didn't turn out as the kickstarter stated.
  3. 5 points
    In a game like this, an active community and player base is everything without that there is no game, I get the feeling that the devs released the game because they needed more funding but after the huge failed release day with many refunds they then concentrated their efforts on trying to get sponsors through the competition side to aid their funding even more If this is what the devs are focusing on, then it is at great cost to the game because even if they get the funding, without a player base the game if dead in the water anyway and the only guys that get anything out of it are the devs prolonged wages perhaps, A dead game in general very rarely makes a come back from this sort of disaster and when certain devs show themselves to be very arrogant and don't even post on their own forums then there is even less chance of any comeback no matter how good an update they bring out in the future, this and the fact that the devs fail to acknowledge or agree on the fans dislike of many aspects of the gameplay It's a shame because it could have been so so good
  4. 4 points
  5. 4 points
    Savoia examined & Updated weapon physics 1 JUNE - BIG TUNA Introducing Savoia and more! Some of you may have seen our previous update announcing our newest map - Savoia - coming to Battalion in June within our Major Update 2 Beta Testing Phase. Today we’re happy to show a little more of this map to you guys as well as some other stuff so we hope you enjoy! This map is a lot more open than previous maps as we have tried to move slightly away from our previous map design policy’s which retrospectively are too much like CSGO with tight chokes and close entries into the bomb sites. Savoia contains long streets and a lot more verticality as well as a ton of potential for close combat with many enterable buildings and tighter areas around the bombs sites. We hope you enjoy the new colour palette in this map too as it adds a Mediterranean feel to Battalion and could be a little more enjoyable than Northern European theatre we have previously used. Consistent Weapon Physics After Death' Whilst this feature is alot smaller than some of the other gigantic changes coming to Major Update 2 - this small change will please all players who have ever experienced the ‘where did his weapon go?’ feeling after killing an enemy player and wanting to take their weapon. Weapons will now drop at the exact point you kill a player. Falling weapons no longer fall with the momentum of the dead enemies ragdoll, but will instead drop directly to the floor. This small change brings much more reliability to the game and no more ‘bouncing’ weapons. This is an important fix for Wartide 2 where carrying weapons over to the next round and have the choice to save weapons is an important part of competitive play now. YouTube™ Video: Dead Weapon Drop Example Views: 3 All this and more will be available in our live version of Major Update 2 on July 12th. Thanks for tuning in and see you all soon The Bulkhead Team
  6. 4 points
    My poll shows that many players do prefer no hopping and no strafe-jumping. http://forums.battaliongame.com/topic/9243-strafe-jump-poll/
  7. 4 points
    lol The top and bottom of it is this ...nobody plays the game mainly because of the quick scoping bunny hopping ..you can kid your self all day long but this game will not progress unless they remove these aspects of the game Yes this is just my feeling, but I have seen many others on many other forums say just the same and the proof in the pudding is that nobody plays the dam game and it's probably not because of any other reason, I for one would still be playing the game if those aspects were not in game and I can promise you that many many others would say the same and outway any other players that say that they did like it .... I have no proof but then I don't need it because nobody plays the game anymore and that to me tells me everything
  8. 4 points
    Wartide 2.0 - Major Update #2 (June) Wartide 2.0 is coming! You as a community have spoken and we’ve listened to all your feedback about the original Wartide gamemode. We’ve taken that feedback onboard and have acted on it by creating an entirely revamped version of the gamemode we’re calling internally ‘Wartide 2.0’. This re-engineered competitive mode will replace the current competitive gamemode - “Wartide” and will be released within our Major Update #2 coming in June, so get ready! The largest concerns with the original Wartide were: No win / loss bonuses meant steamrolling became very likely. Having the losing team being forced repeatedly to play default class round after round when losing, wasn’t a fun experience and players would often leave rather than persist. The original Wartide system lacked depth to its weapons economy therefore all weapons were forced to be balanced and as viable as each other in terms of perceived value. Wartide 2.0 intends to address these issues by adding an actual economy system which is shared entirely between your team. The brand new Wartide 2.0 Tokens, which drop when a player gets fragged. (Only one token is ever dropped, even if the weapon’s value is higher than one token!) Footage of the new Token dropping from a fragged enemy in Wartide 2.0 Teams will start with a set amount of tokens that will deplete as the players on a team pick weapons from the shared buy menu, these weapons all have varying costs based on their effectiveness. For example - The extremely powerful one shot snipers cost more than cheaper weapons such as the shotgun and the two brand new "eco" weapons we’re adding to the game! In this new system the much loved default carbine classes will be free so have fun with those. Players gain more tokens throughout the match. Important actions within a Wartide 2.0 game will result in rewarding players and, in turn, their team with additional tokens. This includes actions such as: Planting / defusing the bomb Consecutive round wins / losses Picking up tokens from dead players We’ve had a couple of early external tests with top level teams from within the competitive scene to test the new format (without user interface). We’re currently working with a different UI designer to revamp the Wartide 2.0 user interface to communicate this new gameplay as simply as possible for new players and spectators. This is a work in progress and not totally finished. Some UI weapon images are placeholders and subject to change We intend to carry out more external tests with top tier players as we move toward polishing Wartide 2.0 before public release in June. We feel these changes counter some of the issues that were raised about our original Wartide gamemode and we are really interested to see what you all think and as always we are keen for constructive feedback. Introducing ‘Wartide’ Matchmaking Option & Retiring Unranked/Ranked Playlists - Estimated Major Update #2 We fully understand that with lower concurrent player numbers, new and less informed players are finding it difficult to find other players to play with unless its during peak times. One of the ways we are going to help alleviate this issue is by removing both ‘unranked’ and ‘ranked’ playlist and merging them into one and the same under the menu option ‘Wartide’. This means players will all be searching under one playlist - instead of being split between 2, helping players who want to find matches in the new Wartide 2.0 gamemode. The new Wartide will function the same as the previous unranked playlist. This is a temporary measure until we’re ready to relaunch a brand new ranked playlist through our huge competitive matchmaking upgrade later in the year (which we will release more info on at a later date. This decision was also made as we feel the ranked experience of Battalion 1944 wasn’t to the standard we ourselves would’ve liked it to be in, let alone our players. More on this below. Competitive Matchmaking Upgrade - Estimated Major Update #4 The current ranked matchmaking user experience is not good enough - to the point where we’re hearing players would rather play unranked than ranked. Instead of bashing away at improving a system that isn’t working - we have been talking to a very popular third party service provider who loves Battalion 1944 to implement their widely loved and accepted matchmaking system directly into the game… whilst we’re hoping players aren't too upset by the closure of our own competitive mode - we’re hoping you’ll be able to face it for now as we have a great 3rd party replacement in the works that will be integrated into the game itself. This will come with a reliable ELO system that tracks your progress, general stat tracking, match history and all the other good stuff that player expect from a top tier competitive experience. This is only the beginning for this feature, as we’ve always wanted a way for 5 man teams to stack up against each other within the game. More info on this will be announced closer to the release time whilst we work out the finer details of the system in the meantime. Another Development Update Next Week! In keeping with our renewed plan from last week’s ‘moving forwards’ news update (which you can read by clicking here), we’ll be releasing another development update next week with more behind the scenes looks at the development progress of Battalion 1944’s new upcoming features. Thanks for the continued support, See you next week! Tuna and the Bulkhead team
  9. 3 points
    I don't really see why the last topic was closed. People reminding how much players are currently playing are just a small percentage of the total topic. Maybe ban them for some time if u don't like em to remind you all the time. Like 90% of the posts are people that are still trying to help this game and because of that give their oppinions. The title brougt life to the topic and I think it's good to have topics that trigger people to read it. Since there wasn't as much activity anymore since early access started. So i hope you don't mind that i created this topic so we can move on discussing the current state of the game and i hope you get some vulnerable info out of it.
  10. 3 points
    When are the rewards actually getting deliverd since it's been over a year since they promised the delivery
  11. 3 points
    Tonight I decided to give Battalion 1944 one last try. But even that was fruitless, there were a number of players on "locked" servers and the odd one on the unlocked ones so even if I wanted to play it was a waste of time. Good luck with the game but I am uninstalling. Bye bye!
  12. 3 points
    Well the people in my steam list basically all quit because of the bullshit, and then i mean the not possible parts of the game. When it's really skillful then it's something but how it is build every noob can make these stupid jumpshots that we're described as super skillful. I know they don't care about my friendslist but they are the same amount of 25% of the max players now everyday. Furthermore it's not proven because they never did research about it. Still we have the fact that basically everyone left. And they didn't go because the graphics we're bad or a gun was not properly balanced. But ye we can stop this discussion, because basically im pretty sure that after the june like max 1200 players are back on day 1 and in the weeks after the player count will probally drop again. I can not predict the future, but the odds are bad. And ofcourse they made changes at alpha and before that. Basically they we're doing a really good job untill they started discussions on twitter and these forums, which wasn't really professional in any way. And after early access they we're gone, a lot of people had concerns and there we're a lot of good points in a topic before this one, the game is dead, perhaps u remember, but that topic was closed because like 2 or 3 people stated the player count at that stage. There are some people on these forums with like -75 points for a reason, perhaps they even had more love for this game then the so called pro's who are currently playing and competing Battalion 1944.
  13. 3 points
    Why would shroud like this game better then the current games he plays. I don't really believe it unless he gets more money for it. Like i stated before let's see what happens in June. At this stage there is just no reason to be really hyped anymore. I'm not saying it can never happen again. Maybe there is not one best direction. For battalion the best direction is creating the game for the masses. And then not like cod but basically they had a lot of interest for what they promised at the beginning. That was already a mass and they could grow from there. My point is I’m not really sure if they listen, they just have the same game and are moving forward on this concept. For example I still think there we’re more people who wanted bunny hopping/scoped jumping out of the game then people who didn’t. They kept it, and I guess they will nerve it a bit now but isn’t it to late perhaps. They could have done a survey or even a better market research on how to make the game better to keep the most people into the game. For me personally I would like to see something like cod 1, but even when it would be more like cod 2 I could live with it, because it has a lot similarities We can not deny that the games kickstarter basically fully focused on cod 2 and what we got was cod 4 + quake but then worse. My frustration is big I did my first kickstarter, because everything sounded so right. But it didn’t turn out that way so far and that’s a shame.
  14. 3 points
    Cant take this company serious anymore. I feel like i was tricked into buying this game and did not recieve product as promised... Whatewer that devs are trying to do it is to late for that now. Seems like they are so arrogant , blind and irresponsible I have that feelingn that they abandoned this forum because they can not take criticsm at all instead they are posting to reddit to their pets and wannabe b44 pros. I am not mad beacuse i payed for the game and it turned out to be a total disaster i am mad couse the game had potential and got completely ruined. Yet there is this also My team organised lan tournamennt here in Karlovac Croatia 32+ teams from whole Europe showed interest and signed up to participate. 1st place:4000€ + trophy and medals 2nd place:2000€ + medals 3rd place :1000€ + medals Food hotels and motels are cheap here in Croatia like 10-15 euros per night. Also having some great night out in local pubs is also cheap beer is like 2 euros. We had everythinng sposnsors good gaming pcs lots of space tournament was supposed to be at big shopping center. Interested team had 45+ days to pay to participate none of them have payed and we have canceled the tournament. cant blame interested teams who would play game on lan that was barely playable from home on pc due to many crashes and bugs. this was not just one case there were many other Eu tournaments that got canceled. Yet devs were not tracking that issue how could they after all when they have abanoned their own forum hahaha. Yet they have announced major lan tournament The Insomnia62 in UK England one of the most expensive countries in the world with a prize pool of 10k. Who would participate in it when there is no any official B44 team ranking? This game is going to die i mean it already is thanks devs Poor buisnees choices got it where they are today. i am not hater of this game or devs at all i supported it from the very beggining of the game even have spend 50 euros on loot boxes to help the devs because i liked the idea back than but this now is just killing it. Console annoucment said it all...
  15. 3 points
    Almost 80 years old and looking 4 a clan that plays as a team..I have many years experience with FPS games too many to list here, also I have many communication programs to chat. What the hell maybe someone out there might add me to their team (clan). Thank you
  16. 3 points
    I love the updates.. game feels smooth now and can not wait for the update in July Had a few enjoyable games today and yesterday.
  17. 3 points
    What is it people who make games like this are thinking? There is a poll, strafe/jump, it comes out, for jumping 39.5 against jumping 60.47. the 39.5 win the 60.47 leave permanently, who's won. Maybe if the jumping/hopping/strafe thing had been removed the game may have still been a viable option. but never mind, should have kept my £10 in my wallet.
  18. 3 points
    Driving the game to the wall is an impressive Achievement. In my opinion, in doing so, vanity and not inability have played a major role. A good base would still be available. A couple of well-intentioned suggestions for improvement: - The game should not be played like hardcore mode. The fun increases very strongly when more and more lasting duels arise. Shooting back and forth is more gripping than a quick kill. - This ' hopping ' in all its forms is the main reason why the interested people reject the game. No one needs a round-the-corner-bouncing soldier that can't be hit or very hard. Likewise, no one needs this whole "strafe jumping" stuff to get to special positions. The basic idea should be followed that a duel always runs without any Advantages. Also for people who do not want to deal with everything you can climb. - This certainly includes a revised Hitbox - Several windows and paths would make the whole thing a bit far more unpredictable and longer interesting. Personally, I don't think the developers will listen to the right voices anymore. In spite of everything, I wanted to try to help again with these proposals. In short, if you change the game like COD1/2 You have the possibility to access a large player base which is still not operated by the market. We are talking about a cod 1/2 player base which has originally put great hopes into the game and has given a successful start. Changing the game like COD1/2 is the only way to save the project yet.
  19. 3 points
    A few of us were really looking forward to this game going back to ww2 cod/cod2 styles, and for two long years we waited watched every trailer, read every post and thought how great it was to have this type of game back, with leagues and clans, and all the communities getting together to play each other on their own servers just like the old days used to be AND THEN THIS .....THE DISAPPOINTMENT IS BOUNDLESS
  20. 2 points
    I think the bomb should be visible on the back of the bomb carrier. Atm axis team can't see who's carrying the bomb unless they kill the bomb carrier. Since the bomb is too big to fit in someone's pocket, when a player picks up the bomb, a backpack should be on that player's back. It's more realistic and other games have this feature too, like CS.
  21. 2 points
    From news about next update
  22. 2 points
    Good for you for sticking around but 16200 people do not share your's or Zanes enthusiasm because most of us have our eyes wide open. I watched the old reviews and trailers of the game and it's nothing like what was released in EA. Even now i read a post on steam stating the next update is in July, conveniently just in time for some big esport event in Amsterdam with a 50k pot. Seriously guys, you really think they care about the players? think again. Bulkhead have missed the PC gamers trust and that will never come back but it will be nice to see a very small niche of 100 players (including you) playing a game everyone else thought was rubbish. It's nothing like CoD2/4 its more like CS:GO with some other games thrown in. I don't care for loot crates, coins or whatever crap they offer just wanted a back to basics fps as they promised but that is never going to happen. I know it's not but it's the sheer frustration of being promised something and getting something entirely different and the game is bleeding itself to death and all Bulkhead care about is esports and Lans. Do what i did last night, go back a watch some trailers and see what they advertised the game on then go see their recent posts about esports........ esports has been put first, that is their focus but how can that work without a player base? Bulkhead are not very clever to be fair and im embarrassed they have an office 10 mins away from me. Continue to support them and have high hopes but it will end, unless you get a console as that will be their next main focus. PS, I continue to post here because i want someone from Bulkhead to post here as they are active on every other format just not here, there's got to be something wrong with that.
  23. 2 points
    Weapon Balancing, New Sounds & Movement Tweaks - Major Update 2.0 17 MAY - BIG TUNA Major Update 2 Changelog - Part 1 Update 2 of 3 Major Update 2 is on the horizon and with not “too” long left to wait we’d like to start sharing our fixes, improvements, and changes. MU2 will contain a tonne of new additions as well as loads of great tweaks, balances & fixes! We think this update will really improve the experience of Battalion 1944 and dramatically improve upon certain features that were prevalent when we went to Early Access in February. This is just part 2 of the Changelog as there is so much to go through therefore we are trying to keep our updates as short and snappy as possible. Part 3 should be released tomorrow so keep an eye out for that! Movement & Weapon Balancing Reworks Our upcoming Major Update 2 combats what some players are calling “bunny hopping” in Battalion 1944. The controversial ‘corner jumping meta’ which we’ve received a lot of feedback on from both casual and competitive players is being addressed with in this update. We’re also planning on some tweaking weapon balancing based on your feedback as well as lots of nice extras, such as settings and performance increases and new weapon sounds that you guys have been asking us for! Movement Changes: Our intentions with the following movement and weapon balance changes are to reduce the strength of jumping around corners to the point of it being a calculated risk to do so, whilst in turn increasing the strength of other styles of engagements such as jiggle peeking or leaning to allow different playstyles to become viable within the game. Reduced the amount your third person player model moves out of cover whilst leaning by 75% which will encourage angle holding and jiggle peeking. Increased momentum very slightly to create smoother general movement. No longer receive movement penalty when falling from small heights whilst not ADS to increase general movement fluidity. Added a server side ‘takeoff’ sound when a player jumps to give players who are holding an angle extra information on the enemies movement behavior. Added a ‘movement punish’ when landing whilst holding ADS. These combined changes will mean a strafing jump shot is much more of a commitment/risk when choosing to make that play. You will still be able to jump around a corner to get the surprise factor on an unsuspecting enemy but it should no longer be the best play in all situations if you need to guarantee a swift kill. We will be watching how these changes affect the meta of the game very closely. Prone Behavior Changes A small percentage of players were complaining about ‘dropshotting’ where players would go to prone as they came around a corner to decrease their chances of being hit. We’ve addressed this by re-looking at how other games implement ‘anti drop shot’ mechanics, hence the following changes: If a player goes to prone when moving whilst ADS, they will be pulled out of ADS. If a player goes to prone when stationary whilst ADS, they will stay in ADS. If a player tries to move whilst already in prone and ADS, they will be pulled out of ADS - unless you’re a using a scoped sniper rifle. Weapon Balance Changes Sniper Rifles The Springfield, the Kar98 Scoped and the Kar98 now take slightly longer to become fully scoped when transitioning to ADS. This has in turn increased the length of the inaccuracy period when transitioning between hip fire to aiming down the scope. The Springfield and the Kar98 Scoped hip fire accuracy has been decreased whilst moving. These changes are intended to evolve the playstyle of these weapons to focus more on holding angles and sight lines, instead of jumping around a corner at close range. Instead players should start using quick lean peeks to get opening picks to allow your team to take early map control. Using these extremely powerful weapons aggressively in close ranges is still a viable choice for skilled players - but these tweaks ensure other weapons may be a better choice depending on the map played & gameplan of your team. Playing a sniper aggressively carries a much higher risk than it did before. YouTube™ Video: Springfield ADS Time Views: 146 These changes can initially sound drastic and we fully expect players to be worried about their favourite weapon receiving slight nerfs within the upcoming major update, but after lots of internal testing we actually believe this is the right move for the weapons themselves and game as a whole. These changes bring the scope in/out times more in line with similar classic FPS titles. During our first play tests, we really felt the immediate effect of the changes, however when we adapted our playstyles to the ‘new’ Battalion 1944 we found that the overall game was considerably better as a result. YouTube™ Video: Kar98 Firing Views: 400 Heavy Weapons The BAR is now a 3 shot weapon across all ranges instead of 3-5 shots at range. The BAR ADS animation was tweaked to feel more snappy and responsive. The STG44 is now a 3-4 shot weapon instead of 3-5 shots. Both STG44 & BAR stationary hip fire accuracy slightly increased. The BAR is finally receiving a well deserved buff to increase its pick rate and give the allies a much more reliable weapon choice when attacking. These changes should increase the weapon’s feeling of consistency and ‘snappiness’. We have also minorly buffed the STG44, but only to reduce the feeling of randomness of getting 5 hitmarkers at its longest engagement range. The STG44 is intentionally not as powerful as the allied BAR due to the nature of the Germans being on the defensive side. And remember, both automatic weapons can still deliver an almighty 1 shot headshot! A much more effective way of fighting with our new ‘fat head’ characters. YouTube™ Video: STG44 Spray Views: 91 SMGs MP40 Horizontal Recoil Slightly Reduced. YouTube™ Video: MP40 Spray Views: 59 The feedback we’ve received on Battalion’s SMGs has generally been positive. The one common complaint was with the MP40’s recoil pattern. We’ve decided to reduce the horizontal recoil of this weapon to be more in line with its allied counterpart, the Thompson, to allow more control over the weapon’s erratic firing nature. Shotguns Max range damage slightly reduced. Min range damage increased slightly. Crosshair spread decreased to more accurately portray pellet spread. Reduced shotgun fire rate. Can now hold 6 shots instead of 5. Shotguns in any FPS game have always been controversial. In an effort to make every weapon viable, we originally buffed the shotgun to allow it to compete with some of the other extremely powerful weapons within the game. With the changes to Wartide 2.0 meaning different weapons have different values, this no longer needs to be the case. We’ve also seen the feedback from players that in certain situations the shotgun’s communication wasn’t correctly shown to the player - creating situations where players would ‘tag’ when they felt they deserved a kill - or the exact opposite to this scenario could also happen. We’re hoping the above tweaks will help alleviate the feeling of the regularity of these situations! YouTube™ Video: New Shotgun Views: 74 Weapon Penetration Values Our thinking with bullet penetration has always been trying to make it consistent in terms of communication over what you can and can’t shoot through. This meant thin metal sheets, small objects and thin wooden doors/shutters etc are supposed to be penetrable. The problem we’ve seen is that some assets slipped through and were accidently made penetrable, such as the kubelwagen. This was never meant to be the case. We’ve now adjusted these specific meshes that weren't meant to be penetrable and adjusted the damage values of penetration to feel more consistent. Also, a big change the community requested was to make the bomb box no longer penetrable which we are happy to say will be implemented into Major Update 2! You will now be ‘safe’ when planting/defusing - meaning your post plant positioning will now be very important. New Weapon Sounds! We’re adding new weapon sounds to make all weapons feel much more powerful across the board. This update will also include new hitmarker & headshot sounds to make the game feel even more responsive than before. YouTube™ Video: Colt Firing Views: 78 Added a server side ‘takeoff’ sound when a player jumps. New Gewehr Sound. New STG44 Sound. New Thompson Sound. New Luger Sound. New M1911 Sound. New Headshot Sound. New Hitmarker Sound. New Footsteps Sounds. New Token Pickup Sound. New Attenuation/Falloff. YouTube™ Video: Gewehr Shooting Views: 78 Performance Gains We’ve heard the complaints since Major Update 1 about performance dropping - We’ve been looking into multiple aspects of the game from both CPU and GPU perspective to help better optimise for high end and lower end hardware. These tweaks include us focusing onto: Blueprint Nativization (drastically decreasing load times and increasing performance). Level Specific Optimisations (reducing draw calls). General Optimisations (reducing unnecessary clutter within the project). Animation Optimisation (only visible information is sent to clients). Hopefully in Major Update 2 players should see FPS and performance gains across the board. These optimisations are ongoing and will continue all the way until release! Settings/Menu Configs Major Update 2 will be the very last time an update resets your config! Part of our new build system has allowed us to keep your configs intact for future updates - this means future smaller patches will no longer become a major annoyance every time we would like to update the game. We’re also introducing more in-game config settings as we look to enable those with lower end PCs the same ingame options as someone who would tweak their ini files externally. This change also means ini files will be locked - as all of the relevant options will be be available ingame (you’ll still be able to keep your settings config!). We’ll also be putting some restrictions on certain config settings which we felt were being abused to give an entirely unfair advantage to certain players. MU2 Release Date & Beta Test Players have been asking us to bring them in to help test the game before it’s pushed live to the world! There are 2 stages in MU2. MU2 Stage 1 - Beta: In June when we feel the build is stable ‘enough’ for testing, we will push a version of the game to our ‘Public Beta’ branch on Steam. We will not be using the Test Zone for a few good reasons, but this won’t change anything for you! To access the beta, we will distribute a code to players that can be used in Steam by doing the following: Open Steam > Right Click ‘BATTALION 1944’ > Properties > Betas > ‘enter code’ MU2 Stage 2 - Release: Throughout the Beta phase we will be watching the feedback. What we will not do is be “over-reactive” to initial feedback. The beta phase will last a few weeks. During this time we will make changes, fixes, and improvements. We absolutely expect there to be bugs. But this is your opportunity as a passionate gaming community to make an impact on a commercial video game and this is our opportunity to make our passion project commercial! By listening to your feedback we believe we can maximise the potential of Battalion 1944. We are not setting unrealistic expectations during this update, our goal is to show people what Battalion 1944 should have been at launch, but could only be possible with the extensive feedback given to us over the last 4 months. After we believe the game is balanced and just prior to the ‘Gallantry LAN event in Budapest’ we will push the release version of MU2 to the live Battalion 1944 branch. We hope you’re ready to see all these new additions in game becasue we can't wait for you all to test these changes and let us know what you think. We really hope they will really improve Battalion’s gameplay for the long term. Thanks guys and see you in the next one coming tomorrow! The Bulkhead Team
  24. 2 points
    Lets face it, they had the backers money then tossed the backers to one side and started aiming their vision of the game toward the so called pro's which in my opinion was a dirty move. I luckily only paid £10 for the game but it's the backers i really feel for because i know quite a few paid a lot of money to see the game progress how they wanted it but Bulkhead had other ideas which have obviously failed and the reason for that failure is they didn't listen.
  25. 2 points
    Such a shame tbh and im thinking of doing the same thing since i haven't bothered with Battalion since 17th March so might as well free up some hard drive space.
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