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Showing content with the highest reputation since 04/28/2017 in all areas

  1. 24 points
    For any who have never been involved in a Alpha version of a Kickstarter backed game before. Keep in mind that you will be playing only the very first 5% of what the entire game will have to offer. Not only that, much of that 5% will change a lot from what you will see the first time you play it. I have been involved in several KS backed alpha tests and even knowing this I am still surprised how "rough" these games are, so those who have never done one before are in for a surprise. I guess what I am trying to say is, don't form conclusions in your very first play through. Be open minded, expect problems and most importantly, know that you are a backer. Not a "see the game first" player because what you will be seeing is hardly enough to call it "the game" yet. There are some VERY tough critics out there regarding the recent surge of WW2 games (Fog of War and Days of War). People fail to understand that all they are playing is the foundation of a game, not the game itself. It is a long road and surprisingly, it may very well be COD WW2 through the Gate first when all is said and done yet they announced a full year after. That is what you get with games developed by huge companies and endless funds. Anyone here who has backed and started in a Alpha before can and should describe your experiences for those who will be doing this for the first time to help them not get disheartened. Obviously this is not a warning post any developer will ever post else that would kind of be a bummer lol, but for us players, let's help out each other in spreading awareness and understanding about games going through development.
  2. 17 points
    It's still pretty buggy, but its in there. These are basically the controls you were given in film tweaks. Controlling gamma, contrast, and saturation. Joe
  3. 14 points
    You'll have a lot of visual control of colors yes.
  4. 13 points
    Hey guys We have noticed that there have been more and more threads of people looking to buy and sell Battalion 1944 codes as well as holding giveaways in return for Twitter followers. Although this is not illegal and we don't have a huge problem with it, we don't want this to be happening on our forum. This forum is designed as a hub for you guys to share your enthusiasm, discuss features, allow us to contact you all easily and to give you all the opportunity to contribute to making Battalion great. We don't want it to become a marketplace. Please report if you see this behaviour We aren't mad about it at all, just from now on I'll be deleting any topics and posts in relation to key buying to selling. You can do what you wish with your codes, but please use another form of communication for selling or buying Thanks everyone! Tuna
  5. 12 points
    Okay, I'm going to lock this thread. It's spiraled into another argument. You guys need to quell your beef. Seriously. It's starting to make certain threads AIDS to read. I'm going to start warning people for being inconsiderate and disrespectful to others. You think people coming onto these forums want to see this, it makes both you and us look bad. Also you just hijacked a persons thread to have your argument in whilst he was talking about his own issues. Not cool guys. If you want to argue about these things then start a discord server called ESL vs Faceit and do it in there lol! You're all entitled to your opinion but ya'll saying this whilst hating on each other for their opinion. Some people think ESL is shit because they've probably had bad experiences with them. You might not have had that experience so just be a bit more understanding and stop the groaning please. If more and more posts start descending into mud slinging then I'm going to have to start warning and banning people because this isn't a place for that. Be happy. Ya'll love the same games so you have that in common. Talk sh*t to each other about other stuff in your own time lol! Tuna
  6. 10 points
    We're releasing an update today explaining what to expect. But you shouldn't expect an EA/Blizzard level beta or something.. This is a REAL alpha test, there are problems, there are unfinished things, and there are frustrating features missing. But you'll be able to help us test networking early on and start to test the movement system, is it too fast etc? For the first few alpha weekends, it will be TDM. We have a lot of other game modes done, but there's still a lot of work to go into them to make them externally ready.
  7. 10 points
    Update to this We will be providing 1 or 2 Australian servers for our cousins on the other side of the globe The play times may be a little skewed but we are going to work to get it up for you! Thanks for your patience and for voicing your opinions. Tuna
  8. 10 points
    Hey Guys! So Today is the day that we are sending out our Kickstarter Surveys! Today, all Kickstarter backers that bought into a tier will receive an email to the email address they signed up to Kickstarter with. These emails will contain a survey with all the relevant information we need to know about you in order to get your rewards sent out to you. If you get any information wrong then you may not get your rewards, so make sure you take your time and fill it out correctly! Not all rewards will come at the same time some may arrive at a later date. Alpha Backers Closed Alpha Keys will be sent out 24th and be activated on the 26th May. For those of you that purchased the Closed Alpha through our Humble Bundle Pre-Order store. You won’t receive any surveys. You will simply receive your code to the email address that you used to purchase it. You’ll receive your codes in the run up to the May 26th Alpha Launch date. If you are a Kickstarter Backer that purchased a pack which grants you entry into Battalion 1944’s Alpha then you’ll receive an invite to our Closed Alpha Discord. Here you’ll be able to discuss the game with other Alpha Backers as well as report bugs / discuss bugs with the developers. Over the next month in the run up to the Alpha launch you will be added to our Private “Closed Alpha Forum Page”, this will allow you take part in similar activities as in the Closed Alpha Discord but in a more structured and controlled environment. Extra Info The ONLY rewards that are being sent on the 24th May are the Closed Alpha keys and forum tags. Keys for Battalion 1944’s other Pre-Release stages (e.g. Closed Beta and Early Access) will be sent out at a date that is closer to the launch of that specific stage. All physical rewards will come at a later date. Summary of dates: April 28th (today): Kickstarter Surveys sent out May 24th: Closed Alpha Keys sent out May 26th: Closed Alpha Weekend play-tests begin. A full schedule and detailed breakdown of the Closed Alpha weekends will be released soon. Thanks a lot for all your patience and make sure to fill out your surveys as soon as possible! Tuna and the Bulkhead Interactive Team
  9. 9 points
    Hello guys! Im mostly making this because FrosteR did it and if he had such success i feel i should as well. -What's your name? Lauren Scott -Where are you from? London (Now living in Germany) -What are your favourite videogames? Anything FrosteR plays. -Where did you hear about Battalion 1944? From FrosteR Real talk, look forward to playing Battle Lions with you all. I hope one day we can all be on the same server as FrosteR and if we are really lucky be in his fragmovie.
  10. 9 points
    We wanted/still want to add female snipers when we introduced the Russian faction stretch goal
  11. 8 points
    Hey, Just a small idea regarding the new homepage, which looks great by the way; add publication dates for the the news/articles. This makes it a lot easier to check if there is some new news, and also to keep an eye on how fast things are moving. Im not sure I made this thread in the right category, but please move as/if needed. Thanks! //John
  12. 8 points
    My god these dev's are literally the only competent devs i've ever seen. They systematically smack down all stupid daddy gamer non competitive ideas and then even pick up small things like film tweaks.
  13. 7 points
    Hey guys So I've seen about 4-5 topics posted about how to get in the Discord server and 2-3 about "where is my key". I understand you're wanting a fast answer but Please use the search function and comment on other posts. The answers will be there from experienced forum users that know the answers and if they don't, they will tag me so I can answer. Please just read and stop clogging up the forum with the same topics. Thanks
  14. 6 points
    Hey Guys! In light of Alpha approaching this weekend, we have set up two more of our Developers on the forum Their main role on here will be to monitor and relay your feedback and opinions during our upcoming Alpha Phase weekends. They will be really useful and provide a great route for your feedback to really have an impact Battalion. Say Hey to @[DEV] James who is a programmer and all round useful dude. James also oversees our QA at the moment as well! He will be pretty present in the Alpha Bug Reporting Forum and discussing any issues there are within the Alpha. Also say Hi to @[DEV] Tn6 / Tim. He has recently moved up to production after previously proving his knowledge in our Art team. Tim knows a lot about a lot and he will be monitoring what you think of certain game-play related features as well as taking in any problems with art that you guys find during the Alpha! These guys will be super helpful in detailing what needs to be improved upon and allowing us to update Battalion throughout the Alpha weekends. Give them a Howdy and don't let them be strangers! That's all for now. Tuna
  15. 6 points
    So guys and gals, today is the day where Bulkhead hopefully starts to send out the Battalion 1944 Steam keys, who gets it first? What region of the world do they start with, or is it sent out in alphabetical order? Report back when you got yours The hype is on
  16. 6 points
    Just read this at half 12... gonna sleep ^^ Big day tomorrow!
  17. 6 points
    Hey everyone! Nice to join the forum and see the community support on here. I'm looking forward to chatting with you all at some point
  18. 6 points
    Oh yeh there's a lot thats changed, but not like masssssively. The animations have been redone, but they 'look worse' at the moment, but they are actually better lol. Much better on performance, the next step is to make them work for a competitive environment.
  19. 6 points
    Hey guys! Important update today as we get prepared for the first ever Closed Alpha weekend on the 26th May. Keys will be sent out on the 24th/25th of May for everyone to download Battalion 1944, ready for when the servers go live. You’re officially becoming a part of Battalion 1944’s Closed Alpha Testing Team! We felt it was very important to lay out key facts for you in this update with a breakdown of the Alpha weekend schedule so that we can accurately manage your expectations. Please read this update fully if you intend on taking part in the Battalion 1944 closed alpha weekends. Also do remember to remind other players of these facts to reduce the amount of uninformed statements about the game! Quick Reminder Before continuing I just need to post one quick reminder for everyone which I've repeated many many times: This is a REAL Closed Alpha. It is NOT a marketing tool for us. Battalion 1944’s Closed Alpha WILL be broken, unbalanced and full of unexpected (and expected!) glitches. This is why you're here to help us test and refine the base of the game. Put aside the tag of being a ‘backer’ and welcome to the testing team. This access to Battalion 1944 is very early in the game's development and is not representative of the final Early Access release. The game is missing core features/modes and will have game breaking crashes/bugs/glitches. Please remember this when heading into Closed Alpha testing. What To Expect From Alpha 0.1 The Alpha 0.1 build of Battalion 1944 is extremely bare bones. We’ll be testing 6v6 Team Deathmatch on our first (and smallest!) map, Brecourt Manor on official servers only during the official play test times. This will all be done through an early version of Battalion 1944’s server browser. The main thing we’re looking at testing is the FEEL of the game. This means we want to know how it feels to move and play around in the game world. Bugs & glitches we can fix over time. Game modes, weapons and content can all be added at any time, but the core game needs to feel good before adding new content to the game. After internal testing and play tests at events, we feel the core of the game is in a good state right now, but we want to hear your in depth feedback to make sure we’re headed in the right direction. We know there will be bugs and glitches and we’re definitely encouraging reports as they will be incredibly useful for us to fix bugs faster and more efficiently. Lots of bugs we already know about and are already on our internal list to fix, however at this stage we’re mostly interested in feedback on how the game feels to play at this initial stage. Launching Closed Alpha 0.1 Servers, Key Info & Playtest Times We’ll be launching the Alpha 0.1 servers on Friday 26th May at 18:00pm BST until 02:00am BST. We’ll then repeat these server uptimes for the following day on the Saturday 27th May. This first Alpha weekend test will be familiar to those who were able to play the game at EGX Rezzed in London, albeit with a lot of balance changes and fixes since that point. ALPHA 0.1 - 26th-27th May Details Mode/Map:Team Deathmatch on Brecourt Manor Weapons: M1 Garand, Kar98k, Thompson, MP40 (More weapons will be added for testing in the coming weeks!) Server Up time: Friday 26th 6pm - 2am (18:00 BST, 19:00 CEST, 13:00 EDT, 03:00 AEST) Saturday 27th 6pm - 2am (18:00 BST, 19:00 CEST, 13:00 EDT, 03:00 AEST) Official Closed Alpha Server Locations: Europe - Amsterdam, London Russia - Moscow East-US -New York, Washington DC Central-US - Dallas West-US - Salt Lake City, San Jose LATAM - Sao Paulo Australia - Sydney Southeast Asia - Singapore Asia - Hong Kong North Asia - Tokyo Why Closed Alpha Weekends? (Dedicated Server uptime and Testing Playtimes) As an extension of the fact that the Closed Alpha weekends are a testing phase for the game, it’s very important that we let you know that there will be dedicated server uptimes for playing the game and the reasoning behind why this is the case. The core reason is that we need time between play sessions and weekends to analyse the stats & data over the weekend and use your feedback to improve the game during the week. This way you’ll actively be a part of the community driven development we always promised, seeing weekly changes, additions and updates. Another reason is that at no point during the Closed Alpha testing periods do we want testers to not be able to find others to play with. We currently have a list of Alpha Backers, Humble pre-purchasers and external testers to help us improve the game during these periods. We've purposefully aimed for our Alpha player ‘pool’ to be around a few thousand players, however this does not mean concurrent player counts will reach that during Alpha, in fact we expect concurrent player counts to be much lower. This is in fact good for the game as it allows us to get more quality feedback from the hardcore few! These concurrent players will make up the core of our hardcore testing community from weekend to weekend. We will be taking on board your feedback through the forums and our social channels and then implement changes during the week, ready for the next alpha play test weekend. It's very important we do this right, and introducing things slowly to you guys will be much more beneficial for the game and development in the long run as we'll have more time to fix the large glaring issues and you'll actively see improvement and new content week to week. This is a very small closed alpha player pool and we need to make sure we maximise the amount of players during the testing periods to make sure we get the most effective feedback based on the latest weekly builds of the game. We have always said Alpha/Beta sessions are not marketing tools like modern Alpha/Beta sessions for AAA studios which just let you play a demo of the game before it's out. Our Alpha/Beta sessions are for helping us test and build the game we all want to eventually play as our main game every night of the week. CLOSED ALPHA IS UNDER A NONDISCLOSURE AGREEMENT (NDA) By downloading the Battalion 1944 Closed Alpha, you've agreed to adhere to our NDA rules. This means nobody is allowed to share videos/pictures/media or discuss the game outside of the following three channels... We have THREE core ways to interact with the development team and other community members during the Closed Alpha. 1 - In-Game Bug Reporting We have an in-game bug reporting system. Please report bugs in-game in as much detail as possible as your primary source of bug reporting. If you have any game breaking crashes (crashes to desktop etc) these will be automatically sent to our team to investigate. 2 - Invite Only Closed Alpha Discord Use the Closed Alpha Discord channel provided with your survey Q&A to join the minute to minute discussion or join up and play together with other Alpha community members. Fast chats and quick discussions will be held here. Don't expect bugs to be fixed if posted in the alpha Channel. Invites to this Discord server were included with your backer survey email. 3 - Exclusive Alpha Backer Forum for Balance Discussion & Bug Reports The purpose of this sub-forum is to allow you to send more detailed bug reports with screenshots that the in game reporter allows. This is our secondary point of contact for bugs as the in game reporting system will be our primary focus. If you’re already a forum user, you’ll be added to this over the next week by [CM] Big Tuna! Future Closed Alpha Plans Each Closed Alpha playtest weekend will have an update (big or small) with new things for players to test. For example, in Alpha 0.1, we’re only testing 6v6 TDM on Brecourt Manor with 4 weapons (M1 Garand, Kar98, Thompson, mp40) and in the next Alpha weekend we will add something new, for example: a new weapon such as a trench gun or sniper to focus test that specific addition. This way we’ll get more focused and manageable feedback each week. We’ll have more info on what features will be added and when after the first Alpha 0.1 weekend . Quick Art / Server Room Flood Update For those who follow us on Twitter you’ll of heard about the ‘flood’ incident that happened on Wednesday. British weather was not on our side that day as it was raining heavily. Our office building has a balcony that started leaking due to the weather and flood the floor of our art room, 1 week before Alpha. Despite the water making its way towards our internal servers; our team were pretty quick to salvage everything. Re configuring our security and server set up that same evening, with our art team back up and running by 9am the following morning in a new temporary room. We have everything backed up in multiple locations so no real damage was done. The room is currently being dried and repaired to move back into next week. Thanks for all the messages from those who were concerned! That’s it for today’s update! We’ll have more news and features coming soon with future development updates. Can’t wait to see all you Alpha Backers in-game May 26th at 18:00 BST! Thanks, The Bulkhead Interactive Team
  20. 6 points
    @xXclusiivE he made no more of a point than anyone else who down votes.. He down voted because he disagreed, well that's a shock?! Do you really need an explanation as to why you're downvoted? I upvote quite frequently, but I don't then comment saying "I'm upvoting because I agree" that is implied by the vote. I can't believe how pathetic this is, it's almost getting cringy with the 'he said she said' running to the teacher type behaviour. You lot are the start of the community, which will hopefully be a long lasting community, so get off your high horses and make this a place people want to get involved with. Downvote me? That's fine it means you disagree, upvote me? Cool, someone else agrees with my view.
  21. 6 points
    I'm not Australian, but I am happy to read this. Why? Well, because most developers don't give a single shit about them and this really shows what kind of team Bulkhead really is. +1
  22. 6 points
    Just wanted to take the time and thank you guys for your great work on this game so far. everything i have seen brings me back to the old days when i played competitive cod1/2/4. im super hyped for this and havent been like this for any game recently and wanted to just thank the devs. Also is it possible to donate to you guys at all still? i have just recently heard of this and it seems im late for humble / kickstarter. im not asking for a key, if there is a one than thats just an added bonus, but id like to really support this game. once again thank you
  23. 6 points
    reducing the conversation to personal insults and provocative remarks is juvenile, unproductive and overshadows any valid points you're trying to make.
  24. 6 points
    Authentic as in authentic oldschool ww2 fps, it refers to gameplay. Also why the heck do you get hung up on a single word, words only have meaning when you pay attention to the context. What is this sentence even supposed to mean? I didn't claim they were the same, there is a greater than symbol between the two, indicating that one has priority over the other. There hasn't been a competitive ww2 themed game since 2005, skins haven't been around for particularly long and just because something hasn't been done yet in a ww2 themed game doesn't mean that it shouldn't be done.
  25. 6 points
    One more tip coming from my own trial and error experience in other games (it applies even for full releases, but it's even more inportant in alpha/beta tests)... giving feedback is key. However, it also is worth remembering that presenting it in an easy to read way is just as important. A 3-page wall of text without paragraphs will be quite tough to get through. For bug reports, two often forgotten, yet crucial aspects are reproduction steps and evidence. Providing these really cuts the time of bug verification and fixing down. Also, while it depends on dev team, usually it's heavily preferred to comment on one bug in one thread/submission rather than make a new report about the same thing. If frustration will be sneaking in for you... trying to use it towards something good helps. When I got upset, I sometimes went on 'bug hunt free roam', where I just started doing stupid things on an empty server with a hope that I randomly get some bugs I could send up. Sounds weird, but works. If frustration is still there... sometimes taking a break is the best choice (and that really applies for every game in existence if you ask me).
  26. 5 points
    Hey guys! As our Closed Alpha draws closer we have decided to set the Official Closed Alpha Release Date as May 26th! We’ve decided to release a hype trailer to get you guys pumped for the Closed Alpha testing made by the one and only NikkyyHD, the creator of amazing frag movies such as ‘Clockwork 4’ and ‘sViix’. We hope you all enjoy this Closed Alpha announcement trailer from NikkyyHD! We all love it and we hope it made you ready to get stuck in to Battalion 1944. In anticipation of the Closed Alpha, we’ll be sending out our Kickstarter Backer Surveys on the 28th April! Make sure to get your survey answers sent back to us as soon as possible after this date to make sure we can send you your Closed Alpha Steam code on the 24th May (which activate on the 26th). We are all really excited to share Battalion 1944 with our Alpha backers and we’re looking forward to getting great feedback from all involved to make strides towards improving the game for everyone at the Beta & Early Access stages. Our Alpha is hugely important for us as it will enable us to identify bugs within Battalion quickly and efficiently with such a large first online playtest. For our Alpha we have really focused on the feel first and foremost. The game is in no way done and we know there are things that need fixing, implementing and finishing but right now we are really trying to work on nailing down the feel of the game and it’s movement. Once we have the base we can build upon it and add more features/content ready for Early Access. The community is massively important to us and we are glad we can show you what we have been working on as well as giving you the chance to have your say in the direction of the Battalion. Development Roadmap Within the coming weeks we’ll be releasing a full development roadmap with a list of features that are expected to be implemented for each development stage. We’ll also be releasing a Alpha weekend schedule which will show what we’ll be focus testing as a community each weekend. Next Week’s Development Update Next week we will be releasing a small development update where we’ll be showing you the progress with our new third person animations & graphics tweaks! Stay tuned! To recap, here’s all the dates you need to remember: • April 28th - Kickstarter Surveys get sent out • May 24th- Closed Alpha Steam Codes get sent • May 26th - First Closed Alpha weekend! That's all for now. Remember to watch your emails for our the surveys and for your Alpha Codes and we’ll see you in our servers May 26th!
  27. 5 points
    Not adding dates was a conscious decision. Content was ordered chronologically, and so I thought that it would encourage users to explore a little more with some cool articles that were a little older. I totally understand the want for dates. I just added the date to the news cards on the home page, and news page. Over the next few weeks, I'm sure the devs will adjust to the site and notice things they would like added or changed. I will put a little more thought in to the dates etc in a couple of weeks so that the devs have time to play with it. Thank you so much for sharing your thoughts @DiddumsJ & @Razor, I really appreciate the feedback! If you have any other suggestions, continue to share them here.
  28. 5 points
    Freakshow knows. Revolutions take time, planning and patience.
  29. 5 points
    Hope everything is running smoothly, just wondering where is this mentioned update?
  30. 5 points
  31. 5 points
    Please don't post responses if you don't have facts. all will be revealed soon.
  32. 5 points
    my memory on this might be wrong but i thought it was just tdm to start and depending on how alpha testing progresses they'd introduce more content. it'll be baby steps. be prepared for a very barebones build and a highly focused test programme. you're there to help with the public build of the game not to play the game.
  33. 5 points
    If we were living in a perfect world with only smart people i would vote for the 1st solution (even with hidden vote) but in this world where trolling and bashing is became a priority for some kind of people and to keep this community as friendly as possible i vote for the 3th. This way people who are not agree with other will have to take his keyboard and explain (peacefully) why, insteed to clic only.
  34. 5 points
    Why are you such a prick/hostile towards everyone in the forum? 9/10 discussions you've started has had 0 usefullness (Me habla no engleis?) towards the topic. Can you.. please stop? And no.. ESL doesnt suck.. longest striving arranger for competitive play, and easy to setup cups with it aswell for anyone who wants to start in a specific game. And like previosly said they're a great organizer at things! Sure their UI is complex.. but's that also a UI with alot features that many doesnt even offer without Payment.
  35. 5 points
    i've blocked you in the past but i had to unblock you so i can read comical comments like this. the sheer ignorance and absence of self-awareness is breathtaking.
  36. 4 points
    Check these guys out; http://store.steampowered.com/app/454350/agecheck# Cheers! Joe
  37. 4 points
    Really hope in the next weekends we are able to play longer. Only Friday and Saturday evenings is not a lot. As a lot of people have a social life (^^) aswell it would be nice to play middays and sundays.
  38. 4 points
    Alpha on the 26th of may, beta some time in july, EA close to the end of the year iirc. Star Citizen's roadmap isn't really all that great considering they are missing every deadline they set.
  39. 4 points
    You do realise that is the whole point from the devs right? To create a Competitive game which can also cater the casual side. Meanwhile the casual side wants to do the opposite things that the devs have in mind.. just wait until the game is out? And it's called an award system, to bring more players to the game, and hopefully make the scene bigger. You will get a downvote from me cause i disagree with what you're saying so.
  40. 4 points
    Please elaborate and stop vagueposting adding nothing to the discussion. Nobody has a clue what you are talking about.
  41. 4 points
    Hello all Battalion 1944 people ! Alpha is coming, 10 days left. Like devs said this week we gonna see update from them about Alpha Info & Roadmap etc. I have seen this on Pansy twitter. Guys help me solve the riddle. I made photo for you. Let's go ! Any ideas ?
  42. 4 points
    Im going to go with #2 I think your up-votes and down-votes should be unlimited with one thing; if you down-vote someone you HAVE to attach a "note" explaining why. I think it would keep the trolls at bay (mostly) and would help the person they down-voted to understand why someone did it. It brings more discussions instead of someone getting down-voted a lot without even knowing why (you could probably make an estimated guess). I truly believe if people had more open discussions (NOT arguments) almost all things would be talked out with well collected thoughts. How I would implement the "note" system.. that would be the tricky part. You could have 150 chars max, and when you click on the down-vote button it would bring you to another "page" where all the down-votes could be. This would be less clutter on the main "posts" page.. but this may cause way more storage. I dont really know how forums work for storing/saving data. If that would be to much, then you could have the user click on the down-vote button and have it be at 50-75 chars with no usernames just the reason. It would all come down below the "post" as if it where a drop down. I doubt any post would have so many down-votes it would make you scroll an eternity.. but i could be wrong.
  43. 4 points
    Hey guys! It’s been just over 2 weeks since we sent out the Kickstarter Surveys and I hope most of you will have seen them by now. Reminder: Fill In Your Backer Surveys! Just in case some of you have forgotten or just weren’t aware that they have been sent out then I’m just reminding you to go check the email that you signed up to Kickstarter with (even the spam folders). If you’re a backer who pledged enough to get into the Closed Alpha, make sure you’ve all filled in and returned your surveys otherwise you won’t receive your Closed Alpha key on May 24th! New BattalionGame.com As we get ready to launch into our Alpha Phase on May 26th, we are releasing a new website which will be a lot more modernised easier to navigate. This will also allow for easier editing and posting allowing updates to be posted up more quickly. New Website Features: New & Updated Layout & Content Tips & Tricks Video Section (Ready to be filled with community created tutorial content) General Community Video Section (Discussions about the game etc) This update is in preparation for the more steady flow of content updates as we move through active community development. This will go live at some point tonight! Forum Tweaks We’re considering changing how the upvote/downvote system works on our official forums. If you’re a regular forum user, make sure you check out this forum poll to see how we want to move forwards with the upvote/downvote system. What To Expect From The Closed Alpha Next week we’ll be releasing an update that details exactly how the Alpha weekends will be organised and the content & features that you can expect during Closed Alpha testing. We take every opportunity to remind people to have realistic expectations of the Closed Alpha. This is NOT a marketing tool for us and is genuinely going to be used to test and fix the game. The Alpha will be broken and not representative of the final game. It’s important for our more active and involved community members help repeat that message to other newer or less active users during the Alpha! That's all for now. Remember; if you're an Alpha Backer, go check you email and fill out your surveys! We want as many of you in the Alpha as possible so don't miss out. See all you Alpha Backers on the 26th! Tuna
  44. 4 points
    Yeh our econ system works differently; players will need to be good at multiple roles. You can't just be a rifler etc. Joe
  45. 4 points
  46. 4 points
    Well... this is not a Battlefield. If you are looking for a big map, you either have to wait for someone to make one / be the person to make one / find a different game. 5v5 is a norm for a competitive scene and since this game aims for that, you should understand that it won't have a huge maps.
  47. 4 points
    If you're an Alpha Kickstarter Backer and you missed the link to our Private Alpha Discord that was in your kickstarter Surveys then email us through Kickstarter and I'll send a link over to you. Don't request if you haven't bought into the Alpha and don't email directly through a random different email address. Make sure it's through Kickstarter. If you're a Humble Bundle backer. PM me with a screen grab of your email and I'll send it you. Thanks!
  48. 4 points
    Hey guys! Please stop messaging me about being invited to the Alpha Discussion Forum! My inbox has been swamped with requests. We will add you all that needs to be in over the next couple of weeks. Don't worry you're not missing anything! Thanks Tuna
  49. 4 points
    Locked thread, not much useful discussion happening here
  50. 4 points
    Problem isnt that the forum is getting toxic and not welcoming, is that the people behind their ideas or posts are taking it waaaaaay to personally than they should.. And tend to be super agressive when somebody questions or disagree with their post. I do understand people who are passionate about the game, but there's no need to be a psychopath-passionate about things. (IRL they're called SJWS right?) And i still think the whole "Reputation" system should be gone, it's clearly being abused left and right and something that got implemented without really giving it an extra thought.. If somebody is being a total jerk, most people already know it.. No need to "stamp" him as the jerk.. Think this was a really bad idea to implement into this forum.. It's better that people can make their own judgement of a character, not by looking at stats...