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Showing content with the highest reputation since 02/27/2017 in all areas

  1. 16 points
    Hey guys, Fully appreciate that you're concerned about the direction of the game but reading your post I feel you've been worried based on comments from highly vocal community members. We have PRE-ALPHA gameplay coming out very soon. This means there will be unfinished and placeholder animations/UI etc but you will be able to gauge the direction we're heading towards with the game rather than trying to imagine the game from different users posts and comments. I won't debate specific points such as the non competitive nature of nade cooking or spray patterns (we'd rather read constructive debates on the forums between members and pull valuable informations for us to make informed final decisions!) but I'll write a few bullet points to help summarise and clear up some generic goals with the game that are relevant to your concerns. 1. We ARE aiming to bridge the gap between casual and competitive play. We talk a great deal about competitive play as we our goal is that competitive 5v5 Search and Destroy is the main 'focus' for players who want to take the Battalion experience to the next level. These players will put 1000's of hours into mastering the game, so it's VERY important to us that we refine that aspect of Battalion to make it a solid gameplay experience, hence why we talk about this aspect of the game so much. However, this does not mean we aren't focusing on making the casual side of the game fun and engaging for players with zero interest in playing to be the best. We're still developing our casual modes TDM, DM, CTF and experimental modes for quick 'jump in and play' games as well as implementing a dedicated area of our UI for our server browser, allowing server customisation, modding, custom maps etc. 2. We are not a 'WW2 CSGO clone'. This keeps cropping up around the forums but it's simply not true. Our game plays totally different to CS, however CS is one of the longest lasting classic FPS with elements that should be at least considered for discussion. We've looked at old school FPS game to create or own game (albeit with a bias towards CoD2/CoD4 Promod as a base point for certain design decisions). The most important thing to remember is that Battalion is it's own game, with that classic FPS feel we all know and love. 3. We read your concerns! We're making an active effort to read everything our backers/supporters share on the forums. This includes all the opinions on microtransactions and skins. One of our main goal is to be able to make future content free and accessible to everyone with OPTIONAL microtransactions. One of the unfortunate downsides about us being transparent with our intentions and the benefits/detriments of potential routes we could take by discussing with you guys directly is that misinformation gets spread easily. We often float out ideas to gauge the reaction to help us make informed decisions. This is where we need a certain level of trust that we are gamers ourselves and also want this game to be the best it can be without degrading the core experience. Every business decision is under extreme scrutiny because we as FPS fans know the pitfalls other developers have made. At the end of the day, the game will speak for itself. Like I said, we have pre-alpha gameplay coming out VERY soon so everyone will be able to make more informed comments very soon. The game is obviously still in a VERY EARLY state with unfinished animations/UI but it should be a good representation of the classic game feel we're aiming for. Even better, you'll be able to experience it during closed alpha bug testing this May!
  2. 12 points
    Hey Soldat, I think your worries are probably valid! I appreciate that you care as much as we do about Battalion, I think we can see that and have seen over the last year, so thank you for that. @Tiptup basically said everything spot on and I really appreciate you coming in and saying that! I'm very busy but I wanted to respond and weigh in on the Pro vs Casual player issue; first of all, you are trying to speak for everyone, but you are not. There are a lot of people who DO want things like skins. People have different opinions of the game. Our way to deal with this issue is to support modders and make it as easy to mod the game as possible. Our technical director has had a big focus on ease of use in our engine. Our previous titles and every other UE4 modifiable game, requires you to download a custom version of UE4 AND the games project file, both of those can be pretty big. We're keeping our game file as small as it can be and if you want to mod Battalion 1944, you WONT need to download a custom UE4 engine, you can just use the regular engine straight out the box! We'll also be actively speaking to modders and supporting them over the next few years. We're pro more content, I know the ET guys really want some ET stuff in the game that we aren't supporting right now, but that doesn't mean that it won't be in Battalion in some form and we won't help them do it. From a casual point of view, we acknowledged that every single person on the forums wants something slightly different and comes from a different community, someone will always have a bit of disappointment we didn't do something. Adding a feature from one game make break another feature from another game. So we have to be selective. We're choosing to focus on the competitive mode as a COD2/COD4/CSGO hybrid. We're then actively supporting competitive growth of the game with support from ESL, CSGO pros & casters, and COD pros and casters. The casual side of things will still exist in the game and that part of the game will still grow and we will be supporting it, but we'll be helping guide the community to build great mods in the same way that Arma works. So you can have the refined experience you want. With that said^ our casual mode is still totally good. We're looking at implementing an objective game mode maybe Christmas 2017. So there will still be a good game in casual. Also; skins can be turned off, you don't have to play with them on, so you could see the regular weapon textures and play without any issues. Joe
  3. 12 points
    I lurk these forums and this post irked me so much I had to create a new account. I've backed the game and so have my small community of friends (6ish?). I played COD1, 2 and 4 competitively. MOHAA got me into pc gaming. This is the game I've been waiting for.. hopefully. Now I will respectfully address each of your points. First break was when Devs decided to add microtranscation. After discussion, they convinced me saying it won't be compulsory to buy these lootcrate and everyone will be able to unlock same stuff in the time and because it is a question of survival for the long term. Ok, but it is a step back. I support micro-transactions. I look how CSGO, DOTA and Overwatch have dealt with it and I'm delighted. If the game was P2W at all, it would ruin the game entirely but their post has outlined that this is not their goal. If it is purely aesthetic, does not affect your game whatsoever.. what do you care? It is not a step back, it is an alternative source of revenue that will allow them to continually support the game. If a guy runs by my screen with an outfit and gun that look different, I won't be hassled. Plus, as a nerd, I enjoy getting new skins and such. Then Devs stepped back on the fact it won't be possible to stream or record Alpha Closed. Ok. It is a detail. Not essential. Not a big problem and it is understandable. But again it is a step back. I understand why you'd be upset but is this is a step back? Certainly not. The devs are not confident that they want the general public to make a judgement or assessment on the game at such an early stage. All it takes is for someone to see a stream, say.. he this doesn't look finished/graphics suck/whatever.. I won't buy it and I'll tell my friends this as well. Then Devs looked for to implement an original quake engine bug : strafejump. I guess they are not looking for to add too much glitchies or intentionnal bugs. Strafe jumping is a nice movement feature that adds to the competitive depth/skillgap. Personally, I think its odd to try and recreate movement depth when you can add your own/original spins on movement tricks. Today Devs announce they are thinking to add "crazy skins". It is not what backers wanted when they decided to support the game massivly. Ok it is not WW2 reconstitution but neither CODMW5 or RB6-Siege. Again i have the feeling it is much more an economic reason than a real core game reason. Devs are starting to think profit insteed to make the game they promised first. Even if it is not fully decided, it is a new step back. I share your concern here. I hope they keep the skins within the environment. I support clan skins/logos ala CSGO but that is about it. If I see Santa costumes and pink leopards I'll be pretty bummed about that art decision. They can easily make profits off cool gritty realistic WW2 skins/huds/etc. In the same time, Devs are saying they are pending the development of "War Torn" System wich was a great feature announced after kickstarter but always in the spirit of customization of our characters. We didn't expect it and it had the approval of the majority. It is a step back. I honestly never really cared for the war torn system. Its a lot of work for something you won't really care for after the original "oh thats kind of a nifty feature." This if it anything is a positive thing if it means efforts are being redirected to more significant developments. The most dangerous, today i have the feeling Devs become elitist and are talking much more with pro-gamers. I take @Farq-S words because it is better said than i could : "the development is struggling to strike the right balance between casual and competitive. If it goes too far down either path this game will lose alot of its audience on the opposite side." The game needs both worlds but one world haven't to dominate the other. What next ?? Killstreak ? Perks ? Locking weapons ? ..... I included these as one point. I don't think you understand this quote. It is difficult for any developer to strike this balance but as seen with CSGO, the more you support the depth of a shooter and allow for a skill gap, the more people appreciate putting time and effort into the title. COD 1/2/4 were competitive heavy shooters that went casual and completely lost their original fan base in favor of a larger casual scene. Lastly, killstreaks, perks and locking weapons.. you realize these are not competitive features right? In COD4 the competitive community had to create modes to eliminate this garbage? If adding these is your concern you should support the input from competitive players.
  4. 12 points
    Hey guys! So over the past week or so you've probably seen us hinting at an announcement coming soon. Well Tomorrow there is! Tomorrow we'll be releasing a Vlog detailing significant updates in Battalion 1944's development! There's also a sneak peak at a few of us playing it for those of you who want any tiny taste of what it will be like! This Vlog will give you a good idea of where the direction of Battalion is heading so make sure you keep an eye on our Twitter, Facebook and our YouTube Channel for it's release. However we will be posting it in our News and Updates Section too! Hope you enjoy it and just a heads up that within the next few weeks there will be a Battalion 1944 reveal trailer! So prepare yourselves for that. One last thing: We are aware that as we gain more and more traction we will be getting more new members join us on here so please don't flame people if they're just being lazy and not using the search function. We will just side with them if you get mad! Please just be patient, some people prefer to learn through their own interactions and not by reading other peoples! Hope you enjoy the Vlog tomorrow! Let me know what you think in the comments or tweet me! Thanks! Tuna
  5. 7 points
    Hey guys! It’s been a long time since we ran the Kickstarter we’ve shown gameplay, and for very good reason. We’ve been completely and utterly gutting and rebuilding the unreal engine to mimic the gameplay feel of old school shooters and maximising performance to ensure our first ‘pre alpha reveal’ is representative of what our sights are for Battalion 1944. With that being said… Today we can announce that next week we’ll be showing gameplay for the first time since the Kickstarter! This will allow all our backers to see the game before Closed Alpha in May. This should help clear up some misconceptions about what the game is and how we’re going about nailing that classic game feel. We’ve recently been testing the ‘base game’ with some super closed playtests with pro level Call of Duty 2 players and gaming press, making sure the BASE GAME feels good to play. That’s what our aim is with sharing this footage next week, to show you guys how the game plays. We feel we’ve got to that point where we’ve completely modified Unreal Engine to feel like a classic FPS with 1 to 1 movement and aiming mechanics. A few key points to consider before next week are: Third person animations in this build are in a very early state. We have much more fluid anims already working in engine which are currently mid-implementation, coming in before the closed alpha goes public. User Interface is still a work in progress, there’s a lot of placeholder assets in there. However you can see how we are aiming for a simple UI with minimal clutter. We still have a way to go! Which means we’re still looking for your valuable feedback next week. Our second MASSIVE announcement is that Battalion 1944 will be available for an early playtest at EGX: Rezzed, 30th March- 1st April at the Tobacco Dock London, UK! More awesome news is that we’re bringing the Battalion 1944 Pre-Alpha build to the Tobacco Dock in London for EGX Rezzed 30th March -1st April, so that gamers will be able to test Battalion 1944 offline before we jump online for the closed Alpha in May 2017. A few of the key Bulkhead team members will be at the event to play against and chat to, including Joe, Tuna and myself (Howard!) aswell as some of the Square Enix Collective team! Feel free to come and say hi and talk about Battalion, we don’t bite! That's it for news until next week. I Hope you’re hyped for next few months, I know we are! Thanks, - KingHoward and the Bulkhead Team
  6. 7 points
    just asked phantasy this question on his twitch stream..."what game does movement most closely relate to and did it feel different to your previous play session?" Answer - "feels almost identical to Promod.....strafing is slightly easier than Promod" he's fielding lots of questions right now https://www.twitch.tv/phantasyftw Ques - how was the recoil? Ans - normal. Ques - shooting mechanics? Ans - just like COD2/COD4 Ques - can you reload cancel? Ans - yes....all gunplay mechanics are like COD Phantasy - "they're planning an economy system......not like CS:GO.....can't talk about it anymore" Phantasy - "gameplay is fast-paced......has health regen.....wouldn't work well with no health regen.....would slow game down too much.....people would camp" (his words, not mine)
  7. 7 points
    Hey guys! As promised, here's the Vlog announcement! Hope you enjoy it! if you want to read a more indepth analysis of what this means and what we've been working on you can read our latest Kickstarter Update. If you have any questions start a thread in General Discussion and we'll do our best to answer any! Thanks! Tuna
  8. 7 points
    Is it going to be a thing now that whenever someone doesn't get something their own way... they'll make a thread about it? Come on guys you're heavily critiquing a game before it has even reached alpha, let alone a proper gameplay reveal trailer. I'm not sure where you're getting your spray pattern / RNG theories from, it's the first I've heard of it. Every piece of communication that I've read from the developers thus far (not just suggestive posts from community members) has all pointed towards a CoD2/4 mechanic, which does not include spray patterns or RNG. The developers haven't indicated any real clear direction or as to what they want to do specifically in regards to skins, so I think you're jumping at conclusions waaaay too early and are just getting worked up by the amount of people that are in favour of the CSGO style compared to the authentic style that clearly you're after. And you're getting upset over non-cookable grenades? Come on now, how is that a game breaker for whatever side of the fence you sit on in regards to competitive or casual? I just don't see the point in people complaining about the same points that have already been discussed to their death previously without even opening the game up first and giving it a crack.
  9. 7 points
    We're working on something, but for the love of god, please please please, stop suggesting the same CSGO features lol. I thought I loved CSGO a lot, but now I realise what a huge CS fan you are lol
  10. 7 points
    Froster, I know who you are, so I massively respect your opinion, are you in our ex-pro players group? If not I'd love to get you invited. On this topic; Weapon sway: Promod does have weapon sway, you're wrong. When we say we have weapon sway, we have a very similar amount to COD4 promod, so its pretty minimal but trust me when I say, when there is 0 weapon sway, to most players it looks weird AF. Don't forget we're comp players we play on super low settings, minecraft mode etc, I actually play CSGO on 4:3 square so we are totally aware of keeping the game as minimal as possible. But weapon sway exists in COD4 promod and we have the same amount, to be sure.. I just booted it up and checked. I have a feeling you might be talking about something else not weapon sway? Let me know if I've misunderstood? Random Recoil: CSGO is about pinpoint aiming so they have spray patterns and they're actually trying to get rid of them more and more so that people use 1 taps and they have more 'Scream' type players. It's better for spectators that way. COD4 is primarily about movement, you say if there is random spray patterns then there's no skill? We're building a team game where more than just 1 guy with a gun matters. Battalion has 1 shot rifles and snipers for the precision aiming. But for the movement side of things we have the SMG type classes with the thompson and the MP40. Yes the recoil is random, but those classes are about positioning and movement, not about aim. Thanks a lot for the feedback! Joe
  11. 6 points
    We did have a go at prototyping it to work as a shotgun, short range powerful etc, but nahhh, doesn't work as well as we'd hoped... so nope.
  12. 6 points
    Just there @Freakshow shows excellent discussion and arguments skills like a polite adult and on the other hand @ToonBE drags it down the drain to a low level of banter.....
  13. 6 points
  14. 6 points
    If i may weigh in my opinion of what Soldat is saying.... First off i agree with what Soldat is saying and i understand his concerns. I've been active here on the forums for quite some time, maybe not as long as Soldat but long enough to get to know a few people and their views (and vice versa), and I know that English isn't Soldat's first language but i understood that he was only concerned about what the list of goals were on the kickstarter vs what it developed to be through the forums but i AM NOT fearful of the direction of the game and i 100% still on board with the Devs and their plans. When micro transactions were first said there was a panic attack by most people, including me, because most of us understood it as if Battalion would become P2W. It wont and it is only cosmetic, there will not be a system like World of Tanks with "gold ammo" to do more damage. As per the recording of the game during Closed Alpha i support the Dev's decision to say "no" to it and to have an NDA coming with it. I assumed it from the start and when i read it on the kickstarter that you could i took it as "of course you can record it but you cannot publish it onto the internet. Show your friends when they come over your house or through your phone but make sure the video cannot leak out." Anyway, the people that were freaking out over Soldat's concerns should step it down a notch. Its all good If anything, this goes to you Soldat, in a long post like this write it in French and I am sure either google translate or someone else who speaks good english/french can translate it. As for the skins I am sure they will remain in the WW2 era and will not see Santa Claus and Pink modern camo in it. The war torn system was just a "bonus" and only adds to the game, which i like makes it interesting. So Soldat, you know that most of things you mentioned are just aesthetic and will not change gameplay what so ever, right? As for the others.....I hope you understand that Soldat is only mentioning the changes from the initial goals on the kickstarter vs now. Tiptup did a great job in explaining it to Soldat of whats going on but I just wanted to say my 2 cents as well. For the Devs. Maybe, if you can, make update of changes from what was on the kickstarter to what it is now. What you guys are focusing on and what is going to be included in the game, etc etc like patch notes. I know you guys gave out updates but at this point i think things would be clarified with an "Updated Goal List" either in the forum as a pin or on the kickstarter updates. It will take some time i know but it will be worth it to quell any sort of thoughts or miscommunication between the backers.
  15. 6 points
    This thread has ended, to everyone else thanks for your help. @ToonBE please stop endlessly suggesting CSGO features. Myself and Howard are both CSGO players, been to lan, played competitively, we've been playing CS 1.6 since we were 11 roughly... We are fully aware of the features in CSGO. Please stop trying shout above people who have other ideas of different games; COD4 isn't skillful because of its aim its skillful because of its movement and clutch moments. Our job is to play lots and lots and lots of games in our own time mostly and break them down as much as possible. We are not stuck in one game. If you are expecting WW2 CSGO then I want to save some time and promise you that this will not be happening. We have a lot of things from CSGO being implemented but Battalion feels and plays similar to Call of Duty 2 and 4. You've given us a lot of useful information to discuss and you're one of the people who suggest very valid points for Battalion but most of the time, we've already done it or considered it because its a CSGO feature! " You need to make the game as difficult as possible " - Really? do you really think thats the best way to encourage as many players as possible to come and play Battalion 1944 and not Overwatch, CSGO, or another shooter. Battalion is its own game and doesn't need to mirror CSGO a currently successful shooter that doesn't need replacing. We're trying to make the alternative competitive FPS to CSGO, seeing as their currently isn't one. We won't succeed by making the same game. @xXclusiivE I understand where you're coming from and I think I've demonstrated I share your frustration, but it's important to remember that CS as a whole has always been considerably more successful than COD so we have to take into account why that is. We think we know what that is at its core, its the economy system that makes it interesting to spectate and interesting to play 30 rounds of.. By round 17 of COD4 its getting a bit repetitive.. We're redesigning S&D to work on a more competitive level on a bigger scale, not just ran by a community, supported by a developer, ESL, and a publisher. You guys both want the same f****** thing to make sure Battalion 1944 is as good as possible and fits nicely into the genre. We all want it to be successful. As developers we really want to see your suggestions, we genuinely do read everything even if we don't engage or reply, sometimes we just watch to see which way a suggestion goes within the community. But your points get lost when you're being hostile to someone else. Thanks for both your suggestions, but lets just relax, everything is tweak-able and changeable, we know what we're going into alpha with and we'll let you know what we want feedback on then. Joe
  16. 6 points
    So do we, and everyone, and infact there's a few singleplayer WW2 games coming out this year.. You will be spoiled for choice! But you need a lot of money and a lot of time to give it the treatment it deserves, we're focusing on competitive play and multiplayer. Thanks Joe
  17. 6 points
    It's most basic form is 'done' We've programmed it, but we have some work to do to make it as good as modern games. But you can literally record out footage. But we're trying to build in a 'theatre mode' similar to how the Call of Duty demo viewer worked except its built into the game instead of an external piece of software (See CSGO for example). There are quite a lot of factors limiting how well this works, performance being one but right now there isn't a perf hit. Viewing other players perspectives is a difficult thing to do here, but we're looking into it. Certainly at alpha it won't be in, but I can't say it will be for early access. Battalion has a long life and the next year will rely on you guys to let us know what features work and what features need to be added. Thanks Joe
  18. 6 points
    Hey! Point 1: a lot more work than it sounds, don't become accustomed to destructible because Battlefield has it, networking a destructible environment is very difficult. It's also not the type of game we're making more importantly. Point 2: We chose to have health regen, we understand the pros and cons of it, but we chose regen, it keeps the game flowing and evolving more. Point 3: Server admins can choose to toggle on/off in competitive it will be on.
  19. 6 points
    It was under NDA, however feedback has been generally positive (accepting of the fact it was pre-alpha). Just from this small amount of focused feedback on the movement/feel etc, We can improve a lot before Alpha to make the experience better for everyone. It wouldn't have been fair or representative to our backers to release the game online in it's current state, it's something we could really only test on lan at this stage with the devs on hand to fix crashes/take notes etc. It was more about checking we're heading in the right direction FOR alpha without the stress/pressure of an online release. Very happy with the feedback we received. We'll be posting more details in our next update.
  20. 5 points
    I read all the comments and thank you for everyone who responded it makes for discussion. I am not upset or angry at anything, just wanted clarification. Yes the alpha is a bit over a month away and I CANNOT WAIT to play it with all of you. What i wrote here is from what i took from the forums discussions and a couple things here and there that were said. King cleared things up and that is what i was more trying to get to happen. It makes work on their end but it eliminates many "worry" threads as ToonBE so whole hardly hates. Toon you have some great suggestions but your attitude is sometimes really bad when YOU don't agree with any said opinion. Ive been attacked and down voted at times where i just don't understand why, but i don't back lash at it. So please take a chill pill and i hope to see more constructive posts from you. @scaR you said it perfectly and yes these were all concerns that jump the gun but i rather say them now than later when everything is finished. This isn't just about me, this about US and how we all will enjoy the game. I wrote this topic on the consideration someone, and you did, would come along and say "dude chill its too early". Its fine and im glad you said what you did and i know most people agree with you, but i feel it is my duty as an active member on the forums and supporter of BAT44 to voice my concerns for them to be either ridiculed or clarified. It has happened and we got the answer from King that we all wanted to hear. Also Toon, im not "bad" at spray patterns considering i hold my own in CS with only about 60 hours against MG1+ players. Went up against highest ranking in a custom practice arena game and they had trouble killing me. Not that they didn't have their flicks that nailed me everytime but spray patters are sometimes luck and for those like me who have none...it gets annoying.
  21. 5 points
    Seems way too overcomplicated. Simplicity is key in my opinion. A regen system works well in COD and other fast-paced games. I think the COD system should be used, pretty much.
  22. 5 points
    Hey hey... stop it! save the arguing for myself and @ToonBE this is our turf so back off! @scaR @nowai
  23. 5 points
    if micro-transactions and pink camos were mentioned in the kickstarter i would have held off backing any game and waited to see how it turned out before buying. but that's my personal opinion. like Soldat has said, expressing that opinion and suggesting others would be of the same opinion isn't stating you are speaking for others. remember, English Isn't Soldat's first language so you can't take every word he says literally but allow for some misinterpretation. some of the guys on these forums should try typing their comments in French or German and see how difficult it must be for Soldat to make detailed comments in English.
  24. 5 points
    Yeah, lets make game for only for casual market, because pro players could cheat playing online.
  25. 5 points
    Random recoil means no skill is involved. A recoil pattern is something you can learn, which requires skill. It makes no sense to prefer random recoil over a pattern. Regardless of what games use it and which don't. Give me some valid reasons to take random recoil over a pattern which requires actual skill? I actually don't even like CS:GO that much and I am a COD4 player. Still, I prefer the CS:GO recoil system over the random (and almost non-existant) COD4 recoil.
  26. 5 points
    now i'm the first to praise @TheBulkhead for the way Bat44 is being marketed and like all of us am eager to see some actual gameplay which i know is on it's way sometime. but, what i'd really find just as interesting is if we could get a written update on the gameplay mechanics adopted in the game. i know some of them are scattered in forum threads but it would be nice to have them in one place. for example, health regen, weapon damage model, sprint, mini-map/compass and HUD. a written description of what the devs have decided on would give us all something to consume ahead of the closed alpha without revealing too much actual gameplay.
  27. 5 points
    Hello @[CM] BigTuna @[DEV] BRAMMERTRON @[DEV] KingHoward and the rest of the Developers I met @ Forgotten Soldiers! Even though my time was limited to test the game we managed to have good discussions about it. You all were really nice guys, was glad to meet you! As I promised, I would give my quick opinions about the game here in the forums. Let's jump right into it: As I understood, you want people to use ALL the weapons that come in the game. Not just ~ 30% of weapons as it is in CoD2 Thompson: Too low recoil. You could fire really far with it while being too accurate. What I would do: is increase the recoil JUST a little and make it do slightly more damage. Someone go ahead and try CoD1 Thompson, I think it's pretty well done. Garand: Way, way too low recoil. Some of you mentioned that "you want it to be quite like in CoD2" but personally, I don't think you should do it the same way. In CoD2 the weapon is a little too powerful compared to the others. That's exactly the reason why the rest of the "OK"-weapons don't get used much. What I would do: definitely increase the recoil AND the fire rate. The damage is OK, I think. But right now the weapon felt way too powerful. I think you should try to get something like it's in Call of Duty1. MP40: Pretty much same as with Thompson. Maybe change the sound to be a little more... how could I describe it... badass? mechanical? It sounded kinda similar to CoD2 if I remember right, and to me it sounds much like of a a toy. KAR98K: You guys wanted a lot of feedback about KAR98K. To me and my fellow clan mates it felt good. There was just something slightly off with it. Maybe the zoom-in / zoom-out was a little too slow. I think what you should do is go try CoD2 and play with the zoom (especially "hold down the aim to shoot") and try to get it as smooth and fast. It also felt a little suicidal to use KAR98K when playing against Garand, since garand's fire rate / damage / recoil was insanely good. One thing that felt clunky, though, was the jumping. You need to make it smoother. I think the character should get to jump longer horizontally. The character kinda "stops" after every jump, if I remember right. Also what I heard people complaining about was that you couldn't really do reloading jumps (personally, I don't mind, but many CoD2 players did mind). I don't know if it's the Unreal Engine or what made the jumping to feel so clunky. All in all the game felt really good and almost everyone I spoke with said that this game has a LOT of potential. The movement felt really really good and smooth. Now I'm finally 100% sure that I will buy this game. Keep up the good work guys, this game is going to be amazing! Cheers! -vozER
  28. 5 points
    Rule of 3. We always do things 3 times to nail it, the movement has had 3 passes and the kar98 so they're the only things that are 'done'. With that said, whoever said there aren't any hitmarkers... there definitely are and were, open your eyes man! In terms of hype; the game won't be finished even at early access. It's a work in progress and its a 'live' game. Meaning it evolves, grows, and changes. it's sometimes broken and injured too! And thats when we need your patience, cooperation and understanding, but most importantly... trust that we'll fix it! We want this game to work more than you guys do. Joe
  29. 4 points
    Hello, i think there will be none-playable vehicles on the maps of Battalion,like Jeep,2.5TON truck etc... I want to introduce my self about this and propose help and advise to the game dev.. I'm a ww2 vehicle collector(US) and specialized in us ww2 vehicle marking and authenticity, i got thousand pages of ressources about ww2 us vehicles and i ll be very enjoy to help and be an advisor for the game dev about the us ww2 vehicles on the map to get the best accuracy and realism about these objects on the map.. There are many ww2 games that own bad non playable vehicle and no realistic design(due to no original ressouces and pics use...)Battalion has a big potential and i really want to be involved in the dev for us ww2 vehicles advisor.. I don't need any money for doing this,it's my passion,I just want to make Battalion the most accurate game never done! Expert eyes will instantly see the mistakes on vehicles,uniformes,insigna,vehicles tacticals marking and many other thing... Also i can help the dev to make a good and complète french translation for the vanilla game for free too,I'm really interested by helping for the devs and i think i can help you . I hope devs will read this message. Kind regards CplDixon PS: Sorry for my poor english i'm french.
  30. 4 points
    So I am taking from @Soldat Ryan and making a version of my own to show that there is more concern from various members. The single thread is great but i feel sometimes there needs to be multiple like this one. Original belief: This game was advertised as a WW2 shooter that will eventually become competitive and will try to bond the bridge between competitive players and non-competitive players by making the servers user friendly. So when i saw this as a game that will use the historical perspective of WW2, throw a little twist of their own, and do something other games haven't. Also it was said that it would be a game that brings back the roots of the old games like COD1/2/4 and MOH which i still feel it will, to a degree. I want to see a game that will be competitive in a WW2 scenario but it should stay in the WW2 era with its weapons, characters, battlegrounds, and even the hud style. I was excited, and still kinda am, till recently where a few things have been said im not exactly agreeing with. What is happening now: -First off there was a topic about grenades and if they should be or shouldn't be "cookable". I am pro grenade cooking because it adds more to the game and will be used by players of value (not trolls who go on suicide runs) to a great degree of strategy. Players will not be able to hide in a corner without the risk of no exit and will always have to have an escape plan or some sort of awareness of the enemy player. Those of you who think it is not competitive im sorry to burst your bubble but it is. If it such a 50/50 thing it should be taken under consideration to turn it off or on through the server. Over time there will be one that has more traction over the other. -Second, I understood that this game will have aim and shoot through sights and scopes. NO spray patterns. That made me very happy but there were topics that talked about the game turning and becoming a spin off WW2 mod of CS:GO. This is something i will not accept. If it turns into spray pattern I personally will only play it with friends. It will no longer be a casual or competitive game for me. I also don't see how it is possible considering chuck of the arsenal during WW2 were bolt actions. How can you have a spray pattern for those other than where the barrel points the bullet goes, as it should be in every game. Anyway i need some clarification of this. -Thirdly I will not accept any kinda of camo skin that wasn't part of the WW2 era. I cannot see anything in my brain that will allow pink weapon skins along with a possibility of people turning their characters into clowns. I mean if thats the case it will make them a nice vibrant target but i do not agree with it what so ever. The thing that i loved the most was when it was said there will be an ability to etch into your weapon a design or letters or what ever else on the wood stock/metal. That in of itself is epic and had no reason to change or be added upon with color skins. The other thing was the wear and tear of weapons and gear, what ever happened to that? Why not focus on that as "add on skin" instead of stupid (sorry to say this) child like colorful weapon skins? -Fourth. many people on the forums have a very one sided view to how they want to play the game and all power to them, but please understand its not all about you. What you believe isn't correct and what i believe isn't correct but there must be a healthy argument in order to find a common ground. Many times in the forums i see people blaring at each other and i tend to stay out of it, it needs to stop, especially if you are one of the active members. Its all understood that the devs have the final say but the devs also have a responsibility to take the arguments under consideration. The forums needs to be moderated slightly better and there needs to be some sort of punish system if people become too toxic. I would just like to see this game become as popular as COD and for it carry on for the ages. For it to be one that resonates through the next decade as the "remember how awesome it was" after multiple titles from these devs. All of us are looking from the outside in and this response from me only from things that have been said and seen around the forums along with the announcements. I do not want to see a cartoon WW2 shooter and if were to turn into one i would be highly disappointed. Id like to see more community nights aswell. Backers and nonbackers gathering together for some fun and smack talking through a game would be well needed. Doesn't need to be a shooter or maybe it should be!
  31. 4 points
    MW3, Ghosts, Advanced Warfare, Infinite Warfare are not great games. they're not even good games. in fact, those games are plain bad. 2 of them have pay-to-win micro-transactions. Activision took arguably the greatest FPS of all time and remastered it into a steaming pile of poo. you've got to be pretty incompetent to pull that off. none of that has anything to do with marketing. it's just an unashamed lust for money aided by a player base of educationally sub-normal adults, kids and their parent's wallet.
  32. 4 points
    Remember guys, you need to pull the pin before you throw them. Tsk Tsk. lol
  33. 4 points
  34. 4 points
    A cool idea I saw from the CSGO reddit, a defuse progress bar over the player model in spectator mode. https://www.reddit.com/r/GlobalOffensive/comments/60o1yx/devs_please_add_a_defuse_timer_above_players_head/ Example
  35. 4 points
    Its ok farq i understand why you did it like has been said a number of times no need for personal attacks. With regard to the day 1 backer card... i guess we all need to leave by that rationale because its changed from what was advertised!
  36. 4 points
    If the 'aimpunch' is going to exist, I hope it's going to be very very minimal.
  37. 4 points
    I've waited to post as I wanted to gauge people's feelings to see if mine were unreasonable. I can remember the original tag-line to make the best classic WWII FPS and with the big V-log announcement the other day it did come across that Bat44 was not going to be tied to a WWII environment. That in itself is not a deal breaker but it is an indication that things have moved into different areas. All the points raised here have been very valid and it really serves no purpose in going over them all again but what I would say is after an experience with another game that moved the goalposts I believe some of us are a little worried that perhaps it could be happening again. Now after a bad experience it's very easy to get twitchy about things that we assumed were set In stone that now seem to be a bit more fluid and flexible. What i can say is this I know with my interactions with the devs here that they "without question want the best game they can make" my only concern now is that the game they want and the game they described are currently not completely the same and for some people that is the biggest cause for concern. In the end because of the length of time from inception to delivery there of course will be changes of thinking and that's to be expected, I believe after the V-log statement that the devs will be spending more time on here that could help solve these concerns. So now perhaps as questions get raised, before they have time to fester they could get answered. Some will see this as a negative post but it is just observations I have made by reading recently....more than posting, I have been less active of late because of a number of reasons! having been heavily involved in three games there has been a element of frustration that in lots of areas, in all games that discussions about cosmetics seem to get more traction and input than actual discussions on gameplay and design........... Just the random ramblings of an old hippy!!
  38. 4 points
    It may take 5 mins, but if you only have 5 mins spare its taking up a lot of time! Everyone is balls to the wall right now, even the girls in the studio, thats how hard we're working.
  39. 4 points
    The aim is that DLC is free, yes. We want to create a live title that is constantly being supported and built upon. The pricing model at full release is something we are currently reviewing though man! There are a few different options and pro's and con's to weigh up. We want to provide you guys with an awesome game for an affordable price whilst creating and environment where it won't die and there are servers! Trust us to do the right thing though bud!
  40. 4 points
    Think you got Soldat's statment wrong, even I got the frase and English is not even remotly close to my native language: " On these promises, we backed one of these packs (x18 clan pack for us) as 10 000 others backers did.Today i m getting sad because i have the feeling (shared by others) that Devs are stepping back little to little on what they promised in the 1st contract. " Soldat talks about a "broken contract" and refer to the promises we all got when we backed the project, and the promise from the devs that they would stick to their words. Also mentioned "Today i m getting sad because i have the feeling (shared by others)" so he has a worrie, and others may have it to. Thats totally right cause my team (10 pack backers) also share some of these worries...
  41. 4 points
    Customization is fine for public servers, it gives everyone what they want. For competitive play there has to be 1 clear ruleset which will be used in all competitive matches.
  42. 4 points
    Thanks. Here is a couple of quick shots of the build so far. Buildings are in place and about half of them have the windows and doors done. Tons to terrain and general detailing before this is finished.
  43. 4 points
    Maybe skins such as: Erbsenmuster Splittertarn 31 Platanenmuster (summer) Platanenmuster (autumn) Luftwaffen-Splittermuster 41 Leibermuster 45 USMC Camo I mean any of these camos can be used for weapons and they are all WWII camo's so they fit the timeline. I wouldnt mind seeing camos for present day either, just not a fan of the flashy neon pink, greens, blues, etc.
  44. 4 points
  45. 4 points
    What ? Hopefully, "back bunner" doesn't mean "cancelled". huh ?
  46. 4 points
    Well actually, our questions and tests show that the majority of people *DO want to see the crazy skins even in WW2. We spoke to Ubisoft about Rainbow Six Siege and they said that their biggest mistake was not doing the crazy skins earlier. Like I said, it's all being debated currently and not everyone is a fan of it, so if this is the path we chose, we would make sure you could switch it off. Then everyone could get the experience they wanted? That sounds fair right? Thanks Joe
  47. 4 points
    Recoil patterns create a higher skill gap/requirement in my opinion as it is something to learn and will differentiate the bad players from the good ones.\\ I do get your argument for forcing people to 1tap/burst, however, if you want to force people to burst or 1 tap, you need to add a high amount of recoil. Something like the COD1 MP44, for example. If you don't give that a pattern then it will be impossible to use the gun properly. It would still be better to give weapons a recoil pattern over totally random recoil. It would be more down to skill than to randomness, which is (from what I understood) the goal of Battalion. By gunsway I mean that your gun moves around when you are zoomed in (not touching your mouse). COD4 Promod has absolutely none. Load up stock COD4, zoom in with AK, you will see it moves around. In Promod it keeps aiming at the exact same pixel. Gunsway was removed in Promod because it was bugged (the bullets wouldn't actually go where your gun was aiming). I can record a comparison for you if you'd like, so you can see the difference. I'd love to! I PM'ed you.
  48. 4 points
    There are way too many casual and ''fun'' FPS games out. Only a few REALLY competitive ones. Honestly, only CS:GO, COD2 and COD4 Promod are competitive and active atm. (Team-based 5vs5 S&D shooters).
  49. 4 points
    The little we see about "manoir" and HUD looks good ! Somes screenshots from VLog : American or German, We have to choose (back ground, left): HUD (with minimap ! ) : Player menu : quick play, play with friends (not sure about it) bots, competitive, serverbrowser and Lan THIS LOOKS AWESOME !!!
  50. 4 points
    Hey @scaR those specs are outdated, to be honest we're still playing around with what our min spec will be, but if you don't take this as gospel I'm happy to tell you that we're building the game to run very well on a 970 / i5 We think this is the lower end of the more common cards, we're also trying to get at least 60fps constant on a 960 / i5 It's worth noting that going forward the 900 series cards will become less and less prevalent and we'll see more 1000 series cards. Which currently run the game excellently. Thanks Joe