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  1. Today
  2. some codjumper type maps, i wanna be able to have a new game to strafe in and master the movement
  3. Yesterday
  4. Beta Release

    well back to the point since this wasnt so clear it would be fair to get some extra goodies for our hard earned money am i right?
  5. Beta Release

    The way it's phrased, it's true it sounds like it would be weekly. But as I said previously, the game itself was not in a fun state as per se. One map with less than a dozen usable guns. If you can play that for hours and hours every week, all the more power to you. But most of us aren't going to sit and play a very early alpha constantly and they would just be leaving their game open to security flaws and if they were renting servers then the cost of the servers would also be there. Most people only played for a few hours anyhow, and the player count would still be low if they opened it up more, considering most people would not play constantly. They would play a few hours after a new update and stop playing shortly afterward.
  6. Beta Release

    Why Closed Alpha Weekends? (Dedicated Server uptime and Testing Playtimes) As an extension of the fact that the Closed Alpha weekends are a testing phase for the game, it’s very important that we let you know that there will be dedicated server uptimes for playing the game and the reasoning behind why this is the case. The core reason is that we need time between play sessions and weekends to analyse the stats & data over the weekend and use your feedback to improve the game during the week. This way you’ll actively be a part of the community driven development we always promised, seeing weekly changes, additions and updates. Another reason is that at no point during the Closed Alpha testing periods do we want testers to not be able to find others to play with. We currently have a list of Alpha Backers, Humble pre-purchasers and external testers to help us improve the game during these periods. We've purposefully aimed for our Alpha player ‘pool’ to be around a few thousand players, however this does not mean concurrent player counts will reach that during Alpha, in fact we expect concurrent player counts to be much lower. This is in fact good for the game as it allows us to get more quality feedback from the hardcore few! These concurrent players will make up the core of our hardcore testing community from weekend to weekend. We will be taking on board your feedback through the forums and our social channels and then implement changes during the week, ready for the next alpha play test weekend. i am fine with the current state of the game but i was expecting when i bought in for 60€ to play once a week or once every 2 weeks but now we have 2 wait often longer then 1month for 1 weekend
  7. Beta Release

    The fact that you mention Pansy as a positive thing for this game makes me even more worried
  8. Beta Release

    But they never specified the number of alpha weekends? They stated there would be alpha weekends with new changes and fixes and focuses for each weekend. Don't know where you got the idea of them being every weekend.
  9. Beta Release

    i hope they give us some rare skins and some other goodies since we payed 4x the early acces price - since they didnt stayed true to every weekend alpha i think it would be just fair
  10. Will there be a scope zoom sensitivity?

    mw2 vet here. have not seen this to either mw2 or cod4 to be honest, just on cs. lets hope bt44 will have it! =]]
  11. Beta Release

    Development schedules change. They've had an office flood earlier in the year, been going out to events like Gamescon, a dream hack event I'm pretty sure, and I was pretty sure I remember they went to an ESL event. These were the best part of a week for most of them, and they never promised weekly play testing, just that they would test on weekends. I couldn't see with a team their size them being able to add new weapons, maps ect or anything that would keep people interested. Across the three weekends I only played at two of them, 0.1 and 0.3 and I played for 6 or 7 hours at most. I was bored by that point, and only the most diehard testers would have played much more than they did during the weekends. There was one map, and a very small selection of weapons. If them left it open it would have cost money for the servers, and if you were able to play offline then there would have been security risks. The short testing periods each weekend allowed for concentrated and rapid testing of the game. You can even see how far the game has come with the balance, movement, optimization (even though there is a lot more room for improvement), and a lot of bugs were removed. I wouldn't have bothered playing it I knew the only change since the previous weekend was a fixed animation, or altered stats for weapons. In comparison the changes they put in were pretty good with weapons that they still haven't yet to show and they certainly have got maps which they haven't shown, they may use them, they may not considering how long ago it was that Phantasy said about them. I get that you're worried, but it's not just us who has tested the game. Several ESL casters like Pansy, machine and maybe some others (can't entirely remember who from the ESL looked at it) as well as COD 2 players, CS players as well as people such as Phantasy who went and tested it and gave advice.
  12. Beta Release

    I agree with you, when i backed the Alpha (65 euro) i expected to be able to play the alpha/game all the time maybe not online but atleast in offline/LAN mode, even BigTuneAlex thought we could but the changed their minds last minute for some reason (security i believe). It was a disappointment but atleast i thought we could play every weekend, but that changed to one weekend each month and only from 18:00 - 04:00 for only 2 days (which is way too short imo) And after 3 months and 3 alpha's we hear nothing from the devs about the next alpha weekend and we find out from a sketchy twitch interview we will probably wont be able to play the game for a long time? I know every negative post here towards the devs are being downvoted by white knights, but i cant hide the fact that i feel kinda dissapointed about the whole thing.
  13. Will there be a scope zoom sensitivity?

    im not sure if cod4 this feature has BUT im pretty sure battalion will have it
  14. Last week
  15. Hello, Assuming that the game will of course support a developer's console, commands to mess with, cfg's etc etc, will there be a zoom sensitivity for when scoping in with the snipers? An example is zoom_sensitivity_ratio_mouse on csgo. Thanks in advanced, -tgrk!?
  16. Beta Release

    whats wrong with pink thompson's and sky blue kar98s? I mean do people actually care what color their opponents weapon is if it brings no stat advantages? Like that just sounds so stuck up, if a person wants a red weapon for what ever reason and there is a skin they can buy then its their choice, if you want yours to be authentic then you dont purchase 1, not required to do it yet the game still makes money from the people who do. Micro transactions are a way of life for video games these days if you haven't been living under a rock then it should be pretty obvious. The best ones offer skins and different customization options while the scumbag companies do things like give out weapons with stats and other things. Personally i cant wait to have my "sky blue kar98" because when i blow your head of you will know its me :), on a serous note, its easy money for the company, easy content for the players, and everyone should be happy as long as its not stat related, its 2017/2018 and these kind of things should be expected by now.
  17. Beta Release

    agreed, if the price is in that range, I can't complain about microtransactions
  18. Beta Release

    it was stated very early on that it would be alpha weekends. i backed the kickstarter and paid more than €60. i'm sure they'll compensate us in some way if the final price is below €20 with some in-game rewards or they'll have a lot of very angry people. personally, i won't be angry as long as the game turns out well and delivers all of the promised milestones. if you get the game you were promised the reduced price should not matter any more than if the price was reduced 6 months after release. alternatively, if the game sold 600,000 copies at €15 when it would have sold only 100,000 copies at €40 that's more people playing the game. there's no downside to any of that for the players or Bulkhead.
  19. Beta Release

    Personally i've given them 60€ on HB but would have even given more if it were possible just because I liked what they were doing and how they were doing it, so I decided to support them. All I want is for the game to succed as it is the only way to get my "investment" back and if that means selling the game for 15€ then it's fine to me.
  20. Beta Release

    would be disapointing. As a humble backer i paid 65 euro's and it stated cleary in a later stage the game would be around 40 euro's. From that i thought investing 25 extra towards the game and being part of alpha, beta early acces was reasonable. Would be rly bad if people can buy in soon for 10 or 20 euro's. I wouldn't like this at all, as i expected more gametime. Not sure if they even stated it would be only weekends (nights), because of that and some problems i only played like 25 minutes so far.
  21. Beta Release

    For a long time they have mentioned about wanting a low price, all the way back in last year when the Humblebundle was still accessible, they mentioned they may decrease the price and include microtransactions or skins to counterbalance the price drop. They haven't given a particular price, as I said in my first post "$15 give or take". Could be $20, or could be $10. We have no idea. Consequently, the idea of microtransactions or skins is easier to swallow.
  22. Beta Release

  23. Beta Release

    are they releasing the game at 15$? where did you got that information?
  24. Few Ideas by jackis

    Thats completely fair and a good point. Is there plans for bullet penetration?
  25. Beta Release

    micro-transactions, if done correctly, is the way to go for Battalion. like Zane says, DLC will only split the community and generate less revenue over the life of a game. micro-transactions are so much easier to throw small amounts of money at. i keep saying this but the way it's done in Overwatch is the best example i've seen for micro-transactions and their approach would fit perfectly into Battalion.
  26. Beta Release

    Dlc are way worse than microtransaction, they just split the community and generate less revenue.
  27. Beta Release

    I'd rather pay for DLC than have people running around with pink thompsons and sky blue kar98k's tbh.
  28. Beta Release

    Have you an exemple of an older game with the same level of support of "today's game" (matchmaking using dedicated server, monthly patch, free DLC, competition support...) who don't have micro transaction (or paid DLC) and had a low entry price ? Just curious. And even if it's possible to survive without microtransaction, microtransaction allows games to survive with a smaller player base, which is a possibility that we can't excluded for Battalion.
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