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  1. Past hour
  2. Headbangeri

    Bluescreening issues

    So the problem in short detail : My pc has started to bluescreen while playing battalion 1944, this has never happened (in 4years of use) in any other game so far. The temp (when watching it while playing any games) seems to be in optimal range (72celsius has been the hottest it has ever got, usually around 68celsius). My specs are as followed : CPU : AMD FX-8150 Eight Core Processor GPU : Nvidia GTX 970 8gb of ram I use Windows 7 Ultimate version. This is the crash report from the event viewer. 26 errors so far all looking like this. Anything else I can do to help you guys with this? I will do everything necessary to figure out what is wrong. Also, thanks for help! :) - System - Provider [ Name] EventLog - EventID 6008 [ Qualifiers] 32768 Level 2 Task 0 Keywords 0x80000000000000 - TimeCreated [ SystemTime] 2018-05-22T19:54:36.000000000Z EventRecordID 71178 Channel System Computer Headbanger-PC Security - EventData 22:53:23 ‎22.‎5.‎2018 34984 E2070500020016001600350017002403E20705000200160013003500170024033C0000003C0000000000000000000000000000000000000001000000C3B50000 Binary data: In Words 0000: 000507E2 00160002 00350016 03240017 0008: 000507E2 00160002 00350013 03240017 0010: 0000003C 0000003C 00000000 00000000 0018: 00000000 00000000 00000001 0000B5C3 In Bytes 0000: E2 07 05 00 02 00 16 00 â....... 0008: 16 00 35 00 17 00 24 03 ..5...$. 0010: E2 07 05 00 02 00 16 00 â....... 0018: 13 00 35 00 17 00 24 03 ..5...$. 0020: 3C 00 00 00 3C 00 00 00 <...<... 0028: 00 00 00 00 00 00 00 00 ........ 0030: 00 00 00 00 00 00 00 00 ........ 0038: 01 00 00 00 C3 B5 00 00 ....õ.. Also this : Problem signature: Problem Event Name: BlueScreen OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1035 Additional information about the problem: BCCode: 124 BCP1: 0000000000000000 BCP2: FFFFFA8007FD54F8 BCP3: 0000000000000000 BCP4: 0000000000000000 OS Version: 6_1_7601 Service Pack: 1_0 Product: 256_1 Files that help describe the problem: C:\Windows\Minidump\052218-19156-01.dmp C:\Users\Headbanger\AppData\Local\Temp\WER-37643-0.sysdata.xml
  3. Today
  4. Well with game being realesed on consoles it looks to me that devs are focusing on cosnoles from now on ,since the game is preety much dead on pc. Gj trying to transfer the PC game that was imagined to be combined from cod1 cod2 and cod4 in to completely new pc game.Now while u guys fcked up pc franchise trying to revive it on consoles? Imagine if this suceeds on consoles rofl like we need kids with joisticks trying to do 360 quicscopes and upload it on youtube.from a game that have bring us so much hype and hope and got us all back together in the old days of pc playing,reading that it will get console franchise gets me triggered. u guys could barely keep up with pc version of the game and have lost almost all the player base the ones that are left are 70 hardcore players that will quit eventually when there will be no one else to play against. and game is still fcked up on many levels.How in the 7 worlds u guys are going to work on pc and console version? while u could barely do anything with pc version. Im out of here for good...
  5. Amigaman

    How to tell version number

    Thank you. My server in list shows "12119". In the version check file it's 12125. Guess it's probably 12125? Do you know of a way to tell the most recent version number? Thanks again for the info.
  6. Soldat Ryan

    How to tell version number

    look for your server in this list : http://b44tracker.com/servers seems it show release version. If you have access to the server files, check root folder you will find a file called "version.txt"
  7. Amigaman

    How to tell version number

    Thank you for your response.
  8. Wow you just changed my whole future vision.. In a great way Thx guys
  9. WeAsOne

    How to tell version number

    I also want to know that about how you can see its updated or not.. Idk about the stutter.. I've seen a bit stutter, but I think that was from lag (i'm from europe and play on NA server)
  10. Yesterday
  11. Amigaman

    How to tell version number

    I have a Battalion 1944 server thru Ping-Perfect. I know their was an update recently. I updated thru their control panel. It shows it's thru Steam. How can I tell if it is updated. Is there a place to see the version number? How do I find out what the current version is? Any ideas? We seem to be experiencing a stutter in lateral movements now since update. Anyone else?
  12. PanzerElite

    Physical kickstarter rewarads

    When are the rewards actually getting deliverd since it's been over a year since they promised the delivery
  13. But thats just straight up wrong. The movement is simply inferior and lacks any sort of acceleration, momentum and dynamic compared to quake based games, and this post here shows that it is indeed possible - and seemingly simple - to implement those.
  14. Don Camillo

    Games not yet dead guys.. Let's talk about it!

    Now when I read that the developers instead of taking on the voices of the players now use their energy to bring the game to consoles then it gives the impression to me that making money is in Focus. They should first try to reach a player base. My buddy list alone is bigger than the amount of Battalion1944 Players. I recently tested the game again with friends. It's still the strafe jump around the corner Qick scope crap. For us COD1/COD2 fans the game is still not interesting...
  15. Big chance you shot me in one of these 😍
  16. Last week
  17. Yeah i hear you, im 50 and played CoD Vanilla, UO, CoD2 and CoD4 in leagues, CoD4 being the main one as a clan so Battalion was our next clan/league game but alas it didn't work out but with that said there is still 1% of me which thinks Battalion can still make it. Personally im not interested in shitty skins or fancy things like loot crates and crap just a pure game with accurate hit reg which can be played as fair as possible. They might be listening now but their main aim was Lans, probably for sponsorship deals or something but it would also be nice for the team to show some love to there members on this "official" forum, that would help us and them
  18. I heard before the early acces lounch that after full steam release it would drop for consoles I understand, but this game is targeted at the lovers of the old-school titles.. and the ones that are sick of the modern pay2win and killstreak rewards.. And that group is the minority.. so a lot of people will just hop on to the following title. They are listening since day 1, and they would like to show you what they did with all the feedback in the following big update! Give it a shot
  19. Problem with that is all my clan members have now ditched Battalion and are already talking about Black Ops 4 and the new Battlefield so it will be hard getting them to give Battalion another go which is disappointing as we put so much hope into this game being the next one we could play in leagues again. I think Bulkhead have missed their main target audience tbh but time will tell. Indeed it does and the only way this will happen is if Bulkhead start listening and make a game the players wanted in the first place.
  20. Cochon

    Mouse Acceleration update?

    Hi, this question has been asked quite a few times but I've yet to find anything substential on the matter. When is the mouse accel parameter gonna be un-grayed out? This is the only thing preventing me to play right now. The game is quite simply unplayable for me at the moment because aiming is just too weird. Why force-disable it? Is it that hard to add that toggle back in? I have high hopes for this game and really want to jump in and play a lot, but at the moment I can't really enjoy it, like at all. And (to users) please don't come and tell me to get used to it or that it messes up my aim, THIS messes up my aim. It's merely a matter of habit and it just happens that much more people have played with it off by default (I guess). I've always played with mouse accel on and I won't try to relearn how to aim just for this one game, that's silly. Mouse accel has given me aimbot-like aim for pretty much any FPS I've played so no, Mouse Accel isn't bad (or better), it just depends on what you're used to. Also I'm not using any kind of third party mouse accel things, I'm just using the very default Windows settings (middle of the scale, with 'Enhance mouse precision' ticked on) with a very generic mouse. The only thing I ever needed to adjust in any FPS was sensitivity. Because obviously sometimes it varies depending on the engine, FoV or the resolution I play it at. But once it's set (takes about 2 minutes of testing out), it's good to go forever. Right now in Battalion I can aim ok if I don't move a lot/play like a noob, but I didn't come to this game for that. Really it isn't hard to aim with a mouse, unless you need to completely relearn your ways... So please, remove whatever override you put to disable Windows mouse accel so that this game can be fun for me (and I guess quite a few people) as well. Well, not "remove", but just get the toggle working, y'know? I tried changing it in the cfg or in console, and while the setting does appear to have changed (still grayed-out, though), it has no effect in-game. I've bought the game early hoping to "help with the early stages of development", but as of now it's quite simply unplayable for me. Can't give much feedback, except this. I've waited a while hoping the already-posted threads would bring some attention to it, but now I just have to bump the issue again. Thank you for considering doing this soon. Or at the very least please point me towards any relevant info that my poor googling skills have missed. Really want to get playing this game. Thank you. - A CoD2/CoD4 promod lover, soon-to-be Battalion 1944 lover
  21. Rangers101

    Games not yet dead guys.. Let's talk about it!

    I thought the last i checked it was coming to PS4 around July. Now it's next year ? Idk, this is the whole thing when you're dealing with smaller devs.
  22. Game is coming to consoles after full steam release.. so that would mean probably 2019 On battaliongame.com you can see the roadmap
  23. Rangers101

    Games not yet dead guys.. Let's talk about it!

    They should've went the Campaign route. Everyone seems to be going to WW2. First COD WW2 got em, now BF is going to WW2. On PC, there's just too many great WW2 mp games coming out, that i wish would come to console, but it may be on PC counts are suffering for that reason. It's not that the developers came late to the party, but like Verdun, are being sunk by bigger developers who can come out with the games much quicker, and at higher quality, as i unfortunately predicted awhile ago. However, a great WW2 campaign would have been something unique, and really what my greatest memories years back were. It was about MOH in 98, or MOH Frontline, COD Finest Hour or Big Red One. Anyhow, i'm still buying this, but does anyone know when this game is actually coming out on consoles?
  24. Hope you will come back.. It's delicious already and will get better every month now Only the player-count needs a buff at the moment
  25. Thanks for the info, i stopped playing after the March patch
  26. yes, in june they relased a "Beta Test Zone" by new codes, later thet will push update in the game!
  27. Yeah shaping up so good... Currently struggling with a server host from the netherlands.. I have their first Battalion server ever Hope the server is ready before the player-count goes up 😋 See you @ the update drops
  28. WeAsOne

    When is the next update coming ?

    This one is huge 😍
  29. New Smoke and Map changes - Major Update 2.0 18 MAY - BIG TUNA Major Update 2: Further details Update 3 New Smoke Grenades We have added a new smoke grenade effect. Taking inspiration from CSGO, our smoke is designed to effectively be a wall. Whilst it’s not the prettiest smoke, that is very much for a reason. Smoke should block your vision, as soon as we start to add in pretty features and nice graphics, unwanted behaviors begin to occur. Our new smoke is bigger and covers all core chokes in Battalion 1944 maps. The smoke grenade can be seen in action here: YouTube™ Video: Smoke Grenade Views: 129 YouTube™ Video: MP28 Smoke Grenade Views: 84 Invasion Total Rework After we pushed Invasion to the public we were waiting for feedback. Players had some pretty strong opinions of the map and it was by far the least favourite competitive map. So as we did with Manorhouse V2 we’ve entirely reworked Invasion using our new level design ethos. More verticality, more options, less tight chokes. So without further adieu, here is the latest iteration of our competitive map: ‘Invasion’ Invasion is still a work in progress and is likely to change slightly prior to release of MU2 As you can see, Invasion has had a pretty interesting rework. Using feedback from reddit, twitter, and discord we were able to get a good idea of what was wrong with it and how we can improve it. From our experience of playing the new Invasion, there is a place for every weapon which fits great into our new game mode. Check out a ‘run around’ of new Invasion. YouTube™ Video: Invasion 1.5 Run Around Views: 152 Coastal Changes Whilst Coastal was one of the more popular maps at launch - we’ve seen a decline in popular opinion on the map’s flow and how the map itself - whilst solid competitively - was kind of ‘boring’ and had a few core issues. We’ve made the following changes to give Allied and Axis players more options when rotating and holding certain parts of the map. Improved spawn area layouts for both axis and allies. Added a new sniper building by the allies spawn for the Allies to peek into mid from a higher elevation or defend against aggressive flankers from B. Added a new enterable house on A long by the A bombsite to allow axis players to peek A long and allied players to flank around the A bombsite building. Made the ‘Byfam Antiques’ building enterable to add a quicker rotation point between B stairs & middle’s broken walls. Added a ladder to the back of the A bombsite building to allow players to enter from the top of the wooden stairs (sorry stair campers!) Manorhouse v2 Changes We have made minor changes to the popular map Manorhouse V2 based on community member ‘Dust Mouret’s’ suggestions after approving of his previous changes he suggested for Derailed. We feel Manorhouse V2 is now in a good state as a popular competitive map. Added a haystack as cover to the corner of A bombsite Flattened the terrain in that same corner of A bombsite Removed the ‘boost boxes’ by mid/A barn exit Blocked certain overpowered boost spots based on players feedback Fixed some map specific bugs with Manorhouse v2 More Coming Next Week Did you think this was the last development preview for Major Update 2? Nope! We have more development updates coming next week with even more great features and changes that you’ve been requesting these past few months. We’re hyped to share all this information with you guys ahead of the update release as every day we’re starting to see the game shape into what it was intended to be. We still have just over 6 months of development in Early Access before we head to full release on PC. A Lot has changed these past few months and whilst after Major Update 2 there will still be features and issues still to fix, this update should hopefully show our dedication and commitment to Battalion and that the future of this game is a bright one. Thanks guys and see you in the next one soon! The Bulkhead Team
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