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  2. How many promod players do we actually have here that are waiting for batt's release ?
  3. Yesterday
  4. Mouse accel isn't hard to put in to the game so if the early access version will not have it in options menu the devs can add it in next update tbh it is a minor thing but I can imagine mouse accel can somebody make more satisfied gamer
  5. dont you think it's a bit disingenuous to take the experiences of one over the experiences of those who have mastered mouse acceleration? i can accept that in many games e.g. counter-strike it gives little advantage over a linear sensitivity and therefore is not worth the learning curve, but for games such as quake and more faster paced games it is arguably objectively better. it allows the precise mouse movement of a low sens player while still being able to consistently do 180s as well as larger flicks. i'm not going to be the person to say whether or not it will be useful in battalion but i've used it for a long time and i have never had any issues with it.
  6. A screenshot that reveals something.. So we have something to talk about on this forum Just something.. the smallest thing would do.. EDIT: I would also like the opportunity to buy a battalion shirt/jacket or cap
  7. Either way you should really think of turning it off for good. Im kinda lazy to right down all the reasons but i have had really hard and long, bad experience with it before I found out its useless. I know it seems its good when you have small sens like me but its only for worse.. ALWAYS KEEP MOUSEACCEL OFF!!
  8. A small sneak peak or update would be just fine But I think they will be happy to have some break from the work so we will have to wait till Jan. Dammit man. More excited then when i was 6 for christmas haha
  9. Last week
  10. Different nade types and throws?

    Don't like flash grenades! Smoke grenades can be useful and fun, but flash grenades are just not my thing.. I think they are just really annoying! @ CSGO my teammates always flash me... ever had that? Then you know what I mean.. Maybe it happens because I just can't get used to them, but I also don't want to get used to them.. I'm a CoD1 player
  11. Star Wars Battlefront 2 (EA/Dice)

    Here is an interview with the Belgian Gambling Commission. The whole website is in Dutch, but just use your translator... http://www.4gamers.be/specials/62349/1/Interview-Belgische-Kansspelcommissie-over-gokken-in-games
  12. New to the forums? Introduce yourself!

    Welcome aboard F09. I also plan on playing every night, although with my skills, i doubt i will get near the top
  13. Nintendo Switch Support?

    I am not an IT guy so i dont understand the back end of game development but lot of game studios making their game for consoles first and than the are porting game to pc - pretty sad story .. battalion is made for PC first and than console... As much as the devs can port of pc build to console version as sooner console players could expect their game. Dont talking about DIRECT PORT, it is not even possible imo. But every game has main platform development and then ported and edited for others... I am pc player but anyway I expect one of the greatest console port ever made. (WHY? because look at csgo and its console port is fuc*ing trash because the gameplay mechanics feel weird on gamepad., but cod2/4 was fun to play even on consoles) so I hope people will be enjoying bat44 also on consoles @60fps
  14. Nintendo Switch Support?

    Well,most of what you said I did in one sentence exept this last line... Ofcourse it's not from scratch, but most of all it's not a direct port!! We have all seen to many crappy direct ports already and the devs have to, I guess thats why they state console version will be a seperate build....
  15. Wolfenstein enemy territory

    You're welcome, Rockzor. Have you seen the progress the "Wolfenstein - ET: Legacy" devteam is making nowadays? They have new weapons modelers and game animators join the project and every model in the game is getting updated. Here's a couple of videos:
  16. CoD World at War Promod anyone?

    The springfield shot sounds so satisfying
  17. Nintendo Switch Support?

    Wondering about making standalone build for consoles... PC and console version should use exactly the same maps, 3d models, textures, sounds or even UI. The only reason why console build should be different than pc version is optimization. Lot of console games sacrifice texture sized and details of models (LOD is more aggressive on consoles) - so dev optimize console version and than make pc port of unpotimized version of the game (with full size texture...etc.) so that is the reason why lot of pc games are unoptimized trash. But IMO battalion will be well optimized/polished on pc (bat44 is less demanding game than others, so almost everyone should enjoy playing this game without stuttering) so pc version will be super fine (I believe ) and even consoles should handle pretty fine exactly the same build of the game at 60fps. So there is no reason cutting down texture size or 3d models... Only different things are game client(with main menu) because of: 1.) UI navigating should be optimized for gamepads 2.) in-game friend list sync (depends on used system - ps4, xbox, steam) 3.) wallet, game server sync, bindings, (maybe auto aim on consoles...) AND the main thing is RENDERER! -windows/xbox use DirectX library -steamOS(linux), ps4 use VulkanAPI(OpenGL) So renderer on ps4 should be a bit rewritten but it could look exactly the same (BUT nVidia game works is only supported in DirectX) IMO nVidia game works didnt help any game. Yea it can make some fancy stuff but it is FPS killier and unnecessary thing. Every special FXs and heavy postprocessing are killing FPS so as less as possible of this things could be beneficial for us players and devs also. So building a console(ps4/xbox) version of scratch doesnt give much sens. I am not sure about running original build on nintendo switch without sacrificing on models,textures or renderer... it depends how much powerful nintendo switch will be.
  18. New to the forums? Introduce yourself!

    Welcome to the website, Figure.09 .
  19. CoD World at War Promod anyone?

    Hey, Shev, I never noticed that this was your first post on the webby, welcome to the forums .
  20. Nintendo Switch Support?

    virtually zero chance of getting the game on nintendo.
  21. Nintendo Switch Support?

    Got it
  22. Nintendo Switch Support?

    Not sure what you're trying to ask here but I'll give it a go lol The console version would look very simular to the pc version, you might even not see any difference between the two for all I know.. But the main thing is that the console version is it's own build, a port is never as good as a seperat build regarding game feel, mechanics, movment and such
  23. Nintendo Switch Support?

    Sp the PC version would look nothing like the base PC version?
  24. LOL, sorry that would rule me out aswell
  25. Nintendo Switch Support?

    No, it's not a port and they will not port the PC version to consoles. The devs said it's a completly seperate build for Xbox and PS4 And I doubt Nintendo will be included..
  26. Different nade types and throws?

    Can't have flash in a WWII game, it was first used by the British Army's SAS in the late 1970s.
  27. Different nade types and throws?

    When where Flash grenades invented anyway? After WW2 i would have thought?
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